School Violence and Video Games

Topics: Entertainment Software Rating Board, Video game content rating system, Video game controversy Pages: 3 (1144 words) Published: January 24, 2006
Grand Theft Auto, Doom, Mortal Kombat, and Resident Evil. One thing all these games have in common is they are all rated M for Mature. The definition of a Mature rating according to the Entertainment Software Rating Board (ESRB) is "Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language." The ESRB states that the "ratings are designed to provide information about video and computer game content, so you can make informed purchase decisions." The ratings consist two parts one is the ratings symbol which can be found on the front of the box. One the back of the box the ESRB also includes a description of the game so the purchaser knows why a game is rated the way it is. Media Scope states that interactive video games revenue that exceeds $18 billion worldwide. That figure is over double what is spent on movies annually. Despite the ratings children have major access to these violent video games. By allowing children and youth access to play these kinds of games are we setting ourselves up for school shootings and violence?

"Meet people from all over the world then kill them" was an advertisement slogan for the video game subspace according to PG News. Additionally according to PG News, in two out of five school massacres video games have been targets of blame. Researchers have also claimed that the military uses video games for training purposes. According to Lt. Col David Grossman, a U.S. Army expert and author of the nook On Killing, point and shoot video games make killing a reflexive response which is why the military uses them for training.

Some researchers feel that children and youth loose touch with reality when they play these violent video games. Children and youth who play video games are also said to be more aggressive. Some research even states that children who are avidly involved in the gaming world...
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