Mass media includes Internet media (like blogs, message boards, podcasts, and video sharing) because individuals now have a means to exposure that is comparable in scale to that previously restricted to a select group of mass media producers. The communications audience has been viewed by some commentators as forming a mass society with special characteristics, notably atomization or lack of social connections, which render it especially susceptible to the influence of modern mass-media techniques such as advertising and propaganda. The term "MSM" or "mainstream media" has been widely used in the blogosphere in discussion of the mass media and media bias.
Types of drama in numerous cultures were probably the first mass-media, going back into the Ancient World. The first dated printed book known is the "Diamond Sutra", printed in China in 868 AD, although it is clear that books were printed earlier. Movable clay type was invented in 1041 in China. However, due to the slow spread of literacy to the masses in China, and the relatively high cost of paper there, the earliest printed mass-medium was probably European popular prints from about 1400. Although these were produced in huge numbers, very few early examples survive, and even most known to be printed before about 1600 have not survived. Johannes Gutenberg printed the first book on a printing press with movable type in 1453. This invention transformed the way the world received printed materials, although books remained too expensive really to be called a mass-medium for at least a century after that.
Newspapers developed around from 1612, with the first example in English in 1620  ; but they took until the nineteenth century to reach a mass-audience directly.
During the 20th century, the growth of mass media was driven by technology that allowed the massive duplication of material. Physical duplication technologies such as printing, record pressing and film duplication allowed the duplication of books, newspapers and movies at low prices to huge audiences. Radio and television allowed the electronic duplication of information for the first time.
Mass media had the economics of linear replication: a single work could make money An example of Riel and Neil's theory. proportional to the number of copies sold, and as volumes went up, unit costs went down, increasing profit margins further. Vast fortunes were to be made in mass media. In a democratic society, independent media serve electorate about issues regarding government and corporate entities (see Media influence). Some consider the concentration of media ownership to be a grave threat to democracy.
Mass media can be used for various purposes:
• Advocacy, both for business and social concerns. This can include advertising, marketing, propaganda, public relations, and political communication.
• Entertainment, traditionally through performances of acting, music, and sports, along with light reading; since the late 20th century also through video and computer games.
• Public service announcements.
Negative characteristics of mass media
Another description of Mass Media is central media which implies:
• An inability to transmit tacit knowledge (or perhaps it can only transfer bad tacit).
• The manipulation of large groups of people through media outlets, for the benefit of a particular political party and/or group of people.
• Marshall McLuhan, one of the biggest critics in media's history, brought up the idea that "the medium is the message."
• Bias, political or otherwise, towards favoring a certain individual, outcome or resolution of an event.
• "The corporate media is not a watchdog protecting us from the powerful, it is a lapdog begging for scraps."
This view of central media can be contrasted with lateral media, such as email networks, where messages are all slightly different and spread by a process of lateral diffusion.
Journalism is the discipline of collecting, analyzing, verifying and presenting information regarding current events, trends, issues and people. Those who practice journalism are known as journalists.
News-oriented journalism is sometimes described as the "first rough draft of history" (attributed to Phil Graham), because journalists often record important events, producing news articles on short deadlines. While under pressure to be first with their stories, news media organizations usually edit and proofread their reports prior to publication, adhering to each organization's standards of accuracy, quality and style. Many news organizations claim proud traditions of holding government officials and institutions accountable to the public, while media critics have raised questions about holding the press itself accountable.
Public relations is the art and science of managing communication between an organization and its key publics to build, manage and sustain its positive image. Examples include:
• Corporations use marketing public relations (MPR) to convey information about the products they manufacture or services they provide to potential customers to support their direct sales efforts. Typically, they support sales in the short and long term, establishing and burnishing the corporation's branding for a strong, ongoing market.
• Corporations also use public-relations as a vehicle to reach legislators and other politicians, seeking favorable tax, regulatory, and other treatment, and they may use public relations to portray themselves as enlightened employers, in support of human-resources recruiting programs.
• Non-profit organizations, including schools and universities, hospitals, and human and social service agencies, use public relations in support of awareness programs, fund-raising programs, staff recruiting, and to increase patronage of their services.
• Politicians use public relations to attract votes and raise money, and, when successful at the ballot box, to promote and defend their service in office, with an eye to the next election or, at career’s end, to their legacy.
Electronic media and print media include:
• Broadcasting, in the narrow sense, for radio and television.
• Various types of discs or tapes. In the 20th century, these were mainly used for music. Video and computer uses followed.
• Film, most often used for entertainment, but also for documentaries.
• Internet, which has many uses and presents both opportunities and challenges. Blogs and podcasts (such as news, music, pre-recorded speech, and video)
• Mobile phones, often called the 7th Mass Media, used for rapid breaking news, short clips of entertainment like jokes, horoscopes, alerts, games, music, and advertising
• Publishing, including electronic publishing
• Video games, which have developed into a mass form of media since cutting-edge devices such as the PlayStation 3, XBox 360, and Wii broadened their use.
