THESIS for RESEARCH II DOTA addiction

Topics: Addiction, High school, Sample size Pages: 12 (1327 words) Published: March 5, 2015
The Effects of DOTA Addicition to the Grade-8 students of Cotabato City State Polytechnic College – Laboratory High School, School Year 2014-1015

A RESEARCH PRESENTED TO THE GRADE-8 STUDENTS OF THE
LABORATORY HIGH SCHOOL,
COTABATO CITY STATE POLYTECHNIC COLLEGE

IN PARTIAL FULFILLMENT OF THE SUBJECT RESEARCH II, IV-EMERALD S.Y. 2014-2015

By:
JUBAIR TAUG (Leader)
SITTIE ALEIN MUSA
AYESHA ESMAEL
TRISHA FAITH SIBYA
SAMIRA SUGAGUIL
MARCJAN ANDRE MONTANO
(Group 7)
Dedication

To

The GOD Almighty,

Our parents and relatives,

Our Professors, Instructors,

And to

Our classmates & friends

Researchers
Acknowledgement

The researchers would like to acknowledge and extend our deepest gratitude to those who have made this research possible To the light, our GOD who guided us in every step of the way. To our teachers, Assoc. Prof. Lorna L. Capundo and Dr. Elinore A. Tan, for their efforts of guiding and leading us in accomplishing our work. To our friends and families, who supported us and encouraged us to go on. We, the researchers, thank all of them and wishing them the best of luck. And to everyone who became a part of our work, may it be big or small, we thank you with our hearts.

RESEARCHERS
CHAPTER I
THE PROBLEM
The Effects of DOTA Addiction to the Grade-8 students of Cotabato City State Polytechnic College – Laboratory High School, School Year 2014-2015 Introduction:
Since the creation of modern technology, games have already been included for the purpose of recreation, but others take it too seriously. From its creation in 2003, Defense of the Ancients or DOTA, had already been a popular LAN game both children and adults alike. Seeing this game as extremely addictive, actions should be taken as soon as possible before the addiction worsens.

Null Hypothesis:
If not prevented, DOTA addiction can be dangerous not only to the health of the user, but it also decreases the academic performances of students. If action is taken, the performance of the student might improve for the better.

Conceptual Framework:
Respondents:
Grade-8 students of CCSPC-LHS

Percentage of the students who say that it helps and its factors

Significance of the Study:
This study aims to inform the students about the effects of DOTA addiction. Everyone has an addiction, but we need to take it responsibly. This study lets the students know about the effects of it and what they can do to help prevent it.

Scope and Limitations:
This research will focus on the effects of DOTA addiction in CCSPC-LHS. The researchers will conduct a survey of 43 recipients in the localilty of the CCSPC-LHS in the school year 2014-2015.

CHAPTER II
REVIEW ON RELATED LITERARTURE
The review of the literature for this study focuses on the effects of DOTA addiction by observing the academic performances of the students and by responding on the given survey. The review focuses on the number of male students in the 8th Grade at CCSPC-LHS and its effect in their school performances. The chapter begins with a definition of addiction followed by the findings and analysis of the researchers using different instruments that will aid in measuring the effects as said in the research title. It will contain the viewpoints, the centralized idea, the opinion of the researchers and others. The researchers will the find the outcome between the relation of the academic performances of the students and their addiction to DOTA. Richard M. Ryan, a motivational psychologist expert at the University of Rochestor. “We think there’s a deeper theory than the fun of playing.(2006) “Playing DOTA has never been boring when it comes to playing with friends. Sometimes, this serves as the opportunity to bond with your friends. Playing the game does not only developmental...
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