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Topics: Software development process, Research, Software development Pages: 189 (64694 words) Published: January 11, 2013
Antti Kirjavainen

Development of Game-Based Learning Environments – Constructing a Quality Multi-Disciplinary Development Process

Dissertation in Information Technology October 6, 2009

University of Jyväskylä
Department of Mathematical Information Technology & Agora Center Jyväskylä

Author: Antti Kirjavainen Contact information: ajkirjav@iki.fi Title: Development of Game-Based Learning Environments – Constructing a Quality Multi-Disciplinary Development Process Työn nimi: Oppimispelituotanto – Laadukas monitieteinen kehitysprosessi Project: Dissertation in Information Technology Page count: 221 Abstract: This study examines the development process of digital game-based learning environments (GBLE). The goal of this study is on constructing a prescriptive process model for GBLE development. The research focuses on four main themes in GBLE development process: examining 1) teams and expertise, 2) tasks, activities and work products, 3) process control models and 4) constructing a prescriptive metamodel to guide future development projects. The study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research. Process improvement and modeling methodology, reflective systems development, action research and NIMSAD software process evaluation methodology was also adopted for use in this research. The research process was arranged around four GBLE development projects. The case projects utilized human-centered design methods to ensure user-driven approach to the development. The main result of this study is the prescriptive metamodel for GBLE development. Te metamodel is based on the other results of the study: the experiences and insight on different team compositions, task and activity arrangements and development process approaches as well as different kinds of process control models used in the case projects. Suomenkielinen tiivistelmä: Tämä on suomenkielinen tiivistelmä. Se ei ole vielä valmis. Keywords: games, development, learning games, games for learning, education, game production, game development, game design, instructional design, learning sciences, instructional systems design, prototyping, development process Avainsanat: pelit, kehitys, tuotanto, oppimispelit, opetuspelit, opetus, oppimisympäristöt, pelikehitys, pelisuunnittelu, kasvatustieteet, oppimisympäristöjen suunnittelu, tuotantoprosessi, prototyypit Copyright c 2009 Antti Kirjavainen

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Preface
This is the preface of the document. To be done.

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Contents
Preface 1 Introduction 1.1 Game-Based Learning in Existing Research . . . . . . . . . . . . . . . . 1.2 Examples of Game-Based Learning Environments . . . . . . . . . . . . 1.3 Games and their Properties . . . . . . . . . . . . . . . . . . . . . . . . 1.4 The Development of Game-Based Learning Environments . . . . . . . . 1.4.1 1.4.2 Related Disciplines: Design of Learning Interventions, Entertainment Game Development and Software Engineering . . . . . . . Introduction to Human-Centred Design . . . . . . . . . . . . . . 7 8 10 10 11 12 15 17 17 19 23 24 25 26 27 28 28 28 30 31 32 i 1 3 3 5 6

2 Research Methodology and Setting 2.1 Research Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.2 Methodological Framework . . . . . . . . . . . . . . . . . . . . . . . . . 2.2.1 2.2.2 2.3.1 2.3.2 2.4.1 2.4.2 2.4.3 2.4.4 Development Research Process . . . . . . . . . . . . . . . . . . Process Improvement and Modeling . . . . . . . . . . . . . . . . NIMSAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reflective Systems Development . . . . . . . . . . . . . . . . . . Gameli Version One . . . . . . . . . . . . . . . . . . . . . . . .

2.3 Data Gathering and Analysis Methods . . . . . . . . . . . . ....

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