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Pokemon Ruby Analysis

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Pokemon Ruby Analysis
The Appeal of Pokemon Ruby
Pokemon Ruby carries the same charm, the same appeal as all of the other Pokemon games. The concept behind these games is brilliant, best, in that sort of "simple genius" sort of way. It is not that it's some far out idea that happens to be brilliant, it's just that it's such a smart concept that it's strange that it wasn't capitalized on just before Pokemon did it. It's pretty obvious when you consider it.
The appeal? These games combine pretty a lot every thing kids love. The most obvious aspect of this, the core of what these games are all about, is the fun of collecting. In real life, collecting can cost lots of dollars, and it can turn you into a pack rat. In a video game, there's room for as a lot of items as you'll be able to locate, and even though you've got to work for them in-game, they don't price you (okay, your parents) any funds.
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Due to the fact of the work involved with earning what you would like from the game, it's the sort of addictive where you will desire to take a break now and then. It's fun work, but to "Catch'em All!" you will have to do lots of hunting. Some games, a kid can sit down and play it sixteen hours a day should you let them, but Pokemon knows that you've got to pace it out and make things tough or, 1: It gets boring simply because it's all of the same, and 2: It is too straightforward to invest the entire day playing it.
Secondly, the games often have a truly cool look, sound and feel to them. The game takes location in an atmosphere that feels friendly, but fascinating. For parents, this is a nice change of pace with such numerous violent games out there. There's a sense of danger, which is integral to an excellent adventure game, but you know that all of the actual content in the game is some thing that a kid can play without asking you some tricky questions an hour

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