Audio recording and reproduction
Sound recording and reproduction is the electrical or mechanical re-creation and/or amplification of sound, often as music. This involves the use of audio equipment such as microphones, recording devices and loudspeakers. From early beginnings with the invention of the phonograph using purely mechanical techniques, the field has advanced with the invention of electrical recording, the mass production of the 78 record, the magnetic wire recorder followed by the tape recorder, the vinyl LP record. The invention of the compact cassette in the 1960s, followed by Sony's Walkman, gave a major boost to the mass distribution of music recordings, and the invention of digital recording and the compact disc in 1983 brought massive improvements in ruggedness and quality. The most recent developments have been in digital audio players.
An album is a collection of related audio recordings, released together to the public, usually commercially.
The term record album originated from the fact that 78 RPM Phonograph disc records were kept together in a book resembling a photo album. The first collection of records to be called an "album" was Tchaikovsky's Nutcracker Suite, release in April 1909 as a four-disc set by Odeon records. It retailed for 16 shillings — about £15 in modern currency.
A music video (also promo) is a short film or video that accompanies a complete piece of music, most commonly a song. Modern music videos were primarily made and used as a marketing device intended to promote the sale of music recordings. Although the origins of music videos go back much further, they came into their own in the 1980s, when Music Television's format was based around them. In the 1980s, the term "rock video" was often used to describe this form of entertainment, although the term has fallen into disuse.
Music videos can accommodate all styles of filmmaking, including animation, live action films, documentaries, and non-narrative, abstract film.
The sequencing of content in a broadcast is called a schedule. With all technological endeavours a number of technical terms and slang are developed please see the list of broadcasting terms for a glossary of terms used.
Television and radio programs are distributed through radio broadcasting over frequency bands that are highly regulated by the Federal Communications Commission. Such regulation includes determination of the width of the bands, range, licencing, types of receivers and transmitters used, and acceptable content.
Cable programs are often broadcast simultaneously with radio and television programs, but have a more limited audience. By coding signals and having decoding equipment in homes, cable also enables subscription-based channels and pay-per-view services.
A broadcasting organisation may broadcast several programs at the same time, through several channels (frequencies), for example BBC One and Two. On the other hand, two or more organisations may share a channel and each use it during a fixed part of the day. Digital radio and digital television may also transmit multiplexed programming, with several channels compressed into one ensemble.
When broadcasting is done via the Internet the term webcasting is often used. In 2004 a new phenomenon occurred when a number of technologies combined to produce podcasting. Podcasting is an asynchronous broadcast/narrowcast medium, with one of the main proponents being Adam Curry and his associates the Podshow.
Film is a term that encompasses motion pictures as individual projects, as well as the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures and "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Films are produced by recording people and objects with cameras, or by creating them using animation techniques and/or special effects. They comprise a series of individual frames, but when these images are shown rapidly in succession, the illusion of motion is given to the viewer. Flickering between frames is not seen due to an effect known as persistence of vision — whereby the eye retains a visual image for a fraction of a second after the source has been removed. Also of relevance is what causes the perception of motion; a psychological effect identified as beta movement.
Film is considered by many to be an important art form; films entertain, educate, enlighten and inspire audiences. Any film can become a worldwide attraction, especially with the addition of dubbing or subtitles that translate the film message. Films are also artifacts created by specific cultures, which reflect those cultures, and, in turn, affect them.
The Internet (also known simply as "the Net" or "the Web") is a more interactive medium of mass media, and can be briefly described as "a network of networks". Specifically, it is the worldwide, publicly accessible network of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol (IP). It consists of millions of smaller domestic, academic, business, and governmental networks, which together carry various information and services, such as electronic mail, online chat, file transfer, and the interlinked Web pages and other documents of the World Wide Web.
Contrary to some common usage, the Internet and the World Wide Web are not synonymous: the Internet is the system of interconnected computer networks, linked by copper wires, fiber-optic cables, wireless connections etc.; the Web is the contents, or the interconnected documents, linked by hyperlinks and URLs. The World Wide Web is accessible through the Internet, along with many other services including e-mail, file sharing and others described below.
Toward the end of the 20th century, the advent of the World Wide Web marked the first era in which any individual could have a means of exposure on a scale comparable to that of mass media. For the first time, anyone with a web site can address a global audience, although serving to high levels of web traffic is still relatively expensive. It is possible that the rise of peer-to-peer technologies may have begun the process of making the cost of bandwidth manageable. Although a vast amount of information, imagery, and commentary (i.e. "content") has been made available, it is often difficult to determine the authenticity and reliability of information contained in web pages (in many cases, self-published). The invention of the Internet has also allowed breaking news stories to reach around the globe within minutes. This rapid growth of instantaneous, decentralized communication is often deemed likely to change mass media and its relationship to society.
