Preview

NCSOFT CASE ANALYSIS

Better Essays
Open Document
Open Document
3112 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
NCSOFT CASE ANALYSIS
NCSOFT CORPORATION
CASE ANALYSIS
Contents
EXECUTIVE SUMMARY 1
CASE OVERVIEW 2
CASE QUESTIONS 3
1. MAINTAING ITS TOP POSITION 3
2. MITIGATING THE WORLD COMPETITION 4
3. DIVERSIFICATION OF ITS GAME OFFERINGS 6
4. GLOBALIZATION OF NCSOFT’S PRODUCTS 8
5. DEALING WITH NEGATIVE PERCEPTIONS & SIDE EFFECTS OF PLAYING ONLINE GAMES 10
CASE SUMMARY/CONCLUSION 11

EXECUTIVE SUMMARY NCsoft had achieved massive success and brand recognition after it had launched its initial games like Lineage 1, Lineage 2 and Guild Wars. But since then the tastes of its customers had been gaining diversity, therefore, the company needed to look out for ways to fulfill the demand for its products. The company later also developed other products within its simple product portfolio to increase its customer base and also to expand its company to acquire chunks of market share. Play NC was also one of the products it had launched which gained little success, almost negligible. Since then, the company has been focusing on its key issues which were also considered by its CEO. The first issue related to maintain the top position of the company in the leading game market. For this, the company needs to expand, especially by acquiring new subsidiaries in other parts of the world where it had not previously marketed its products. The company’s second most important issue is to counterattack the global competition coming from the gaming industry and also other related industries, which might threaten NCsoft indirectly. The company needs to create customer oriented products that feature their personal lives, so that they are attached to the product and to the company itself. The company needs to formulate a globalization strategy. They need to increase its customer base. They also need to diversify to increase the range of its offerings and by including elements that emotionally attach the customers to its products, NCsoft could fulfill its long term dream of becoming a leading player.

CASE OVERVIEW

You May Also Find These Documents Helpful

  • Better Essays

    Case Analysis

    • 1258 Words
    • 6 Pages

    The use of a case study analysis can help a student or group apply the best theory to an individual’s problems or issues. The green team will face the challenges as therapist to provide the necessary problem solving skills that may be suitable to this case study. Ana is the adult female in this case study who is face with different types of problems or issues. The green team will analyze the information, apply best theory, and provide results that will be appropriate for Ana’s major stressors. As there may be no wrong or right answer, it is the work of great minds that will come together and provide clear understanding to illustrate a good logic and rational case study.…

    • 1258 Words
    • 6 Pages
    Better Essays
  • Good Essays

    NCS Case

    • 473 Words
    • 2 Pages

    1. Define the following terms as they relate to cardiodynamics: stroke volume, end systolic volume, and end diastolic volume. Define the following terms and state how each relates to systemic arterial blood pressure: cardiac output and total peripheral resistance.…

    • 473 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Khillwar Case

    • 884 Words
    • 4 Pages

    Khillwar’s customer value proposition is to provide product innovation through game design, engine programming, tool development, and platform porting. Khillwar’s customers are students and employees under the age of thirty who enjoy easily accessible, mobile, unique and fun games. Khillwar will make its games accessible by designing interfaces that are intuitive, easy to download and written in Chinese. Khillwar’s games are designed to be played on a mobile device and the games are fun. Since Khillwar hasn’t previously sold in China the content of its games will be new to Chinese players who desire games that are not made of stereotypical content.…

    • 884 Words
    • 4 Pages
    Satisfactory Essays
  • Best Essays

    Cango Financials

    • 3205 Words
    • 13 Pages

    This consulting report concerns CanGo’s attempt to establish new business ventures to enhance the vitality of the organization through entering the enormous electronic gaming industry that is rapidly expanding. There is a significant amount of demographics that will embrace the virtual world of On-Line Gaming, since electronic entertainment has been revolutionized through increasing access to interactive online gaming with access to high-speed internet. Thus more, global games industry revenues were at 60.4 billion in 2009 and expected to rise to 70.1 billion in 2015. The value of this proposition is to increase revenues, increase speed, expand reach, and increase effectiveness. CanGo is offering a combination of software and hardware, which include On-line Gaming, e-Books, MP3 sales, and audio/video streaming. In order to reach these consumers effectively our firm has developed a strategic plan, SWOT Analysis, competitive advantage, marketing analysis, and financial analysis to enable CanGo to reach the vast wants and needs of the consumers through their vision and mission.…

    • 3205 Words
    • 13 Pages
    Best Essays
  • Powerful Essays

    * Category managers worked with store managers to review the previous year’s lineup, order and actual sales…

    • 1412 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Netw583 Caseanalysis3

    • 670 Words
    • 3 Pages

    Why have Personal Navigation Devices become popular? What technologies are required to facilitate the success of PND’s?…

