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School of Creative Technologies

Unit U12059: Introducing Art and Programming for Games (INTROG)

Academic Year 2011-12
Credits: 20
Unit Lecturers:
Andy Bain (andy.bain@port.ac.uk)
Neil Dansey (neil.dansey@port.ac.uk)

Unit Handbook v1.3

Contents

Contents 2
Learning Outcomes 2
Unit Introduction 3
Unit Operation 3
Assessment 4
Hand-in Dates 5
Appendix A: Marking Scheme for Group Artefact (Deliverable 1) 6
Appendix B: Marking Scheme for Group Pitch Document (Deliverable 2) 7
Appendix C: Example Peer Review Sheet (Deliverable 3) 9
Appendix D: Marking Scheme for Individual Report (Deliverable 4) 10
Appendix E: Marking Scheme for Individual Activity Log (Deliverable 5) 11
Appendix F: Contact Details 13
Appendix G: Check Questions 13

Learning Outcomes

On successful completion of this unit, students should be able, at threshold level, to:

1. Assess and understand game code and graphics.

2. Demonstrate a creative and technical ability to undertake project-based work.

3. Identify gameplay, control, visual and technical issues.

4. Appreciate group dynamics.

It is important when you complete your coursework that you keep these learning outcomes in mind, as they will be used for guidance when assessing your work.

Unit Introduction

This unit is intended to give you a taste of what working as part of a group in the computer games industry might be like. Not only will you have a chance to develop your awareness of group dynamics, you will also have the opportunity to test out your potential career path and experience some of the problems a typical person might encounter in such a career path.

This unit adopts a practical, problem-based learning approach – it is intended that you will often find yourself in unfamiliar, unspecific or difficult territory as this is a common occurrence in professional games development situations. Your analytic and problem-solving

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