"Cross-media" means the idea of distributing the same message through different media channels. A similar idea is expressed in the news industry as "convergence". Many authors understand cross-media publishing to be the ability to publish in both print and on the web without manual conversion effort. An increasing number of wireless devices with mutually incompatible data and screen formats make it even more difficult to achieve the objective “create once, publish many”.
The internet is quickly becoming the center of mass media. Everything is becoming accessible via the internet. Instead of picking up a newspaper, or watching the 10 o'clock news, people will log onto the internet to get the news they want, when they want it. Many workers listen to the radio through the internet while sitting at their desk. Games are played through the internet. The Internet and Education: Findings of the Pew Internet & American Life Project  Even the education system relies on the internet.Teachers can contact the entire class by sending one e-mail. They have web pages where students can get another copy of the class outline or assignments. Some classes even have class blogs where students must post weekly, and are graded on their contributions. The internet thus far has become an extremely dominant form of media.
Blogs (Web Logs)
Blogging has become a huge form of media, popular through the internet. A blog is a website, usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in reverse chronological order. Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. A typical blog combines text, images, and links to other blogs, web pages, and other media related to its topic. The ability for readers to leave comments in an interactive format is an important part of many blogs. Most blogs are primarily textual, although some focus on art (artlog), photographs (photoblog), sketchblog, videos (vlog), music (MP3 blog), audio (podcasting) are part of a wider network of social media. Micro-blogging is another type of blogging which consists of blogs with very short posts.
RSS is a format for syndicating news and the content of news-like sites, including major news sites like Wired, news-oriented community sites like Slashdot, and personal blogs. It is a family of Web feed formats used to publish frequently updated content such as blog entries, news headlines, and podcasts. An RSS document (which is called a "feed" or "web feed" or "channel") contains either a summary of content from an associated web site or the full text. RSS makes it possible for people to keep up with web sites in an automated manner that can be piped into special programs or filtered displays.
Main article: Podcast
A podcast is a series of digital-media files which are distributed over the Internet using syndication feeds for playback on portable media players and computers. The term podcast, like broadcast, can refer either to the series of content itself or to the method by which it is syndicated; the latter is also called podcasting. The host or author of a podcast is often called a podcaster.
Mobile phones were introduced in Japan in 1979 but became a mass media only in 1998 when the first downloadable ringing tones were introduced in Finland. Soon most forms of media content were introduced on mobile phones, and today the total value of media consumed on mobile towers over that of internet content, and was worth over 31 billion dollars in 2007 (source Informa). The mobile media content includes over 8 billion dollars worth of mobile music (ringing tones, ringback tones, truetones, MP3 files, karaoke, music videos, music streaming services etc); over 5 billion dollars worth of mobile gaming; and various news, entertainment and advertising services. In Japan mobile phone books are so popular that five of the ten best-selling printed books were originally released as mobile phone books.
Similar to the internet, mobile is also an interactive media, but has far wider reach, with 3.3 billion mobile phone users at the end of 2007 to 1.3 billion internet users (source ITU). Like email on the internet, the top application on mobile is also a personal messaging service, but SMS text messaging is used by over 2.4 billion people. Practically all internet services and applications exist or have similar cousins on mobile, from search to multiplayer games to virtual worlds to blogs. Mobile has several unique benefits which many mobile media pundits claim make mobile a more powerful media than either TV or the internet, starting with mobile being permanently carried and always connected. Mobile has the best audience accuracy and is the only mass media with a built-in payment channel available to every user without any credit cards or paypal accounts or even an age limit. Mobile is often called the 7th Mass Medium and either the fourth screen (if counting cinema, TV and PC screens) or the third screen (counting only TV and PC).
Publishing is the industry concerned with the production of literature or information – the activity of making information available for public view. In some cases, authors may be their own publishers.
Traditionally, the term refers to the distribution of printed works such as books and newspapers. With the advent of digital information systems and the Internet, the scope of publishing has expanded to include websites, blogs, and the like.
As a business, publishing includes the development, marketing, production, and distribution of newspapers, magazines, books, literary works, musical works, software, other works dealing with information.
Publication is also important as a legal concept; (1) as the process of giving formal notice to the world of a significant intention, for example, to marry or enter bankruptcy, and; (2) as the essential precondition of being able to claim defamation; that is, the alleged libel must have been published.
Brockhaus Konversations-Lexikon, 1902.
A book is a collection of sheets of paper, parchment or other material with a piece of text written on them, bound together along one edge within covers. A book is also a literary work or a main division of such a work. A book produced in electronic format is known as an e-book.
In library and information science, a book is called a monograph to distinguish it from serial publications such as magazines, journals or newspapers.
Publishers may produce low-cost, pre-proof editions known as galleys or 'bound proofs' for promotional purposes, such as generating reviews in advance of publication. Galleys are usually made as cheaply as possible, since they are not intended for sale.
