Preview

Playing Video Games Inside The Classroom

Powerful Essays
Open Document
Open Document
1413 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Playing Video Games Inside The Classroom
Inside a classroom, when a student failed an exam it is immediately recorded and thus, the students are afraid to make a mistake and take the risk, however in order for the students to learn, he/she will be required experience it. Dying is a common thing when playing video games. When players die in a video game, they learn from this experience and try again until he/she succeeds and move on to the next level. Video games force the players to master a certain concept in order for them to succeed. So, they are allowed to keep trying until they are successful. Prensky (2001) noted that players produced a generation of fearless, risk-takers who are not afraid of failing because they can try again and master the concept. Gamers do not read manual …show more content…
By using video games inside a classroom, they can help motivate the students to learn. One of the jobs of a teacher is to engage all the students to participate inside the classroom. Not all students can comfortably engage in a collaborative work. John and Wheeler (2008) defined collaborative work as a ‘philosophy of interactions and personal lifestyle’ (p. 39). According to them, there is a possibility that the students who are not comfortable on working with others will not benefit much in a collaborative work compared to the students who are comfortable with it, therefore differentiation of tasks is extremely necessary for the teacher to facilitate because there is a tendency for the students who are unable or unwilling to engage in group work to not participate. The teachers can use the video games to motivate all the students to participate in the group …show more content…
Almost all of students have played at least one video game in their lives. It became a part of our lives. We only play video games because it is fun and entertaining and it helps us relive stress, but what we didn’t realize is that there is actually a benefit in playing video games. They are mainstream media, a daily method of storytelling and representation. Therefore, it is only expected for educators, investors and developers to try and build video games for school. In other words, video games are not just for leisure and entertainment, video games are also a very effective learning tool because it strengthens the skills that are necessary for students to do well in school. These skills include critical thinking skills, psychomotor skills and also their ability to translate sensory information quickly, otherwise noted as sensory integration. Video games are not just helpful to the students but also to the teachers teaching these students. Video games make their jobs easier and also, more entertaining. Despite of the popularity of video games, many critics still oppose it to be used as a medium in learning. There may be many things which video games cannot teach such as factoring polynomials or how to find the force applied in an object, but there are also plenty of things we can learn from it. We should focus on what it can do, how it can help us and how can we improve it to be more useful to

You May Also Find These Documents Helpful

  • Good Essays

    Although some video games are violent, people should know some games are also educational and beneficial because they assist with self – expression, stimulate the brain and teach problem solving skills.…

    • 421 Words
    • 2 Pages
    Good Essays
  • Good Essays

    There are often times debate about criticism of children who spend too much time inside the home playing video games and being consumed by stimulation, but what society fails to realize is that there are actually many beneficial factors to video gaming. “Pro of Reality” by James Paul Gee is the strongest factor to prove that video games help to develop literacy skills in children. Gee makes very valid points throughout his paper and gives numerous examples. He supports his opinions and thoughts which favor the argumentative side supporting gaming to enhance literacy skills. There are actually many benefits to playing video games that many overlook in the media. Video games are often times used in educational settings and aid in literacy. They can help in literacy skills because they hold features that exercise the brain improving pattern recognition/memory, enhance and enlarge the brain, and improve and promote creativity.…

    • 960 Words
    • 4 Pages
    Good Essays
  • Best Essays

    In his What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee strives to prove that video games lead to “good learning of hard and challenging things”(Gee 4), and does so rather successfully. He supports his claims with many examples from his own personal experiences as well as a few research experiments he has done in classrooms. The results of these examples in addition to other professional journals clearly agree with his main assertions.…

    • 1305 Words
    • 6 Pages
    Best Essays
  • Good Essays

    Many parents think that video games are bad for kids and that they should get outside more. While this may be true at certain times, Steven Johnson proves technological advances in media make us more intelligent. Johnson talks about how much gaming has progressed with programming and graphics. In most games you have to figure out what to do in order to get to the next level or stage. It makes our minds work in order to figure out the plot of the game. The author Steven Johnson states “ Now, I have no doubt that playing today’s games does in fact improve…

