Video Game Exploration

Topics: Massively multiplayer online game, Video game, Online game Pages: 4 (1363 words) Published: March 13, 2013
Research Proposal & Bibliography
Research Proposal
My research topic is trying to figure out the relationship between online game players and their real life. Through observing researches on various groups of game players, I bring forth questions for game players such as, what is the motive to play games? What positions do game players have at their work? What roles are game players playing in the society? Are they “losers” (in general meaning – at the bottom of social status) in reality? Does game assist them to be successful in the daily life? Many questions and considerations need to be investigated and evaluated. The video game industry has larger expansion in the market, and online game global output value has reached $9.8 billion in 2009 (DFC Intelligence forecast). Online game market growth closely relates to broadband network popularization. Most studies have focused on online game manufacturers and consumer addiction. There is little research on personality trait and life satisfaction among online gamers. But there is no doubt that customer-centricity is developing and might be the primary factor to consider by game companies. Games are designed for customers and affected by market reflection. I think game companies will benefit from data collection of game players’ personality traits, and thus game companies can produce more concrete games based on customers’ preferences data information. Because of the fact that game players have ranged wildly from children to older adults, their backgrounds, cultures, motivations certainly will be differentiated. Otherwise, games are designed for making profits; thus, what should game companies think through and take priority? Therefore, in my research paper, I plan to analyze the target – customers, with what behind their game playing, and moreover, to investigate in the game player’s current life situation, and to explore what game player’s life satisfaction criterion and level. Through my research, I will...

Bibliography: 1. Hofer, Jan, Holger Busch, and Florian Kiessling. "Individual Pathways To Life Satisfaction: The Significance Of Traits And Motives." Journal Of Happiness Studies 9.4 (2008): 503-520. Academic Search Premier. Web. 26 Feb. 2013.
2. Lily Shui-Lien, Chen, Tu Hill Hung-Jen, and Edward Shih-Tse Wang. "Personality Traits And Life Satisfaction Among Online Game Players." Cyberpsychology & Behavior 11.2 (2008): 145-149. Academic Search Premier. Web. 26 Feb. 2013.
4. Park, Jowon, Yosep Song, and Ching-I Teng. "Exploring The Links Between Personality Traits And Motivations To Play Online Games." Cyberpsychology, Behavior & Social Networking 14.12 (2011): 747-751. Academic Search Premier. Web. 26 Feb. 2013.
5. Sandra Lopez, et al. "A Survey Of Video Game Players In A Public, Urban Research University." Educational Media International 47.4 (2010): 311-327. Academic Search Premier. Web. 26 Feb. 2013.
Continue Reading

Please join StudyMode to read the full document

You May Also Find These Documents Helpful

  • The Study of the Effects of Computer Games in the Study Habits of the Information Technology Students Essay
  • Violent Video Games Essay
  • Effects on Online Games Essay
  • Effects of Computer Games in Education Essay
  • Essay on Effects of Computer Games to Third Year High School Student’s Academic Studies
  • Should Toddlers Watch Tv? Is Educational Programming Beneficial for Preschoolers? What Happens When School-Age Children Play Violent Video...
  • Computer Games Addiction Essay
  • Essay about The Effects of Computer Games to the Academic Performance of Aims Students

Become a StudyMode Member

Sign Up - It's Free