A magazine is a periodical publication containing a variety of articles, generally financed by advertising and/or purchase by readers.
Magazines are typically published weekly, biweekly, monthly, bimonthly or quarterly, with a date on the cover that is in advance of the date it is actually published. They are often printed in color on coated paper, and are bound with a soft cover.
Magazines fall into two broad categories: consumer magazines and business magazines. In practice, magazines are a subset of periodicals, distinct from those periodicals produced by scientific, artistic, academic or special interest publishers which are subscription-only, more expensive, narrowly limited in circulation, and often have little or no advertising.
Magazines can be classified as:
• General interest magazines (e.g. Frontline, India Today, The Week,The Sunday Indian etc)
• Special interest magazines (women's, sports, business, scuba diving, etc)
A newspaper is a publication containing news and information and advertising, usually printed on low-cost paper called newsprint. It may be general or special interest, most often published daily or weekly. The first printed newspaper was published in 1605, and the form has thrived even in the face of competition from technologies such as radio and television. Recent developments on the Internet are posing major threats to its business model, however. Paid circulation is declining in most countries, and advertising revenue, which makes up the bulk of a newspaper's income, is shifting from print to online; some commentators, nevertheless, point out that historically new media such as radio and television did not entirely supplant existing.
A software publisher is a publishing company in the software industry between the developer and the distributor. In some companies, two or all three of these roles may be combined (and indeed, may reside in a single person, especially in the case of shareware).
Software publishers often license software from developers with specific limitations, such as a time limit or geographical region. The terms of licensing vary enormously, and are typically secret.
Developers may use publishers to reach larger or foreign markets, or to avoid focussing on marketing. Or publishers may use developers to create software to meet a market need that the publisher has identified.
Mass wire media
Mass wire media is a new frontier of news reporting in the high-tech age. A few decades ago news reporting was through newspapers and radio and television. The radio broadcasts that were made famous by Franklin D. Roosevelt during World War II changed the way radio was looked at. These fireside chats made the radio news and news radio. Things are different now as we are witnessing a revolution of people-oriented reporting in real time and other times. This element of intimate knowledge of the event or story being reported has dramatically changed the way we all view news stories.
This is called by some the Social Media Revolution. This revolution has intrinsically altered the way news is reported almost the way it happens. The trend of people-oriented reporting is only on the rise as reporting news becomes more personal and more accurate - although also more subjective.
A video game is a computer-controlled game where a video display such as a monitor or television is the primary feedback device. The term "computer game" also includes games which display only text (and which can therefore theoretically be played on a teletypewriter) or which use other methods, such as sound or vibration, as their primary feedback device, but there are very few new games in these categories. There always must also be some sort of input device, usually in the form of button/joystick combinations (on arcade games), a keyboard & mouse/trackball combination (computer games), or a controller (console games), or a combination of any of the above. Also, more esoteric devices have been used for input. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.
In common usage, a "computer game" or a "PC game" refers to a game that is played on a personal computer. "Console game" refers to one that is played on a device specifically designed for the use of such, while interfacing with a standard television set. "Arcade game" refers to a game designed to be played in an establishment in which patrons pay to play on a per-use basis. "Video game" (or "videogame") has evolved into a catchall phrase that encompasses the aforementioned along with any game made for any other device, including, but not limited to, mobile phones, PDAs, advanced calculators, etc.
Non-mass or "personal" media (point-to-point and person-to-person communication) include:
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In psychology, communication theory and sociology, media influence or media effects refers to the theories about the ways the mass media affect how their audiences think and behave.
Mass media play a crucial role in forming and reflecting public opinion, connecting the world to individuals and reproducing the self-image of society. Critiques in the early-to-mid twentieth century suggested that media weaken or delimit the individual's capacity to act autonomously — sometimes being ascribed an influence reminiscent of the telescreens of the dystopian novel 1984. Mid twentieth-century empirical studies, however, suggested more limited effects of the media. Current scholarship presents a more complex interaction between the media and society, with the media on generating information from a network of relations and influences and with the individual interpretations and evaluations of the information provided, as well as generating information outside of media contexts. The consequences and ramifications of the mass media relate not merely to the way newsworthy events are perceived (and which are reported at all), but also to a multitude of cultural influences that operate through the media.
The media have a strong social and cultural impact upon society. This is predicated upon their ability to reach a wide audience with a strong and influential message. Marshall McLuhan uses the phrase “the medium is the message” as a means of explaining how the distribution of a message can often be more important than content of the message itself.  It is through the persuasiveness of media such as television, radio and print media that messages reach their target audiences. These have been influential media as they have been largely responsible for structuring people's daily lives and routines.  Television broadcasting has a large amount of control over the content society watches and the times in which it is viewed. This is a distinguishing feature of traditional media which New media have challenged by altering the participation habits of the public. The internet creates a space for more diverse political opinions, social and cultural viewpoints and a heightened level of consumer participation. There have been suggestions that allowing consumers to produce information through the internet will lead to an overload of information.
