Preview

Nintendo: Disruptor Being Disrupted

Good Essays
Open Document
Open Document
7569 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Nintendo: Disruptor Being Disrupted
HKU982

ALI FARHOOMAND

NINTENDO: DISRUPTOR BEING DISRUPTED
In February 2011, Nintendo released the next evolution of the DS line of handheld gaming devices in Japan: the Nintendo 3DS. It was an auto-stereoscopic device that allowed users to view three-dimensional (“3D”) images without wearing 3D glasses. Despite initial rave reviews of the new device, sales figures were much lower than expected. In July 2011,
Nintendo announced that it would reduce the price of 3DS by 30%1 to boost sales. At the same time, Nintendo president Satoru Iwata declared salary reductions for all of Nintendo’s directors, starting with a 50% cut of his own salary.2 In October 2011, Nintendo predicted that the net loss for the year ending in March 2012 would be US$264 million, a first in the company’s 30-year history.3
To get the results you want, you need a measure of good fortune. After all, just because you did the right thing doesn’t mean everything will work out.
That’s true for what people are going to think is fun, but it’s even more true for whether or a product is going to be a hit—there’s always a large factor that you simply can’t control.
- Satoru Iwata, president of Nintendo Co, Ltd4

Did fortune really play a role in the poor reception of the Nintendo 3DS as Satoru Iwata had indicated long before its release? Was another disruptive innovation5 the “large factor” that
Satoru Iwata referred to? Did Nintendo do all the right things before the launch of 3DS? Even if it did, as Satoru Iwata said, this might not guarantee success. Back in 2006, the Nintendo
Wii disrupted the video game industry, and in the following years, Nintendo was disrupted by
1

Nintendo Press Release (28 July 2011) “Nintendo 3DS Price Drops to $169.99, as Great Value and New 3D Games Come
Together”, http://www.nintendo.com/whatsnew/detail/fttgI7OsQIB1tZqRMa5CtT45KLrmNkAY (accessed 12 December
2011).
2
Iwata, S. (29 July 2011) “Financial Results Briefing”,

You May Also Find These Documents Helpful

  • Powerful Essays

    OL 1280 Assessment Task 1

    • 1255 Words
    • 8 Pages

    What could Nintendo have done to avoid this situation or be aware of it. ........................... 4…

    • 1255 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Given the current market scenario, Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture, to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue to provide additional value as a single device for gaming, streaming movies and television, internet surfing, video conferencing etc.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Case Analysis

    • 2536 Words
    • 11 Pages

    Nintendo led the market in the globally lucrative video game retail industry. Nintendo 64 was released in 1996, and quickly became one of the most sought after products in the market. Sales continued to rise throughout 1997, yet in 1998 Nintendo faced a problem as some third-party game developers shifted their focus towards the Song Playstation. As Nintendo console sales began to wane, an even greater importance was placed on the market for Game Boys. Handheld games were becoming a very significant contributor to profits across U.S. and Canada. Comparatively, the handheld market in Canada was not as strong as the U.S. market. The size of the U.S. led to a more demographically balanced base of users spread apart over the country. This resulted in a larger support group of teens and adults in the U.S. Another factor that played into the situation was that Sony had a more aggressive marketing strategy across Canada, directly competing with Nintendo’s sales. However, Sony’s marketing efforts were significantly lighter in the U.S. The consequence of this was that Nintendo Canada had to allot a larger portion of their budget to focus on the marketing of consoles, rather than Game Boys.…

    • 2536 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    Executive Summary nintendo

    • 1043 Words
    • 4 Pages

    Nintendo delayed its introduction of the 16-bit system because it didn’t want to cannibalize its current sales. This is the result of a disadvantage market leaders in a rapid growth market have. Nintendo product line was successful and there was still a ton of profitably left in their current product line. If they released a new product too early they wouldn’t have had enough time to dilute the RnD cost of their previous line and their new product would steal the market share. Sega took advantage of this weakness and made its way into the market.…

    • 1043 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    So, when I researched this particular case, it all started to make sense as to why the Atari seem to just fall of the face of the earth regarding gaming consoles. Further I understand how as a consumer I should be concerned with who was looking out for me when it came to the price and quality of these cartridges. I can remember my parents purchasing a new game and when we got it home it did not always play, we did the illustrious blowing into the cartridge to no avail. In hindsight I wonder were the games cranked out so fast that quality suffered, were other Nintendo gamers having the same issue, did Nintendo know all about it?…

