sample thesis

Topics: Game development, Android, Gameplay Pages: 11 (2736 words) Published: December 4, 2013
CHAPTER I
PROBLEM AND ITS BACKGROUND
Introduction
Developing games on Android has its pros and cons. First, Android games are developed in Java, but Android is not a complete Java implementation. Many of the packages used for OpenGL and other graphic embellishments are included in the Android software development kit (SDK). Many does not mean all though, and some very helpful packages for game developers, especially 3-D game developers, are not included. Not every package that may have relied on to build past games will be available in Android. [JFDM 2011] The proposed game is entitled: School Rush is a type of running platform game with Pilipino culture style of interface. The feature of School Rush is play thru level by level, gaining power-ups and answering different kind of questions. The power-ups of the game are based on Pilipino heroes’ powers. It can be gain through the levels of the game.

The game play of School Rush is to pass all levels of the game thru the obstacles of every level. Each level has cases that to earn a specific power on passing the level is to answer a particular question. Pass all levels and earning points to get the highest possible score.

1.1 Background of the Study
The version history of the Android mobile operating system began with the release of the Android beta in November 2007. The first commercial version, Android 1.0, was released in September 2008. Android is under ongoing development by Google and the Open Handset Alliance (OHA), and has seen a number of updates to its base operating system since its original release. Since April 2009, Android versions have been developed under a codename and released in alphabetical order: Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, and Jelly Bean. As of 2013, over 900 million active devices use the Android OS worldwide. The most recent major Android update was Jelly Bean 4.3, which was released on commercial devices on 24 July 2013. [JROB 2013] The game play of the proponent game is like an exceptional free runner with the concept of a Pilipino culture style interface. There are power-ups, items and upgrades to help the user to get through the obstacles and levels of the game. Each time the user acquire power ups they will be required to answer different set of questions, in order to gain access of that particular power-up. The user needs to collect different set of Philippine coins to help them along the game. The score of the game is based on the stars that will be highlighted from each level with their corresponding high score.

In modern generations of Android application games, there are different kind of games are being developed. The samples of these games are Zombie Tsunami, Temple Run, Subway Surf, Vector, City Rush and so much more. These games have different kinds of game play, story, graphics and theme. But these games are all running platform games with only different kinds of concepts. 1.2 Statement of the Problem

1. What is the profile of the respondent in terms of:
a. Preferred type of Android Game,
b. Preferred Android Phone,
c. Gaming Experience,
d. Android Phone Literate
2. What will be the user expectation from game in terms of:
a. Game Quality,
b. Game Play, and
c. Game Level?
3. Establishing the game graphics in terms of:
a. Environment Design
b. 3D animation
c. Visual Effects
4. How will the game affect the target user in terms of:
a. Game Uniqueness
b. Game Mechanics
c. Visualization
1.3 System Objectives
General Objectives
The general objective of this study is to design and develop an android application game that will entertain, educate and test the mental capabilities of the user.
Specific Objectives
1. Design an android application game using Unity3D version 4. 2. Develop an android application game 3D animation.
3. Enhance the user critical thinking of answering the questions. 4. To produce a game that will encourage our fellow students who...
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