• 1 4 Eras of Mass Communication
• 2 Primary, secondary and tertiary involvement
• 3 Criticism o 3.1 Political
• 4 Priming and Framing
• 5 New media
• 6 An instrument for social control o 6.1 Government and Mass Media o 6.2 The public sphere
6.2.1 Structural transformation
6.2.2 Frankfurt School
6.2.3 Mass media and modern public sphere o 6.3 Mass Media in a free enterprise society
6.3.1 Mass media, mass culture and elite o 6.4 Opinions
• 7 References
• 8 Further reading
• 9 See also
 4 Eras of Mass Communication
Scholars have different views that are continuously changing; due to this, changes are made to old theories and development of new theories. As summarized from the book Mass Communication Theory: Ferment, and Future by Stanley J. Baran:
Due to this difficulty, the history of Mass Communication theory was broken into 4 eras:
The Era of Mass Society This society is comprised of criticisms about the media and how affects society. These criticisms came from what is known as Elites-usually comprised of politicians, clergy and educators. These elites expressed their concern about social change that media can cause, but they were really concerned with the fear of losing their power. The Mass Society theory was overlooked for the elite had very little evidence to support their theory.
A Scientific Perspective on Mass Communication and The Emergence of The Limited-Effects Perspective This era had theories that challenged the Mass Society. Paul Lazarsfeld argued that people are not directly affect by the media for they have “disruptive social forces” such as religion and family. Lazarsfeld theory was known as the limited effects theory.
Ferment in the Field; Competing Cultural Perspectives Challenge Limited-Effects Theory This media was primarily about cultural studies. British theorist supported the Neo-Marxist assumptions and rejected the limited-effects theory. They researched theories by developing the British cultural studies,
Emergence of Meaning-Making Perspectives on Media The era views mass communication as being very effective, or not effective at all (2008).
 Primary, secondary and tertiary involvement
The extent to which an audience engages with a media text can be roughly split into three degrees. The first of these is primary involvement, in which the audience is solely concentrating on consuming the media text. For example, sitting down solely to watch a favorite program on television. Secondary involvement is when an audience's concentration is split between the media text and another distraction. For example, working on the computer while watching television. Tertiary involvement is when the media text is merely in the background, with no real concentration upon it at all. For example, glancing at a newspaper on a crowded train. While this theory is somewhat simplistic, it provides a clear and probable explanation as to the changes in audience reception.
Perhaps the most widely accepted theory on audience reception is Denis McQuail's Uses and Gratifications model. This places emphasis on the reasons audiences consume media. The first reason outlined in the model is the need to reinforce ones own behavior by identifying with roles, values and gender identities presented in the media. Secondly, consumers need to feel some kind of interaction with other people which is offered by text such as a soap opera or a lifestyle magazine. The third reason is the need for security. Media offer a window to the world that allows education and the acquisition of information. The final reason is the need for entertainment through both escapism, and the need for emotional release, such as laughter. A strength of the Uses and Gratifications theory is the emphasis on the audience as active in the reception of media. However, this would suggest no passivity within the audience whatsoever. A person may, for example, be too lazy to turn off their television and as a result consume any media that is available, regardless of need. This theory also pays little attention to the short term and long term effects of media on the audience.
 Criticism This article's Criticism or Controversy section(s) may not present a neutral point of view of the subject. It may be better to integrate the material in those sections into the article as a whole. (May 2009)
David Gauntlett, professor of media and communications at the University of Westminster, proposed ten criticisms of the Media Effects model. First, that media effects researchers go about their research from the assumption that media cause violence, and thus produce studies that look for violent reactions to the consumption of media texts, whereas, Gauntlett prefers that research focus on the violence, then look to untangle its causes.
To explain the problem of violence in society, researchers should begin with that social violence and seek to explain it with reference, quite obviously, to those who engage in it: their identity, background, character and so on.
Gauntlett goes on to criticize studies that focus on children by stating that they do not utilize adults as a control group, and that the studies are conducted primarily to further a "barely-concealed conservative ideology." He counters the premise of these studies with the concept that not all depictions of violence are even bad to witness. M.I.T. Professor Henry Jenkins, for instance, suggested in his speech to congress that The Basketball Diaries utilizes violence in a form of social commentary that provides clear social benefit.
David Gauntlett explains further that objects defined as "violent" or "anti-social" may not be judged as such in the minds of the viewer and tend to be viewed in artificial circumstances. These objects are furthermore based on previous studies with flawed methodology, and are not grounded in theory. Additionally, he claims that the effects model makes no attempt to understand the meanings of media.
• Historical criticisms situate the 'meta-narrative' of effects theory within a long history of distrust of new forms of media, dating as far back as Socrates's objections to the deleterious effects due to the written alphabet.