    • 1655 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Strategy

    • 4445 Words
    • 18 Pages

    Nintendo Co. Ltd. is a longstanding member of the home entertainment software industry that has embarked on a mission to offer the highest quality products and services while treating their customers with attention, consideration and respect. Nintendo’s strategy thus far has been to take advantage of their video game development capabilities; nearly 60% of games sold by Nintendo are self developed. The innovative capabilities derived from various gaming platforms have allowed Nintendo to capitalize off of a series of attachment control devices. The biggest strength that Nintendo has is a strong brand name along with high returns. A well established brand name gives Nintendo an edge over its competitors. Nintendo is the only company that has managed to capitalize on both hardware and software components. The biggest opportunity for Nintendo is to incorporate themselves into the online gaming market due to short product life cycles. Nintendo maintains their competitive advantage through superior game and character development, for which it often owns the legal rights. In a technical comparison of the Wii against its major competitors, it is substantially outperformed in speed processing, memory, storage, networking, video output and multimedia output. If Nintendo wishes to maintain a competitive advantage, the niche market must be penetrated while maintaining the integrity of the Nintendo brand image. Nintendo Black would become a subsidiary company of Nintendo Co. Ltd. that will operate with a mission to specialize in advanced technological specifications to consoles that will compete with Microsoft and Sony. If the proper measures are taken then Nintendo has the opportunity to continue to position itself as an alternative to the gaming experience while increasing the level of competition for its rival companies with its subsidiary company.…

    • 4445 Words
    • 18 Pages
    Powerful Essays
  • Good Essays

    Reign of Nintendo

    • 631 Words
    • 3 Pages

    Nintendo has had many competitors over the years starting with Atari and Calico. In 1985 they took the rapidly failing game market by storm releasing the Nintendo Entertainment System along with 15 other games sold separately. By 1987 they have released 20 games including Metroid and Super Mario Brothers, and completed the annihilation of the Atari with the release of The Legend of Zelda. In 1996 there was the release of the Nintendo 64 which was almost out shown by Sony's Play Station released in the same year due to the lack of title available at the time. Less than 6 months later they released 15 games knocking Sony out of the water with their massive fan base. The climb didn't stop there. Not only where they releasing television counsels the where domination the hand held world with the release of the game boy. From 1994 to now…

    • 631 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    History in the 80s

    • 2080 Words
    • 9 Pages

    Soon, Nintendo kicked off the home video game console era (after a failed start by Atari) and toys were not only complex, but incredibly expensive.…

    • 2080 Words
    • 9 Pages
    Powerful Essays
  • Better Essays

    Business Policy Week 8

    • 1281 Words
    • 6 Pages

    One reason the Sega Dreamcast failed during my analysis was the ease for game developers to create games on consoles (Hamilton, P. David). What this means is that creators of popular games would hesitate to create games for the Dreamcast because it did not have a user friendly way for development. One thing that can make or break a video game system is its library of games. It does not matter if a gaming system is more technologically advanced if it has boring games in their library.…

    • 1281 Words
    • 6 Pages
    Better Essays
  • Better Essays

    Weakness: is that the Nintendo is the joysticks legibility, limited selection of software, weak graphic on cards. Some of the cards now will have to have a special HD to play certain games.…

    • 885 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Nintendo single-handedly revolutionized gaming forever and here’s how they did it. Nintendo has been known to be the king when it comes to the gaming industry. They have a long running history, and own many iconic characters in the world. You may wonder, how did they achieve this? Compared to their competitors, Nintendo constantly drives on easy to pick up and casual games. Unlike games nowadays, where the internet is prevalent, Nintendo shines in creating a social aspect when gaming, capitalizing on family friendly fun. In addition, Nintendo understands their game well, and this can be seen from the audience they market to. By targeting the casual gamers and their families, Nintendo can monopolise the casual gaming market and rule out the…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Video Game Console

    • 1204 Words
    • 5 Pages

    This cycle of using technological enhancements to differentiate consoles was broken when Nintendo launched the Wii. This simple and new approach to gaming appeared risky and shocked industry commentators. However it proved successful for the firm as by 2009 they had sold 51.6 million Wii consoles which almost amounted to the combined sales for Microsoft’s Xbox 360 and Sony’s PlayStation 3.…

    • 1204 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Nintendo Case

    • 994 Words
    • 4 Pages

    Nintendo chose to not make its video game consoles backward compatible because this meant that consumers would have to spend money on a new console as well as new games and thus create more revenue. The advantages to this were that they could possibly make a lot more money because of the necessity to sell new games with new systems. The disadvantages is that many people were not interested in having to spend extra money on new games if they were able to purchase a new Sega console that allowed them to use old games as well as new ones. This lead to Sega’s ability to surpass Nintendo in sales.…

    • 994 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    When the Wii came out, Nintendo focused on both expert players and occasional gamers. This can extend the market well. But Sony and Microsoft didn’t recognize this point, so they fell behind.…

    • 474 Words
    • 2 Pages
    Satisfactory Essays