Video Games
Topics: Nonviolent video game, Violence, Video game genres, Video game, Play, Video game controversy / Pages: 3 (534 words) / Published: Jul 30th, 2013

Andrew M.H Pre-U 23-07-2013
Too many video games promote aggression and violence, how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover, the main consumers for violent video games are teens, which the games encourage killing and fighting enemies. However, some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can have many disastrous effects on teen, but limiting game-play can reduce the chance to get the effects. Scientist has believed that violent video games are more harmful than violent TV Programs and Films. There are three reasons that show video games are more harmful than TV Programs and Films. First, video game play is active whereas watching TV is passive. People learn better when they are actively involved. Best example to describe is participating during class time, which mean that you ask and answer question in the class. Second, players of violent video games are more likely to identify with a violent character. If the game is a first person shooter, players have the same visual perspective as the killer. If the game is third person, the player controls the actions of the violent character from a more distant visual perspective. However in a violent TV program, viewers might or might not identify with a violent character, which prevent them to do something that should not happened in the real life. Third, violent games directly reward violent behavior, such as by awarding points or by allowing players to advance to the next game level. In some games, players are rewarded through verbal praise, such as hearing the words "Nice shot!" after killing an enemy. It is well known that rewarding behavior increases the tendency of the player to be addicted to the game. While in TV programs reward is not directly tied to the

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