Preview

Summary Of Brain Candy By Malcolm Gladwell

Good Essays
Open Document
Open Document
231 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Summary Of Brain Candy By Malcolm Gladwell
Brain Candy Brain Candy By Malcolm Gladwell can relate to my life in a series of ways. For starters, the story talks about how video games can increase the amount of thought that you put into something. “ The contemporary video game involves a fully realized imaginary world, dense with detail and levels of complexity” (Gladwell 1). Gladwell is saying video games make you think because you have to produce your own strategies and create your very own complex adventure. I can also relate to this because I play a decent amount of video games every week, and sometimes I have trouble thinking of what I need to do next, or how I will get myself around the current issue. In the story, Gladwell also discusses if homework does in fact have a positive

You May Also Find These Documents Helpful

  • Good Essays

    Blink, by Malcolm Gladwell’s, discusses the idea of thin slicing, the ability of our unconscious to find patterns in situations from small samples. Gladwell also delves into the positive and negative effects of snap judgments and how people come to conclusions withoutbeing consciously aware of doing so. One topic of the book that intrigued me was the research of John Gottman and Paul Ekman. Gottman is a psychologist and professor who has spent most of his career studying interpersonal relationships. By watching a 15 minute video in slow motion, Gottman is able to predict with 90% accuracy whether or not the couple will eventually divorce.…

    • 383 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Many of these ideas are applicable to the rest of our lives.In particular Malcolm Gladwell's book explains a wealth of interesting information about humans and the way we think. Much of this information comes in discrete chunks, each of the results of a different social science experiment. The Love Lab, Marriage and Morse code,and Importance of contempt. In these chapters Gladwell observes and explains how much you can find out about a person,and relationships by watching clips to viewing a room to labeling a marriage.…

    • 336 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Malcom Gladwell published the most pleasant book, “Blink: The Power of Thinking Without Thinking,” which he extended the landmark style of his number one international bestseller The Tipping Point. Gladwell transformed the ideas of how people understand the world within its rapid decisions. The Blink is about the power of thinking without thinking, which choices that seem to be made in instant decisions in the blink of an eye of a person that can’t be as simple as it may seem to be. Blinked discussed…

    • 2357 Words
    • 10 Pages
    Good Essays
  • Good Essays

    Gladwell Summary

    • 517 Words
    • 3 Pages

    In this section, Gladwell emphasises how cultural legacies operate as strong forces. He starts with the history of the small town situated on the Appalachian mountains of Kentucky, called Harlan. It was founded by eight immigrant families from the northern region of British Isles in the early nineteenth century. The first settlers were herders and this region was cut off from the rest of the state because of its tough accessibility. The town was always thinly populated never crossing the population mark of ten thousand people in its early history. What is of note here is that two of the founding families, the Howards and the Turners were involved in a bloody feud which started as a cheating accusation at a poker game. This feud left dozens dead after numerous brutal attacks. This was one of the many feuds occurring all over Kentucky at that same time. Gladwell was quick to recognize it as a pattern.…

    • 517 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Brain Candy by Malcolm Gladwell explore the idea that pop culture is making us smarter. Playing a simple video game or watching a modern television series can improve learning as much as reading a book. Video games are more intriguing than a book. “But these games withhold critical information from the player” (Gladwell 1). This illustrates that key information used in a video game is withheld and the player needs to problem solve to gain the answer. Modern television is more consuming and makes the viewer anticipate what will happen next. “Modern television also requires the viewer to do a lot of what Johnson calls “filling in,” (Gladwell 1). This acknowledges that television has changed over time. Modern television requires more thinking…

    • 281 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Gladwell tells the story of heart attack diagnoses at the Cook County Hospital in Chicago. The doctors were running many tests and gathering too much information to accurately separate patients of different heart attack probabilities. The hospital reformed the way they analyzed heart attack patients by talking extensively with them along with doing some minimal testing. Using this new system proved to be more effective than when they were amassing a large amount of data. The author states that “truly successful decision making relies on a balance between deliberate and instinctive thinking”…

    • 1648 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Video games “challenge mental dexterity”, and The Sims, the best selling game franchise of all time, “involves almost no hand-eye coordination or quick reflexes” (Johnson). The culture that the younger generation lives in favors intellect more than most else, proven most strongly by a data set from the National Center for Education Statistics, which found that 13% of high school seniors had a rigorous course schedule and an average of 27.2 credits in 2009, as opposed to the 5% of high school seniors with a rigorous course schedule and an average of only 23.6 credits in…

    • 639 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    As explained in Blink by Gladwell and Payne, unconscious discrimination is a type of discrimination that is very hard to recognize. We have all heard about explicit discrimination, which can take two forms: the individual level and the institutional level. At the individual level, people openly like. This can be seen in the case of bias hiring when an employer tells a postulant; “I will not hire you because you are a female.” At the institutional level, one of the most striking examples of discrimination occurs with the Nuremberg Laws in Nazi Germany. These laws restricted the rights of German citizens that were Jews. People working in the Nazi institutions had to enforce these discriminatory laws even if they disagreed with them. By discriminating against Jews, they were only “doing their job and following orders”.…

    • 1357 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    At the beginning of Jane McGonigal’s Reality is Broken, she discusses the number ten thousand. To put that number into perspective, McGonigal states that the average American student spends ten thousand hours in the classroom from fifth grade to their graduation. This also happens to be the amount of time the average young American spends playing video games. While at school, students are studying multiple subjects, but when they are playing games they are simply focusing on a single skill and “...becoming a better gamer” (pg.266).…

    • 482 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Author Malcolm Gladwell in his book “ Blink: the power of thinking without thinking” published by Brown and company Time Warner Book Group in 2005 addresses the topic of how people think and about decision making, and argues that spontaneous decision making, can be just as useful as or even better than a time-consuming judgment.He supports this claim by introducing the idea of "thin slicing" which is gathering small amounts of information in a short amount of time in order to reach a conclusion and, ultimately, make a decision.then, the book presents examples when blink-of-an-eye choices can go awry and how our senses can be fooled and fail us. Finally in the last chapters of the book demonstrate ways we can learn to control our ability to…

    • 202 Words
    • 1 Page
    Satisfactory Essays
  • Better Essays

    konichwa

    • 999 Words
    • 4 Pages

    There was a time when the endless summer for a child referred to hours spent Basketball and…

    • 999 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Rettner, Rachael. "Video Games May Hinder Learning for Boys." livescience, 16 Mar 2010. Web. 29…

    • 1449 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    By now I think that many of you have played some kind of video game in your life. If you are among one of those who were told that it will rot your brain then you were told wrong. Also you might agree that gaming is a great way to spend your free time. Most video games really want you to follow the story from beginning to end. With the advancement of technology, video games have become more interesting than ever before. Also there are games that could help you in school, especially those long history classes about the events that took place during past wars. Most shooting games are based on the worlds greatest and most know wars such as World War I and II, and the Vietnam War.…

    • 284 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    This book shows the effects short term and long term of video games on kids…

    • 3540 Words
    • 15 Pages
    Powerful Essays
  • Powerful Essays

    Unfinished

    • 4933 Words
    • 20 Pages

    Peng, W. (May 27, 2004) Is Playing Games All Bad?Positive Effects of Computer and Video Games in Learning. http://www.allacademic.com/meta/p113328_index.html…

    • 4933 Words
    • 20 Pages
    Powerful Essays