Lastly one of the most common negative effects of technology is focus around the younger generation in a form called cyberbulling. Cyberbullying gives people a false since of security allowing them to do or say things that normally they would never consider, because of the fact that through the computer there is no facial confrontation. For instance, several weeks ago my Facebook page was hacked into, this allowed someone to go into my account and send rude and hurtful messages to my contacts, making it seem as if I was the one sending them. This is only a minor case of cyberbullying but it has been worse for many other victims causing major depression and anxiety, sometimes even suicide. Technology has made this all possible with just the click of a button. According to a survey done in 2007 by a cyberbullying research center, of approximately 2,000 middle school students, when asked if they had been “cyberbullied” in their entire lives, 17.3% said “yes.” A similar proportion (17.6%) admitted to cyberbullying others at some point in their lifetime. Finally, 12% of the sample reported being both a victim and a bully. This is an alarming statistic that is constantly growing as time passes, and technology is only helping to further this problem. [Pathos and Logos]
In theory technology has both positive and negative aspects on today’s society. Each person has their own views on the good and bad with no one being wrong. As a society it is important to consider each aspect and try to use technology for the positive benefits it has. If we allow this then we can shape technology into something better. So in turn technology has many negative points but it is necessary for the growth of society.
Works Cited
Banks, K 'Lee. "Child Obesity Due to the Popularity of Game Systems." LIVESTRONG.COM. Livestrong.com, 21 Apr. 2010. Web. 18 Oct. 2012. <http://www.livestrong.com/article/110283-child-obesity-due-popularity-game/>.
Baron, Dennis. "Wikipedia: Write First, Ask Questions Later." The Reader. 2nd ed. New York: James C. McDonald, 2012. Print.
Hinduja, Sameer, and Justin W. Patchin. "Cyberbulling Fact Sheet." Cyberbulling.us. Cyberbullying Research Center, n.d. Web. 19 Oct. 2012. <http://www.cyberbullying.us/cyberbullying_fact_sheet.pdf>.
Cited: Banks, K 'Lee. "Child Obesity Due to the Popularity of Game Systems." LIVESTRONG.COM. Livestrong.com, 21 Apr. 2010. Web. 18 Oct. 2012. <http://www.livestrong.com/article/110283-child-obesity-due-popularity-game/>. Baron, Dennis. "Wikipedia: Write First, Ask Questions Later." The Reader. 2nd ed. New York: James C. McDonald, 2012. Print. Hinduja, Sameer, and Justin W. Patchin. "Cyberbulling Fact Sheet." Cyberbulling.us. Cyberbullying Research Center, n.d. Web. 19 Oct. 2012. <http://www.cyberbullying.us/cyberbullying_fact_sheet.pdf>.
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