THE HARMFUL EFFECTS TELEVISION AND VIDEO GAMES BRING TO ADOLESCENTS

Topics: Television, Human sexual behavior, Sexual intercourse Pages: 9 (3138 words) Published: February 23, 2014


The Harmful Effects Television and Video Games Bring to Adolescents

English Practical Writing II
Lecturer Nelly Huang
June 13, 2013

Abstract
The purpose of this research attempts to find out what harmful effects thattelevision and video games might bring to adolescents’ behaviors and discuss how teenagers’ behaviors are influenced by these two kinds of media. Adolescents recently spent plenty of time on these twomedia; however they will cause some undesirable influences on teenagers. To achieve the purpose of the study, the research adopts the online scholarly journals and other online materials. The major finding of this research demonstrated the television and video games do bring harmful effects on adolescents in terms of stimulating teenager’s violent behaviors, provoking adolescents to attempt to smoke or drink alcohol, and obtaining incorrect messages of sexual interpretations.

The Harmful Effects Television and Video Games Bring to Adolescents In recent years, people are living in an information-explosion generation. As the advance of the technology, the media such as the newspaper, televisions, video games, and the Internet affect people’s idea and behavior a lot in an unapparent way. For instance, people are used to keeping in touch by Facebook instead of writing letters. In addition, Kuo (2004)claimed that the television already became the second curriculum of adolescents and children except the school systems. Over the past few decades, watching TV and playing video games have been taking a considerable portion in adolescents’ time. For instance, a scenario in India shows a similar trend. Indian children spend more than two hours of their time ontelevision daily(Agrarwal&Dhanaselaran, 2012). Moreover, one of the reasons of the teenagers who spent a lot of their time on TV and video games is that they do not have friends to play with; as the result, they spent most of the time on these two media. This situation became a vicious circle as soon as they spent considerable time on TV and video games, it will become much harder for them to make new friends. Since adolescents spent more time on watching TV and playing video games, the contents in these media became even more important than before. Teenagers learn not only good things bur also bad information from TV and video games. However, a lot of contents shown on TV programs and video games are not suitable for the youth such as violence, alcohol, smoking, and sex. Some juvenile crimes are considered having a relationship with the violent scenes presented in movies and cartoons. For instance, the method ofthe school shootings occurred at the Columbine High School was considered as same as the movie—“The Basketball Diaries” (China Times 1999). In addition, the investigation on the TV contents show that the violent acts are presented on TV 10,000 times per years but only 15% of these violent programs and scenes were delivered any kind of advisory or content code (Agarwal&Dhanasekran, 2012). Another investigation from the research of Agarwal and Dhanasekran also displayed that the adolescents who spend most of the time on watching violent programs spend less time with their friends than those who do not. Furthermore, not only the violent scenes but also the scenes which contained the smoking and alcohol are often shown in the TV programs. According to the investigation of the cartoon contents, the cartoon presented the largest amount on the smoking scenes for 0.38 times per plot (Yan & Xiao 2012). For instance, Yan and Xiao (2012) indicated the popular cartoons such as “the One Piece(海賊王)” and “the Hikaru No Go (棋靈王)” display the smoking scene once per plot. Moreover, the violent video games are more harmful than the violent scenes shown on TV programs for adolescents because these people became the participants who actually did the killing and destroying in the games. The adolescents can...

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