    • 670 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Digital Chocolate

    • 1331 Words
    • 6 Pages

    Digital Chocolate began as an innovator in a small new market and succeeded due to their ability to foster innovation and creativity in the mobile gaming industry. The social gaming market has opened opportunities to expand Digital Chocolate's horizons drastically. Trip Hawkins needs to promote a sense of urgency and to communicate the importance of the switch for the organization. The next most important step is to have employees get compensated by commission, thus offering a highly competitive environment. The best strategy is to base the social gaming division in Digital Chocolate's Barcelona location. The group in Barcelona is “energetic, young, creative and passionate” employees all skilled in creative development. Also, incorporate the deep smarts provided by Saurin Shah to allow for optimal success and be the manager and director of the social gaming team. The center in Barcelona allows for synchronous work, while the other teams create a virtual environment with asynchronous work. Keep all the other offices working in their areas of expertise and create teams that work virtually in conjunction with the Barcelona office at the remaining facilities. At this moment, Hawkins has limited time and resources and cannot be wasting time in reevaluating each operation center because it would cost valuable time and money to the company. Traditionally the focus of the Indian and Californian offices has been synching with different networks and systems, marketing and more administrative activities respectively. Continue these fundamental activities as the primary focus of these two operation centers. Allow team members at each location to do what they have traditionally done over the years, while incrementally incorporating the new social gaming aspect that the organization wishes to incorporate. Doing so will increase…

    • 1331 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Nucor Case Analysis

    • 1975 Words
    • 8 Pages

    The U.S. steel industry is comprised of three distinct groupings of companies – integrated steelmakers, minimills, and specialty steelmakers. The main difference between them is the stark divide in capacity as well as what they actually manufacture. Integrated firms can produce 107 million tons of steel through reduction of iron ore, and minimills have a capacity of 21 million tons, and these businesses utilize a scrap melting process. Specialty mills have a capacity of 5 million tons, and for the purpose of this analysis, the focus will remain between the first two types of firms.…

    • 1975 Words
    • 8 Pages
    Good Essays
  • Powerful Essays

    Gamestop

    • 2426 Words
    • 10 Pages

    After the acquisition of EB Games, GameStop rose as the leading video game retailer in its industry. In an effort to sustain their position, GameStop will have to tackle several technological and sociocultural issues that have arisen from its competitive environment. The strategic objective we wish to accomplish in this analysis is to formulate a viable strategy that will continue GameStop’s growth in the industry to remain as the go to video gaming store for the video gaming enthusiast.…

    • 2426 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Ncc Case

    • 1300 Words
    • 6 Pages

    2. The maximum long-term achievable throughput rate of Receiving Plant #1 is 23,100 bbl. per day. The main factor affecting this throughput rate was the bottleneck for drying berries to be loaded into bulk trucks or bagged. The processing rate of the three separator lines also affected the throughput rate as processing declined as the percentage of bad fruit increased.…

    • 1300 Words
    • 6 Pages
    Good Essays
  • Good Essays

    When speaking about video games globalizing affect on cultures, one important point to observe is that many instances of unfavorable reception or regulation of…

    • 703 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Ncc Case

    • 1281 Words
    • 6 Pages

    Ques 1: Draw a detailed process flow map of the current process at receiving Plant#1. What is the capacity of each operation in the process?…

    • 1281 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    What is the vision of Activision Blizzard, Inc.? Activision Blizzard, Inc.’s corporate vision is to be a “worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, online content and services that deliver a highly satisfying entertainment experience (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report).” Horizontal Integration & Synergy; Activision Blizzard, Inc.’s approach to success. Activision Blizzard, Inc. is “a worldwide online, personal computer, console, handheld, and mobile game publisher (Activision Blizzard – 2011 Annual Report).” The company was created via the merger of Activision, Inc., Sego Merger Corporation, Vivendi S.A., VGAC LLC, and Vivendi Games, Inc. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). Utilizing horizontal integration, the merger integrated “ownership of production facilities, distribution channels, exhibition outlets and ultimately allowed the formerly separate companies to profit from the others expertise (Turow 175).” The new company uses three separate operating segments. Activision Publishing, Inc., Blizzard Entertainment, Inc., and Activision Blizzard distribution. Activision Blizzard, Inc. holds “leading market positions across every major category of the rapidly growing interactive entertainment software industry (Activision Blizzard – 2011 Annual Report),” and is a classic example of synergy, “a situation where the final product is more valuable than the sum of it individual parts (Turow 175),” at work. What is the competitive environment for Activision Blizzard, Inc.? “The interactive entertainment industry is intensely competitive with new products and platforms regularly introduced. Competitors vary in size from small companies with limited resources to large corporations who may have greater financial, marketing, and product development resources than Activision…

    • 1513 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    WebTel, one of the internet services providers in U.S., is looking for an opportunity to increase revenues coming from the gaming user segment. This segment is the main customer of the WebTel’s broadband internet services and spent $7 billion each year to the gaming industry that grows at an annual rate of 16 percent. WebTel aims to engage with this segment deeply by truly understanding their interests and priorities and get a share of the cake.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    zetawi

    • 6643 Words
    • 27 Pages

    For a company to be successful in the market place it needs to build its business & its…

    • 6643 Words
    • 27 Pages
    Powerful Essays