• Political criticisms pose an alternative conception of humans as rational, critical subjects who are alert to genre norms and adept at interpreting and critiquing media representations, instead of passively absorbing them.
Supporters of effects theory contend that commercials, advertising and voter campaigns prove that media influence behavior. In the 20th century, aggressive media attention and negative coverage of trials involving celebrities like Roscoe Fatty Arbuckle or Michael Jackson have influenced the general public's opinion, before the trials effectively started. However, these critics do point out that while the media could have an effect on people's behavior this isn't necessarily always the case.
Critics of the media effects theory point out that many copycat murders, suicides and other violent acts nearly always happen in abnormal upbringings. Violent, emotionally neglectful or aggressive environments influence behavior more than watching certain programs, films or listening to certain music. Most people who carry out these acts are also mentally unstable to begin with.
Critics also point out that just because an audience sees acts of violence in media, this does not mean they will actually commit them. Of the millions of people who watch violent films, only a small number have carried out acts of violence as a direct result. People regularly exposed to violent media usually grow up to be completely normal people. If there are any effects from media, they only affect a very small number of people.
Also there are other thinkers who criticize effects based research, such as Terry Flew and Sal Humphreys, Barker and Freedman., , 
-Martin Barker (2001) criticised Elizabeth Newson who alleged link between media violence and real life violence in her report in 1994, Brooke (2003-07),for example talks about this in details. , and the report gained media attention when it claimed the horror film Child's Play 3 had influenced two 10-year-old boys' behavior and led to the Murder of James Bulger in Feb. 1993. After examining and assessing Newson’s report, it was apparent that there was no clear link between the film and the crime. Critics pointed out that Newson's case studies were reliant on press accounts and opinions rather than independent research. However, Newson's report was influential, and has led to more censorship of videos and more concern from the British Board of Film classification on the psychological effects of media violence. The attention and question become whether they were watching violent media. But Barker (2001)  doesn’t agree with Elizabeth Newson. He reject her claim about the connection between media violence and real life violence, in his argument he justifies his position, he indicates that there was not a scrap of evidence that the boys had seen the movie and Child's Play 3 is a moral film. He also criticized anti media campaigns and described them as ignorant and disguised political campaigns. He states that these claims are represented by media and most of people have no chance to check the credibility of them, he also points out that these films including child play 3 are often attacked because they deal with political issues. Moreover, he lists real cases, for example “a man takes a gun and shoots his entire family after watching the news, arrested and tried , he explains his actions on the basis that the world news was so bad there seemed no point anyone going on living”. Barker suggests that this case for example is no different that other putative cases of media a causing violence, Barker said that we should not always blindly blame the media because people are not copycats, instead we should be aware of someone mental state and take other factors into account before making such claims. For example, in his case he states that the man reaction was abnormal. Therefore, his behavior could not be explained by suggesting “the effects of the news”. There are other social and cultural factors in criminal acts in which the media are not the basic influence. Barker also suggests 'that we must look beyond a specific film to think about the specific context in which it has been consumed, and the wider social background of the people'. ,according to Barker there is no such thing called violence in the media that either could or could not cause violence, we should rather pay attention to how social factors and background make some people consume media in specific way. , for instance, even the news also show lots of violence, so people should rather pay attention to how social factors and background make some people consume media in particular way. In addition Barker (2001) proposes further research, he suggests that the theory of media violence connection must be tested because identification with particular element in a film is not something can be seen. He also noted problem with campaigners treating delinquents as normal people who become influenced by the media. Therefore, he suggests further research on how these people understand and consume media.
-Critics of effects research see no connection between exposure to media violence and real life violence, because humans are not copycats and can realize what is wrong and what is right. Although some research claims that heavy exposure to media violence can lead to more aggressive behavior, it has been suggested that exposure alone does not cause a child to commit crimes.
-Flew and Humphreys (2005) said that the assumptions of effects researchers are frequently flawed. According to Flew and Humphreys, Freedman (2001) and Goldstein (2001) the number of studies on games and violence is small and the research suffers from flawed methodologies which do very little to prove a direct link. Terry Flew and Sal Humphreys also state ‘that differing context of consumption will always mean we need to take account of the particularities of players and how and why they play, effects researches often give insufficient account to the relevance of cultural contexts and the way in which media are actually implicated in the circulation of meanings in our cultures'.
