Video Games

Topics: Obesity, Video game controversy, Video game Pages: 3 (1159 words) Published: December 3, 2013
Technology has (had) come a long way since the early years of life. The use of technology to humans, is to enhance or improve whatever it may be to have a much quicker advancement or have a better and easy going lifestyle. But in the more recent years, technology has turned for the worst. Specifically speaking, video games. Video games in its early years were meant for a positive use, much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior, has a direct correlation to the cause of Insomnia, and is relevant to the increasing obesity rates in America. Playing video games can lead to many negative effects on a person. Video Games influence a type of negative social behavior. “The effects of videophilia are substantial and include obesity, attention disorders, lack of socialization and poor academic performance” (Video Game Addiction).The person (game player) may lose social skills and qualities depending on the level of video game addiction. Usually, the player is spending so much time on the game that he/ she is neglecting other areas of life. A common sign of video game addiction is constantly talking about the game almost constantly. “ It is more likely to talk down upon a peer after a violent video game session” (Tiret). These types of social skills are not acceptable to continuously practice. The people that talk down on peers because of the violent video game session could go into depression or anxiety because of what others say or think about them. Young Children love playing rated M 18+ games that contain violence and other profound content (Parks). “... the more time children and teens spend playing violent video games the more likely they...
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