Overview of Online learning
Online learning is a method of delivering educational information via the internet instead of in a physical classroom. There are many different applications for online learning, ranging in scope from simple downloadable content (like iTunes U at http://www.apple.com/education/ipad/itunes-u/) through to structured programmes that include assessment and award. E-learning refers to the use of electronic media and information and communication technologies (ICT) in education. E-learning is broadly inclusive of all forms of educational technology in learning and teaching. E-learning is inclusive of, and is broadly synonymous with multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) (which are also called learning platforms), m-learning, and digital educational collaboration. These alternative names emphasize a particular aspect, component or delivery method. E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/ extranet and web-based learning. Information and communication systems, whether free-standing or based on either local networks or the Internet in networked learning, underlay many e-learning processes. E-learning can occur in or out of the classroom. It can be self-paced, asynchronous learning or may be instructor-led, synchronous learning. E-learning is suited to distance learning and flexible learning, but it can also be used in conjunction with face-to-face teaching, in which case the term blended learning is commonly used. It is commonly thought that new technologies make a big difference in education. Many proponents of e-learning believe that everyone must be equipped with basic knowledge of technology, as well as use it as a vehicle for reaching educational goals. 1.2.
Content is a core component of e-learning and includes issues such as pedagogy and learning object re-use. While there are a number of means of achieving a rich and interactive e-learning platform, one option is using a design architecture composed of the “Five Types of Content in eLearning” (Clark, Mayer, 2007). Content normally comes in one of five forms:
Fact - unique data (e. g., symbols for Excel formula, or the parts that make up a learning objective) 2.
Concept - a category that includes multiple examples (e. g., Excel formulas, or the various types/ theories of Instructional Design) 3.
Process - a flow of events or activities (e. g., how a spreadsheet works, or the five phases in Analysis, Design, Development, Implement, Evaluate (ADDIE) as ilistrated in Figure 1) 4.
Procedure - step-by-step task (e. g., entering a formula into a spreadsheet, or the steps that should be followed within a phase in ADDIE) 5.
Strategic Principle - task performed by adapting guidelines (e. g., doing a financial projection in a spreadsheet, or using a framework for designing learning environments)
Figure 1: A diagram of ADDIE
This paper tries to present four (4) significant attributes of the learners and how they can help the learners to be successful in an online learning environment. The attributes which are the characteristics of adult learners, learning styles, other important matters of the learner and how it can help them to be successful in online learning environment is discussed in this paper. 2.
Body of Academic Report
By almost every conceivable measure, online higher education continues to grow. According to the latest annual Sloan Survey of Online Learning (the leading barometer of online...
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