Preview

Video Game Violence Speech

Good Essays
Open Document
Open Document
711 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game Violence Speech
General Purpose: To persuade
Specific Purpose: To persuade my audience that video game violence is okay to have.
Central Idea: Video game violence is not the cause of overall violence in our country.
Introduction
I. Attention Getter: Do you play violent video games? If the answer is yes, then you must be a mass murderer.

II. Central Idea: According to the survey you all filled out, a few people are of the opinion that video games can cause violence in those who play them, which is why I'm here to try and dissuade those of that opinion.
III. Credibility: Because I am a gamer myself and have come into contact with these ideas about violence, I have done much research on the topic and feel I have the credibility to speak to you today.
IV. Reason to Listen: What I will be telling you today will help further your knowledge on the topic and give you a more in-depth view you can use when teaching your children in the future.
V. Preview: Overall, I will be going over the maturity and correlations involved in violent video games, and the ideas needed to have understanding.
Connective: (First, I will be discussing the level of maturity that is needed to play violent video games.) I. The responsibility of making sure violent video games goes into the hands of children who can handle it lies with the parents or guardians of that child.
A. The rating scale for video games should be more heavily regulated and should have more emphasis placed on it, as many young children are getting their hands on mature games without parental knowledge . Despite this, It's still the parent or guardian's responsibility to pay attention to what your child is watching or playing if the parent or guardian finds the regulation of that sort of material to be important. Alike to how movies are regulated, we need to do the same for video games.
Connective: (But games aren't always causing conflict when they have violent tendencies.)
II. Contrary to popular belief, video games can have

You May Also Find These Documents Helpful

  • Good Essays

    The gaming industry has progressed the most in the past century, starting with silent ping-pong games and evolving into intense story plot and battle games liken to Final Fantasy. Games are becoming more and more realistic, characters can talk, blink, jump, wave and move individual body parts, mimicking human behavior. Parental advisory ratings are an incredibly large part of the industry. In this new age of video games, players can blow up enemies and viscerally rip them apart. They have become so realistic that it is surmised that some children have difficulties differentiating video from reality and act out mirroring the game characters behavior. It is obvious that the gaming world isn’t promoting youth violence; rather show the artistic view point of what the creator’s vision is. Also, online play allows you to have opponents who are not only not in the same room with you; they can be across the globe. It is essentially like a chat room where players can view other player’s stats and choose who to play, creating a more intense and challenging game.…

    • 991 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Throughout the article, the author successfully utilizes three images that allow the reader to visualize what is written, and ultimately they correspond with both the pro and con sides of the debate. The first image, located on the cover of the article, represents the ‘typical’ gamer that plays violent video games and, as a result, has an increased potential to become aggressive. “Violent games and movies activate areas of the…

    • 617 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Darrions

    • 539 Words
    • 3 Pages

    Preview Statement (Specifically name main points you will discuss.) – Crimes related to video game violence, how they can make us violent, how they can be stress relievers.…

    • 539 Words
    • 3 Pages
    Better Essays
  • Satisfactory Essays

    So it seem like children are doing violent thing because of M-rated games. It also tells the world that M-rated games need to be banded or to be fix where young children can not get there hands on it. So should violent video games still be allowed to young…

    • 281 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    CLOSINGThis is important because peoples perception may be changing because of the media without them knowing it.…

    • 996 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Violent Behavior Analysis

    • 650 Words
    • 3 Pages

    In this paper, Carnagey, Anderson, and Bushman hypothesize that the rise and popularity of violent video games are desensitizing people, especially children, leading them to have brash personalities which leads to real life violence. In their introduction, the authors state that over eighty-five percent of games contain some form of violence, and also cite an older paper stating that many games rated "E" are still considered too violent by parents. They also state that although there are quite a substantial amount of papers on the subject, they continue to cause debate or are seen as inconclusive. However, their goal with this test was to at link the desensitization of a person leading to violent behaviors due to the person playing video games.…

    • 650 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Funk, Jeanne. “Children and Violent Video Games: Are There "High Risk" Players?” www.afim.org/highrisk.pdf. Jan. 30 2009. Web. Oct 10, 2010…

    • 1704 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    When the game Mortal Kombat was first released in 1992 and the sudden implement of major blood and violence was seen in the gaming industry many people began to complain because anyone could pick up this game without knowing what they were going to see. This led to the implement and creation of a rating system for video games just like the movies which categorized games with letters and was mandatory for all games to have a rating. The simple ratings are ‘E” for everyone, “T’ for teen and “M” for mature. When purchasing a game that is not suitable for the age a parent has to be present with the child in order for it to be purchased. Many parents still blame video games for exposing their children to violence when their the ones buying it for them and not even checking the game to see of it s safe for their children. The media has focused on these very few games that involve violence and has made them the face of video games without even taking notice of the countless innocent games that are still available.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Article Rebuttal

    • 545 Words
    • 3 Pages

    Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…

    • 545 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore, I would like to know if they are teaching the children the wrong things and corrupting their minds at early ages.…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    (2011). Video games and youth violence: A prospective analysis in adolescents. Journal of Youth and Adolescence, 40(4), 377-391. Retrieved from http://search.proquest.com/docview/858659823?accountid=35812…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    There have been many arguments that have been brought up arguing that violent video games are making kids more violent. Some arguments go as far as saying all video games are making kids more violent. However, the argument can go both ways. People have brought up that video games help kids with hand eye coordination and allow them to vent their frustrations. The earliest videogame has been around since 1958, and this game was a simple game that had no human and no violence in it. As technology became more advanced the videogames became more violent. Starting with a ball bouncing right and left in a videogame called Tennis for Two and ending with an incredibly violent video game that encourages killing other humans in Manhunt 2. There has been much research done on violent video games and their effects on kids, but no outcome has been decided yet.…

    • 1521 Words
    • 7 Pages
    Powerful Essays