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Video Games and Its Effect on Children

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Video Games and Its Effect on Children
OUTLINE Thesis Statement Abstract Sociological Effects * Social Development * Interaction with peers * Relationships and interpersonal skills Psychological Effects * Aggressive behavior * Psychiatric Symptoms * Addictive behavior Health Effects * Risk of obesity * Insufficient physical exercise * Risk of VGRS (epileptic seizures) Effects on Academic Performance * Educational software * Positive effects on learning and academic skills * Negative correlation on time spent on games and academic performance Conclusion Bibliography

THESIS STATEMENT Excessive playing of video games can cause decreased social interaction, psychological disturbances and increased aggressive behavior, deterioration in health and poor academic performance in children. ABSTRACT The playing of video games was investigated to observe and analyse the consequences on children. The effects on social interaction, psychological, in particular aggressive behaviour, health and academic performance were determined by the exploration of various research journals, and literature pertaining to such. Video games over the last 30 years have made an impact on the way children spend their leisure time. However, it was only during the last decade that any kind of research was done to study the effect of these games on children. Some results prove that are negative effects on young minds and behaviours, still others are inclusive as to the negative effects, while some favoured the games as a positive, especially in the hand-eye co-ordination and educational software. Some, however, lay the responsibility fully on the part of parents and guardians to control the amount of time that children spend on video games to negate whatever ill effects it may have on their behavior, health and academic performance.

The video games industry has grown at a tremendous rate over the past thirty years. Almost every



References: Anand, V. (2007, August). A Study of Time Management: The Correlation between Video Game Usage and Academic Performance Markers. CyberPsychology & Behavior, 10(4), 552-559. Retrieved February 26, 2009, doi:10.1089/cpb.2007.9991 Bacigalupa, C. (2005). The Use of Video Games by Kindergartners in a Family Child Care Setting: Early Childhood Education Journal, Vol. 33, No. 1 Can Video Games Be Good For Kids? Messerly, J. (2004). How computer games affect CS (and other) students ' school performance. Communications of the ACM, 47(3), 29-31. Spence, S. (2003). Social skills training with children and young people: theory, evidence and practice. Child and Adolescent Mental Health, 8(2) 84-96.

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