Preview

Nintendo's Game Changer

Good Essays
Open Document
Open Document
579 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Nintendo's Game Changer
Disruptive Technology is a concept distinguished from a sustaining technology. While sustaining technologies are changes in a product or market that improve or revolutionize a service that existing customers use, a disruptive technology is an amendment that is not designed to directly meet the needs or desires of existing customers. The implementation of disruptive technology is important because a competitor may seize the opportunity that gains the attention of new customers not originally considered in the former product models. The Nintendo case is the perfect example of the use of disruptive technology to increase a company’s market share by reaching out to consumers that are not regular buyers of certain types of products. In “Business Driven Technology,”, the difficult balance of the use of disruptive and sustaining technologies is referred to as the “Innovator’s Dilemma.” It is important for developers to maintain a certain level of consistency to keep existing customers excited about new products while introducing disruptive technologies to expand their consumer base (Baltzan, pg 183). When looking at Nintendo’s use of disruptive technology, we can see that it was necessary for them in the most recent generation of game consoles. Nintendo’s competitors, Sony and Microsoft, were newer entrants to the video game market and had very high-energy, loyal customers. The PlayStation 3 and Xbox 360 were straight examples of sustaining technology, more powerful versions of their previous models. Nintendo’s Wii had a completely different approach directed by President Iwata after looking at market trends. Iwata studied projections that showed Nintendo’s waning market hold, even in Japan. This is why Iwata decided to disrupt the market somewhat. Instead of staying on the same track of every other manufacturer, he wanted Nintendo to branch out to new consumers. His vision was to target “casual gamers.” The less technologically impressive Wii was able to


References: Baltzan, Paige (2013). Business Driven Technology, Fifth Edition. Pages 182-184. Farhoomand, Ali (2013). Nintendo’s Disruptive Strategy: Implications for the Video Game Industry.

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The product or the item for consumption that I have selected is the Nintendo Wii Game System. This system ruined the industry’s rank, when they put on the loose of this novel perception of effectively taking part in the video games. I would like to say that the Nintendo Wii is at the market development stage or level. Although the product is just a pair of years old presently, the attention level carries on to cultivate as the Nintendo organization is constantly producing original augmentation to move out by the side of the Wii game system. More over, other video game varieties currently are opening to generate the similar video game technology providing the Nintendo Wii opposition that untill that time it did not have it. This opposition has merely pact with the Nintendo generating more attentive games, trimmings, and improvements building up their product yet more enjoyable or pleasurable.…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Holden australia

    • 1226 Words
    • 5 Pages

    1)In today’s competitive marketplace where there is an increasing level of competition and decreasing product life cycles, product innovation has been identified as the key to a firm’s success (Slater, Mohr, & Sengupta, In Press).2) By seeking new or better solutions to customer problems, new product development can both transform existing markets and create new ones. 3)Without innovation, incumbents will slowly lose their markets as rivals may innovate past them (Hauser, Tellis, and Griffin, 2006). Miron-Spektor, Erez, and Naveh (2011) 4)further suggest that many firms today face immense pressures to pursue innovation to respond to the constant changes in customer requirements, and in particular to develop radical innovations that will draw the market spotlight, thus capturing more market share.…

    • 1226 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    Disruptive Technology- New ways of doing things that disrupt or overturn the traditional business methods and practices…

    • 469 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Therefore at a specific point the product performance exceeds the market need. As far as customers agree that the money they spend for a product is an overall good investment it works out. But if the feeling rises that part of the product is not worth to pay for, they look for alternatives. At that point a disruptive innovation, as described before, has the possibility to get a foothold in the market by offering a product which is cheaper and serves the basic needs of the customer. A current example is the shift from normal fixed line phones to internet services like Skype. More and more customers are not satisfied with the rising prices of telecommunication services argued through a wider range of services. A lot of these services like video calls offered through telephone companies are not important for their customers. Therefore they look for alternatives that offer a smaller range of services for less the price of a fixed line service. In this case Skype is a disruptive innovation that is in a niche market since ten years but gets its foothold in the main telecommunication market through the fact that competitors overshoot their customer needs (Anthony 2007). Many examples are known where established market leader lost their leading position to unknown small competitors through a disruptive innovation. Christensen especially focuses on the disc drive industry in the United States. In his studies he unveiled why many established companies fail to invest in disruptive…

