English Comp II
Space That Gives Inspiration
Environments have a number of characteristics that influence student growth, development and achievement. Not only is the spatial environment influential to students, but also the classroom visual environment. Lighting, color, and personal displays are environmental factors that make up the visual environment in a classroom. Desks, computers/technology, chairs, storage, and tables are things that make up the physical environment in a classroom. Each should be evaluated to further promote student learning.
The ways in which children recognize their surroundings greatly affects how they will perform. Teachers should view their classroom environments as conduits for learning. In the article “A more innovative classroom can be as easy as one, two, and three” Joseph Simplicio says that classrooms must be more than simply places where teachers go to teach, or where students come to learn. They must be viewed as tools for instruction. Classrooms can be easily transformed into environments of learning with very little effort through the use of logic and common sense. He also discussed the importance of innovation in the classroom and how every now and then it is important for teachers and even administrators to possibly try new things.
When walking into a classroom, one of the first things that he or she would notice would be the visual part of the environment. You walk in and you automatically look around to see if this is somewhere you would want to be. In the article “Walls Can Talk...but Are They Speaking to Teens?” the author Margaret Sullivan tells us that an environment can affect a person as soon as they enter a room or building and that environments can influence both our feelings and our actions. The color of a room can help to set a mood in the class. The color blue promotes a calm feeling and shows creativity and intelligence; yellow is cheerful and energetic and orange increases the oxygen supply to the brain and stimulates mental activity. Most classrooms you see will be white which promotes clean, pure and a sense of peacefulness. Colors have deep unconscious meanings that affect our thinking and rational. Researching colors and planning is a vital part of the design process.
The quality of light affects people in many different ways. To avoid fatigue and accidents, it has been researched that it is important to limit glare. In indoor rooms, glare can be caused by bright luminaries or windows. Good lighting enhances the mood and desirability of a room. It contributes greatly to people's sense of well-being. It can also have the potential to add value, reduce costs and enhance performance through the use of good lighting.
Personal displays in a classroom show the students, parents and community the different things that students are doing while they are at school. Having artwork, letters, math or any subject on the walls or hanging from a ceiling is a welcoming and fun look for a classroom. It personalizes the students’ classroom and promotes self esteem. Also, charts and posters help to visually stimulate a students thinking and help with different learning processes. Creativity builds confidence. Students take ownership of their own learning. Think of ways where students might design a project.
The physical environment of a classroom should promote learning and creativity, enhance academic achievement, and facilitate appropriate behavior in and between students. We are in an era of technology and it continues to grow and be updated and schools need to update with it. Technology is one of the best ways to help students be creative and to come up with ideas. Having enough computers in a classroom to give students the opportunity to do research or to play educational games is a bonus. If there are only one or two computers...
Cited: Simplicio, Joseph S. C. “A more innovative classroom can be as easy as one, two, three.” Education 120.1 (1999): 183–185+. Print.
Sullivan, Margaret. “Walls Can Talk...but Are They Speaking to Teens?” Teacher Librarian 39.2 (2011): 13–15. Print
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