-Freedman (2007)  is another thinker who rejects this idea, in reference to the FCC ‘the Federal Communications Commission in US’ report that suggests link between media violence and real life violence, Freedman indicates the lack of discussion and states that the FCC does not make a sufficient distinction between people’s opinions, intuitions and musings on the one hand, and the hard scientific data on the other, and he indicates the lack of discussion of one of the strongest arguments against the idea that media violence causes aggression. According to Freedman the rate of violent crime in the United states increased sharply from 1965 to 1980 and some people blamed that increase on media, The rate of violent crime leveled off until about 1992, since that time, television continued to have violent programs, there was also more scenes and media showing more violence, if exposure to violent media cause real violence one would surely expect the rate of violent crime to have increased sharply, yet, since 1992 there has been a dramatic drop in violent crime, it seems clear that media violence did not cause the earlier increase. Therefore, it is widely accepted that there is no convincing evidence that prove that media violence cause violent crime or any type of real life violence
Certain groups tend to argue for media effects in an effort to promote a political cause. Demands for the banning of certain songs or the labeling of obscene albums came specifically from conservative political groups in the United States. However, it is important to note that Tipper Gore, the wife of Al Gore, was the founder of the Parents Music Resource Center, and was the main figure in pushing for warning labels on music although she does not fit into the conservative demographic. They argued that such material had simple and identifiable effects on children, and thus should be banned/labeled.
 Priming and Framing
Main articles: Agenda-setting theory and Framing (social sciences)
The agenda-setting process is an almost unavoidable part of newsgathering by the large organizations which make up much of the mass media. (Just four main news agencies — AP, UPI, Reuters and Agence-France-Presse — claim together to provide 90% of the total news output of the world’s press, radio and television.) Stuart Hall points out that because some of the media produce material which often is good, impartial and serious, they are accorded a high degree of respect and authority. However, in practice the ethics of the press and television are closely related to that of the homogeneous establishment, providing vital support to the existing order. Independence (eg of the BBC) is not “a mere cover, it is central to the way power and ideology are mediated in societies like ours.” The public is bribed with good radio, television and newspapers into an acceptance of the biased, the misleading, and the status quo. The media are not, according to this approach, crude agents of propaganda. They organize public understanding. However, the overall interpretations they provide in the long run are those most preferred by, and least challenging to, those with economic power. Greg Philo demonstrates this in his 1991 article, “Seeing is Believing”, in which he showed that recollections of the 1984 UK miners’ strike were strongly correlated with the media presentation of the event, including the perception of the picketing as largely violent when violence was rare, and the use by the public of phrases which had appeared originally in the media.
McCombs and Shaw (1972) demonstrate the agenda-setting effect at work in a study conducted in Chapel Hill, North Carolina, USA during the 1968 presidential elections. A representative sample of un-decided voters was asked to outline the key issues of the election as it perceived them. Concurrently, the mass media serving these subjects were collected and their content was analyzed. The results showed a definite correlation between the two accounts of predominant issues. "The evidence in this study that voters tend to share the media's composite definition of what is important strongly suggests an agenda-setting function of the mass media." (McCombs and Shaw).
 New media
Theorists such as Louis Wirth and Talcott Parsons have emphasized the importance of mass media as instruments of social control. In the twenty-first century, with the rise of the internet, the two-way relationship between mass media and public opinion is beginning to change, with the advent of new technologies such as blogging.
Mander’s theory is related to Jean Baudrillard’s concept of ‘hyperreality’. We can take the 1994 O.J. Simpson trial as an example, where the reality reported on was merely the catalyst for the simulacra (images) created, which defined the trial as a global event and made the trial more than it was. Essentially, hyperreality is the concept that the media are not merely a window on to the world (as if a visiting alien were watching television), but are part of the reality they describe. Hence (although additionally there is the question of navel-gazing) the media’s obsession with media-created events. It is this which led Marshall McLuhan in the 1960s to say that "the medium is the message", and to suggest that mass media are increasingly creating a "global village". For example, there is evidence that Western media influence in Asia is the driving force behind rapid social change: “it is as if the 1960s and the 1990s were compressed together.” A notable example is the recent introduction of television to Bhutan, resulting in rapid Westernization. This raises questions of ‘cultural imperialism’ (Schiller) — the de facto imposition, through economic and political power and through the media, of Western (and in particular US) culture.
 An instrument for social control
Social scientists have made efforts to integrate the study of the mass media as an instrument of control into the study of political and economic developments in the Afro-Asian countries. David Lerner(1958) has emphasised the general pattern of increase in standard of living, urbanization, literacy and exposure to mass media during the transition from traditional to modern society. According to Lerner, while there is a heavy emphasis on the expansion of mass media in developing societies, the penetration of a central authority into the daily consciousness of the mass has to overcome profound resistance.
 Government and Mass Media
They include licensing in advance;censorship of offending material before publication;seizure of offending material;injunctions against publication of a newspaper or book or of specified content;requirement of surety bonds against libel or other offense;compulsory disclosure of ownership and authority;post publication criminal penalties for objectionable matter;post publication collection of damages in a civil action;post publication correction of libel and other misstatements;discrimination in granting access to news source and facilities;discrimination and denial in the use of communications facilities for distribution;taxes;discriminatory subsidies;and interference with buying, reading and listening.