    • 774 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Video games have much wider effects than violence allot of games support a virtual world where a player has to use his or her spatial logical or knowledge to advance in the game. While it’s suggested that first person view shooting games can have a violent effect they often require and improve skills at physics when a player has to decide when…

    • 690 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Mac & Cheese

    • 571 Words
    • 2 Pages

    Steven Johnson begins his article by describing what the critics say about video games. First, they are a great waste of time says Dr. Spock. At their worst, they promote violent responses from children. The main argument about video games is that they take away from children reading. Then the author presents the reasons that reading is so good for people. However, the author then says that a lot of the criticism about video games is because they are being judged by old standards by people who believe reading is the main way for children to learn skills. He asks the reader to think of a world where video games came before books. Then he argues that the criticisms of books would look a certain way. The criticisms are the author’s way of showing benefits of video games, like they are three-dimensional, and they have strong visual images and sound. The user uses complex motor skills to navigate them. Also, he shows that the children interact with the games and can control what happens in them.…

    • 571 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Reflection of Micro Teach

    • 515 Words
    • 3 Pages

    ** some learners don’t want to be at school, they want to be at home playing video games as a way of escaping reality. Using the method of bringing video games into school is a great way to engage these learners and getting them involved with the class. Suggestion of doing this task again is a way of enticing them to be more pro-active in not only yours but other lessons…

    • 515 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Learning principles found in video games have been identified as possible techniques with which to reform the U.S. education system. It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits. Students are found to be "learning by doing" while playing video games while fostering creative…

    • 1166 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Essay about gaming

    • 523 Words
    • 3 Pages

    The world of gaming is a complex world; different levels, stories and characters. It takes a while before you can fully understand the world of gaming and what’s attracting people to begin with gaming. There are so many different games and terms that it is easy to get them mixed up with each other. So why is there so many people that like’s gaming? And is it really good way of learning? In this essay I will investigate why some people think that gaming is a good way of learning and what effects it has on the body and mind. I will also explain why I am against gaming.…

    • 523 Words
    • 3 Pages
    Satisfactory Essays
  • Best Essays

    Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. The active role required by playing video games is a double-edged sword. Firstly, for the positive side, educational video games are excellent teaching tools for motivational…

    • 3153 Words
    • 13 Pages
    Best Essays
  • Better Essays

    Did you ever have a problem with your parents because of playing video games? Did you feel bad because they don’t understand the way you are thinking? That remind me of what happened to me last weekend, I was playing a video games after I finished my tasks which make my parents saying “Could you stop play this games like a kid and use your free time in something helpful? And they never tried playing video games. There are a lot of studies, which prove that most parents are against video games. In fact, video games benefits is a topic that can generate many different benefits, This essay will show how video games can help society in three main fields; workforce (business), education and healthcare.…

    • 1044 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…

    • 302 Words
    • 2 Pages
    Good Essays
  • Good Essays

    A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. Different platforms can be used to play video games, an example is personal…

    • 521 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video games and education, too very different topics to talk about, video games being a topic mostly talked about by teens and children and education by adults, video games also being a topic talked down by adults because they see it as a waste of time, and really who could blame them? It is a waste of time, but for teens and children at the end of the day is more than just that, but, will get more into video games later on. Education, we all know what education is, we spend our whole life being educated, whether it is in our first stages of life by our family and teachers or later on by life, so, we have this too big activities or whatever you want to call it, right, well what would happen if we fuse them together? What happens when we bring them into the same environment? What happens when we accept video games as a tool that we can use to show anybody Math, English, or any subject really? Games in school would make it easier and a lot more fun to learn.…

    • 665 Words
    • 2 Pages
    Satisfactory Essays