Whether it is an advertisement on television, an aisle in Wal-mart, or a collection in a student’s friend’s room, the ongoing increase of the use of video games among today’s teenagers is stealthily accumulating. Even though there may be some ratings on games for teenagers today, I believe that the ratings should become more emphasized, and parents should have stricter guidance on the buying of games. Increasing the rating system for video games and having stricter parental guidance would be influential towards putting a stop to increasing obesity, rising violent behavior, and disinterest in education among today’s teenagers. Teenagers in today’s society are greatly influenced by playing video games during their free time. Instead of performing active, enjoyable, and lighthearted activities at home, teenage gamers are constantly occupied with excessive revel at playing enslaving video games. Now more than ever before, video games are much more complex and interesting to young gamers. Also, the advancing technology has proceeded to the point where a gamer can become engrossed in a multimedia classified as a virtual reality or alternate universe. As a result, teenagers are not getting enough exercise to stay healthy. This recurring dilemma is causing an extravagant amount of teenage gamers to gain body weight excessively. Regardless, of how dangerous neighborhoods might have become in the twenty- first century, teenage parents should still encourage their son or daughter to operate with healthy entertainment (Lynne). Also, even though there is a continuation of growing continuation of weight watching games and the distribution of the recent game system Wii, I solely believe that there should be more bounteous advances in games that consist of weight watching genres that help maintain the gamer interested and productively active. By the unsatisfactory habit of playing video games, it is also known that teenagers are continuing to have an increase in violent...
Cited: Lynne, Beth. “Weight Gain and Technology?” suite101.com . 2007.22 October 2009
Shin, Grace. “Video Games: A Cause of Violence and Aggression.” 2003. 19 October 2009
“Violent Video Games.” American Psychological Association. 2004. 23 October 2009
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