The research topic that we have chose is violence video game on teenagers. The reason of this research is conducted is because teenagers spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers, it is critical to help parents, educators, and policy-makers understand how to maximize their benefits while minimizing potential harms.
This research is an academic research and this is to study the effect of teenagers in playing violent video games and to study the impact of violent video games on individuals differently. The question of whether teenagers' participation in violent video games can lead to an increase in violent thoughts, emotions and behaviors, this study will provide this answer are based on statistical comparisons between large groups of teenagers who do or don't play violent video games.
RQ1: What are the effects of violent video games on Teenagers? RQ2: How do violent video games affect teenagers?
RQ3: Are violent video games a negative effect teenagers social skills and interactions with others? RQ4: How teenagers' participation in violent video games can lead to an increase in violent thoughts, emotions and behaviors?
This research will utilize both qualitative and quantitative research tools. The purposes of this research is to observe the behaviour and attitude of the teenagers before and after when they spent their time to play the violent video games through observational studies and sample survey. The target audiences that we are researching are teenagers who are age in between in 13 years old to 18 years old. The reason of the audience that we are targeted is because at the age of 13 to 18 years old, teenagers generally spend more time on the video games as compare to some other category group. The media text in this research are video game and specific in violent...
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