    • 2117 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    Hp Kitty Hawk

    • 491 Words
    • 2 Pages

    Whether a new technology is sustaining or disruptive is often a strategic variable rather than something inherent in the technology itself. HP took the market’s structure and the needs of the customers it had identified as givens, and attempted to push the technology far enough that it addressed those needs. A very different approach would have been to take the disruptive technology’s current capabilities as a given, and then find a market which valued the attributes of…

    • 491 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Case Nintendo

    • 711 Words
    • 2 Pages

    2. Analyze Nintendo's disruptive strategy in detail. What are the main features of this strategy that have made the Wii such an overwhelming success?…

    • 711 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Given the current market scenario, Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture, to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue to provide additional value as a single device for gaming, streaming movies and television, internet surfing, video conferencing etc.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Strategy

    • 4445 Words
    • 18 Pages

    Nintendo Co. Ltd. is a longstanding member of the home entertainment software industry that has embarked on a mission to offer the highest quality products and services while treating their customers with attention, consideration and respect. Nintendo’s strategy thus far has been to take advantage of their video game development capabilities; nearly 60% of games sold by Nintendo are self developed. The innovative capabilities derived from various gaming platforms have allowed Nintendo to capitalize off of a series of attachment control devices. The biggest strength that Nintendo has is a strong brand name along with high returns. A well established brand name gives Nintendo an edge over its competitors. Nintendo is the only company that has managed to capitalize on both hardware and software components. The biggest opportunity for Nintendo is to incorporate themselves into the online gaming market due to short product life cycles. Nintendo maintains their competitive advantage through superior game and character development, for which it often owns the legal rights. In a technical comparison of the Wii against its major competitors, it is substantially outperformed in speed processing, memory, storage, networking, video output and multimedia output. If Nintendo wishes to maintain a competitive advantage, the niche market must be penetrated while maintaining the integrity of the Nintendo brand image. Nintendo Black would become a subsidiary company of Nintendo Co. Ltd. that will operate with a mission to specialize in advanced technological specifications to consoles that will compete with Microsoft and Sony. If the proper measures are taken then Nintendo has the opportunity to continue to position itself as an alternative to the gaming experience while increasing the level of competition for its rival companies with its subsidiary company.…

    • 4445 Words
    • 18 Pages
    Powerful Essays
  • Better Essays

    thaddeus fotos

    • 1640 Words
    • 7 Pages

    In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.…

    • 1640 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Motion Picture Case Study

    • 865 Words
    • 4 Pages

    In this case, disruptive technology had a great impact on companies. Disruptive technology is new technology that unexpectedly displaces an established technology. DVDs, paid television and movie shows were the established technology, this was how the companies mentioned made their money. Because downloading movies and television shows became more common and easier to do, these companies were at risk because their old technology was replaced by free online movie downloads. Because of the change in technology, these companies had to develop a strategic plan in order to survive. This caused companies to change from old technology and adapt to the new technology.…

    • 865 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    This article provides information on the beginnings of what eventually would become the largest manufacturer of Video game consoles, Nintendo Co. It explains how Fusajiro Yamauchi, began the company in a small town in Japan. The company manufactured playing cards known as Hanafuda. This was a 52 deck set of Japanese playing cards. The article explains how the company evolved from playing cards to manufacturing a system called the Beam Gun Series which used opto-electronics in 1969. In 1975 Nintendo signed a contract with Mitsubishi to produce the first ever electronic video recorder (EVR). This evolved into the cabinet micro-computers also known as coin operated arcade games in the 1970’s and kicked off the arcade game craze.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Disruption occurs when a smaller company with fewer resources successfully disrupts the business practices of an incumbent business. Disruptive innovation has brought success to countless companies. However, though it is effective, it can also be dangerous. This is because many theories on the subject are misunderstood or misapplied. Christenson believes this is because users tend to focus on the concepts created 20 years ago, rather than reading books and articles that have been published with refinements since that time. Many believe that disruption occurs any time an industry is shaken by an entrant but this is not true. Misunderstanding how disruptive innovation works creates criticism when the uninformed company fails while using this…

    • 1309 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the company to monitor and reevaluate its strategies. To maintain a competitive advantage, Nintendo must look toward influencing the customers of Sony and Microsoft, continue developing innovative…

    • 474 Words
    • 2 Pages
    Satisfactory Essays