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Teaching Vocabulary Case Study

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Teaching Vocabulary Case Study
Introduction In this article, Sahar Ameer has clearly stated the aim of using games as a tool for teaching English to explain vocabularies to young learners. The study is mainly about integrating games during lessons to make vocabulary easier to be remembered and learnt in a fun loving manner. We would also see the importance and in what way using games can be helpful. The study further investigates the practical implication of using games and includes the implementation of vocabulary games with some example to be used with young learners. This article also includes the challenges faced by the teacher while teaching vocabulary during lessons using games.

Summary of the Article
The author has conducted the research based on schools in Saudi
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Teaching vocabulary on the other hand requires a great deal of care and planning. Vocabulary has to be mastered with its meaning by the students if they are to acquire the L2. The linguist, David Wilkins, stated that Without Grammar very little can be conveyed, without vocabulary nothing can be conveyed. English vocabulary is complex, with three main aspects related to form, meaning, and use, as well as layers of meaning connected to the roots of individual words (Nation & Meara, 2010). Teaching vocabulary is not just about words; it involves lexical phrases and knowledge of English vocabulary and how to go about learning and teaching it. Ameer.S has stated that using real objects that children could visualize is a good way. Another method is the Total Physical Response which is used a lot by teachers because children are hyper, physically active and could not concentrate for a long time. This is when using games can allow young learners to learn vocabulary of the language very …show more content…
If the teacher has a wide range of understanding games, this will help them create games that make their students learn while they play. To do so the teacher has to be well trained. The author has also taken into account the advantages and disadvantages of using games in the classroom. Games mainly require cooperation and competition against another team or player. Young learners could communicate using words, mime, use body movements and gestures among many whichever is suitable. Games have the ability to make learning fun, entertaining and sustain effort and interest. Games can help the lesson be lively and not end up boring the young learner) Bransford, Brown & Cocking). Through games the young learner would be able to interact, discover and experiment with their surroundings. Repetition will be less boring and teaching vocabulary becomes more

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