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Summary Of Why Violent Video Games Are Good For Girls

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Summary Of Why Violent Video Games Are Good For Girls
A Critique of “Why Violent Video Games Are Good For Girls” Carmen Tieu, author of the article, “Why Violent Video Games Are Good for girls” gave a series of examples on why first-person-shooter (FPS) are beneficial for women. There may have been agreeable examples and stated reasons, but her article flawed in many aspects. Tieu lacked in the area of including two parts of ethos that would make an article succeed better. As well as excluding some parts of Toulmin Model. The use of informal fallacies, such as overstatements and false analogies also exists in the article. The numerous mistakes made in the article had an informal tone when bringing all of the information together.
In Carmen Tieu’s article “Why Violent Video Games Are Good for Girls” she explains how playing video games can build a women’s self-esteem in the ways of “[beating] guys at their own game” (Tieu
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The first informal fallacy consists of an overstatement otherwise known as stereotyping. Tieu’s stated reason that included breaking women’s stereotypes with gaming is hypocritical to the fact that she is making her own stereotype for the male gamers saying they are “. . . sexist jerks . . .” (84). In this case she is trying to rid women of their stereotypes such as “. . . caring, nonviolent, and motherly beings who are not supposed to enjoy FPS games . . .”, but giving males an even crueler one. (83) Another informal fallacy used is a false analogy. Tieu compares both her gaming abilities to her career of chemical engineering, which have no correlation to each other. For instance, Tieu states, “The confidence I’ve gotten from excelling at shooter games may have even carried over into the academic arena because I am majoring in chemical engineering and have no fear whatsoever of intruding into the male-dominated territory of math and science” (83). It is hard to put those two completely different subjects into play with each

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