CDT PVT Jacob L Williams
PL100
MAJ Erwin
Section C2
5 September 2013Abstract
The overall purpose of this study is to determine if there is some sort of relationship between a soldier’s reaction time in battle in two different scenarios. Scenario #1 includes the utopian environment of warfare where all targets are the same and are bad. Scenario #2 is more realistic and incorporates the decision-making process to decipher between ally and nemesis. A simulation experiment of the same principles was created by a website using flashing colors on a screen and the participants’ reaction time to pressing a button. It makes sense to state that …show more content…
The first scenario, the simple reaction time, simulates the open warfare in which soldiers must press a key on the keyboard as quickly as possible after the color red flashes on the screen. The second test, the choice reaction time, incorporates some decision-making skills where the soldier must now press keys that correspond with two different colors, red and blue, where red imitates the enemy and blue represents the civilian.
The prediction the platoon leader comes to before initiating the experiment is that the reaction time of the second scenario will be noticeably slower than the first because of the added complexity of not knowing which of the two colors will pop up on screen.
Methods
Participants
For this experiment, a total of 438 soldiers took participation. Of those 438 soldiers, 376 were males and 62 were females. The age groups being studied ranged from 17 years of age to 25 years of age. There were about 3.86% soldiers at the age of 17, 48.41% at the age of 18, 27.50% at 19 years of age, 8.18% at 20 years of age, 5.68% at the age of 21, 4.77% at the age of 22, 1.14% at the age of 23, and a mere 0.23% for each 24 and 25 years of age.
Figure 1. Pie Chart of Age Distribution.