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Non Violent Video Game Violence

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Non Violent Video Game Violence
I use Experimental research (p.28) on my cousins. They always played violent games. I wanted to see how much it impacts on them. Accordingly, my example what is the influence of video game violence on my cousin's aggressive. Therefore, I randomly assign some my younger cousins who still play violent games. I did not have to tell them how to play the game, but I still told them to play a violent video game for 1 hour only. As for my other cousins, I told them to play a non-violent video game for 1 hour only as well as. Then I observe my cousins socialize later to conclude whenever my cousins during the "violent video game" state act further disruptively than my other cousins in the "non-violent video game" state. During this example, the independent variable is video game group. My independent variable produces two levels and that is violent video games, plus non-violent video games. The dependent variable is …show more content…
For example, the person that I know is a guy with REM behavior disorder, he can have dreamed of playing in a game of football. In this example, he might jump from his mattress to grab the winning touchdown throw. He might likewise believe of being chased by an intruder. This shall provoke him to jump out of his bed to move away. Someone with REM behavior disorder rarely walks, have their eyes open, or leave the room. These are all common signs of sleepwalking. REM behavior disorder events don't seem to be include consuming or absorbing.
My little cousin Lilly is scared of teddy bears. Since she saw a bear killing animals for food. However, she didn't know that's how they have to survive. Therefore she simply does not like to go to the zoo because bears are there. That example is stimulus generalization ( ). Another illustration of stimulus generalization is when my mother was attacked by a violent dog, consequently, she reveals a terror of all dogs yet there are some dogs are cute and not violent at

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