RESEARCH STUDY ON OCULUS RIFT

Topics: Virtual reality, Display resolution, Simulated reality Pages: 12 (966 words) Published: December 5, 2014
ACKNOWLEDGEMENT

This research paper is made possible through the help and support from everyone. Our Professor Mr. Bently D. Roxas for his exemplary guidance, valuable feedback and constant encouragement throughout the duration of the project.

A special thanks to our group members for pouring extra effort, time and resource on making the research possible. Our parents for supporting us throughout the progression of this research paper.

DEDICATION

This Research Paper is lovingly dedicated to our parents. Who has been our constant source of inspiration, for supporting and encouraging us every step of the way. For giving us the drive and discipline to tackle any task with enthusiasm and determination. Without their love and support this research paper would not have been made possible.

INTRODUCTION

Some of today’s most commonly used technologies started out as mere science fiction fantasies. Microwaves, cell phones, 3D printers. The imagination of the past becomes a commonplace technology of the present, and virtual reality is a prime example of that happening, right now. The Oculus Rift is the current pinnacle of virtual reality headsets to date. It was created with the intention of being a high-definition head-tracking full-3D virtual reality headset available for the mass market at an affordable price.

OBJECTIVE

The purpose of creating this research paper was to determine how effective the Oculus Rift will be in our everyday lives. We have gathered sufficient information about the new innovative technology for the people to know more about the product that is currently placed in the market today. Our objective is to know how immersive a virtual reality technology is and how the Oculus Rift is wearable and affordable.

METHODOLOGY

To better understand what our research is all about, we have gathered information through the use of the internet. We have used the following websites to better know about the Oculus rift:

www.academia.edu
www.technologyreview.com
www.oculusvr.com
www.wikipedia.com
www.techradar.com
www.dailymail.com

We have collected information from the following websites to better explain what the Oculus Rift is all about.

THE TECHNOLOGY: OCULUS RIFT

Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favourite game and explore new worlds like never before.

The founder of Oculus Rift, Palmer Luckey (21 years old) began Oculus when he was just 15 years old, working on prototypes in his parent's garage. He started developing his own head-mounted VR displays when he was still in high school, and was in college when he created the first prototype of a consumer-priced VR headset called the Oculus Rift - although he eventually left to work on the project full time.

The Oculus Rift was recently bought by Facebook for $2 billion, is set to release its first consumer headset next year and it has been revealed it could cost as little as $200. The gadget is expected to be used primarily for gaming although Mark Zuckerberg claims its will change the way we communicate. The 21 year old co-founder of the firm promised the headset is going to be as cheap as possible.

The Oculus Rift works by immersion and it involves a participant into the game to such a degree that it will not only have a greater impact on their emotions, but that the player feels less like an outsider controlling a character and more like the character him/her. It uses a seven-inch LCD display screen with a resolution of 1280 by 800 pixels. The screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centres. The user can view the...
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