Sustainability of Internet Cafe

Good Essays
Topics: Internet, Video game
INTRODUCTION

The internet has served as the universal language of the virtual world since the beginning of the digital era. Some of the great benefits of the internet over other communication network are its global presence, easy accessibility and wide scale communications. (The Importance of the Internet, 2009)

Internet use has exploded in recent years, providing a constant, ever-changing source of information and entertainment. New headlines are updated by the minute, not just daily. You can connect with literally hundreds of people on social networking sites like MySpace, Facebook or twitter. Email, online chat, and message board allow both public and anonymous communication, about almost any topic imaginable, down to smallest detail.

Internet Cafe, often called Cyber Cafe, is a place that offers customers hi-speed internet access, other computer services and variety of PC games. It deals with internet time that a customer buys and it can be sold per hour or minute and sometimes longer. Internet Cafe is the most popular in the world of business people, travelers and tourists, but it also finds good and frequent customers in teenagers and adults who spend a lot of time playing computer games. This place is simply a must for webmail, instant messaging and the best way to keep in touch both in private and professional field. Internet Café is a place where food and drinks are also usually served. (Free Tips for Successful Internet Cafe Business)
In Brazil, the initial concept brought by Monkey Paulista was based on the business model used by Internet cafes in South Korea, since this was the first house LAN to exist in Brazil, inaugurated in São Paulo, starting its activities in 1998. The company closed in 2010. However, just a week later for reasons of bureaucracy, the company Lan Game @ The House was opened and today is the 1st lan house of Brazil in activity. Today it is seen as the country as a way to test new technologies and demonstration of games

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