 The public sphere
 Structural transformation
Habermas believed that society becomes increasingly polarised into spheres of "public authority" - referring to the emergence of the state and associated political activity - and the "private" - the intimate domain of private relationships and the family. Jürgen Habermas believed that the development of mass media was a crucial factor in the transition from an absolutist regime to liberal-democratic society. With the invention of the printing press and then the availability of newspapers and other forms of printed literature, Habermas claimed the emergence of an intermediate sphere which according to him is the bourgeois public sphere. This space will provide individuals with a chance to gather together to critically access, discuss and evaluate important contemporary issues of utmost importance for the people. He claimed that this will resemble the Greek agora. Habermas claims that this public use of reason not only acts as a regulatory mechanism over the state, which is now highly visible, but also as a catalyst for the replacement of the absolutist regime with a liberal democratic government.
 Frankfurt School
The Frankfurt School came into existence in order to explain the success of Nazism in Weimar Germany. It sees the loss of individuality through decline of privacy as the main cause of dependence on great mass organisations. Habermas to a certain extent depends on some early critiques of the media from the ‘Frankfurt School’, such as that of Max Horkheimer use. For these three, media was a 'culture industry' which was creating an impact on passive individuals. These individuals merely absorb any information they are exposed to. (A clear influence of Karl Marx can be seen here, with links to the theory of alienation.) According to Thompson, the cause of this is the commodification of art and culture, which allows the possibility of "manipulation by demagogues".Emile Durkheim claimed that the interdependence of highly specialised individuals, or what is known as ‘organic solidarity’, is seen as being succeeded by a new and barbarous homogeneity. Due to this, only a ‘mechanical’ cohesion is possible, dependent on similarity and standardisation. Horkheimer thus argued that, paradoxically, individuality was impaired by the decline in the impulse for collective action. According to him, ‘As the ordinary man withdraws from participating in political affairs, society tends to revert to the law of the jungle, which crushes all vestiges of individuality.’ In this analysis the Frankfurt school saw totalitarianism emerging as a result of corrupt social institutions and the decline of liberal principles. Thus Oppenheimer claimed that: “Just as the slogans of rugged individualism are seeking exemption from social control, so in mass culture the rhetoric of individuality, by imposing patterns for collective imitation, subverts the very principle to which it gives lip service.” Adorno in The Jargon of Authenticity claimed that “mass media can create an aura which makes the spectator seem to experience a non-existent actuality”. Thus a mass-produced, artificial culture replaces what went before.
 Mass media and modern public sphere
In political behaviour, opinion leading tends to correlate positively with status, whereas this is not the case in consumer behaviour . So for political behaviour, the general conclusion that the media merely fixes (confirms) people’s opinion is not supported. Hovland, using experimental psychology, found significant effects of information on longer-term behaviour and attitudes, particularly in areas where most people have little direct experience (e.g. politics) and have a high degree of trust in the source (e.g. broadcasting). Since class has become a less reliable indicator of party (since the surveys of the 40s and 50s) the floating voter today is no longer the apathetic voter, but likely to be more well-informed than the consistent voter — and this mainly through the media.
There is also some very persuasive and empirical evidence suggesting that it is ‘personal contact, not media persuasiveness’ which counts. For example, Trenaman and McQuail (1961) found that ‘don’t knows’ were less well informed than consistent voters, appearing uninterested, showing a general lack of information, and not just ignorance of particular policies or policies of one particular party. During the 1940 presidential election, a similar view was expressed by Katz and Lazarsfeld's theory of the two-step flow of communication, based on a study of electoral practices of the citizens of Erie County, Ohio. This examined the political propaganda prevalent in the media at the time during the campaign period to see whether it plays an integral role in influencing people's voting. (In terms of generalising their results, one should note that there are questions about short term versus long term influence). The results contradict this: Lazarsfeld et al. (1944) find evidence for the Weberian theory of party, and identify certain factors, such as socio-economic circumstances, religious affiliation and area of residence, which together determine political orientation. The study claims that political propaganda serves to reaffirm the individual's predisposed orientation rather than to influence or change one's voting behaviour.
Thompson does not see ‘mediated quasi-interaction’ (the monological, mainly one-way communication of the mass media) as dominant, but rather as intermingling with traditional face-to-face interactions and mediated interactions (such as telephone conversations). Contrary to Habermas’ pessimistic view, this allows both more information and discussion to come into the public domain (of mediated quasi-interaction) and more to be discussed within the private domain (since the media provides information individuals would not otherwise have access to).
 Mass Media in a free enterprise society
Although a sizable portion of mass media offerings - particularly news, commentaries, documentaries, and other informational programmes - deal with highly controversial subjects, the major portion of mass media offerings are designed to serve an entertainment function. These programmes tend to avoid controversial issues and reflect beliefs and values sanctified by mass audience. This course is followed by Television networks, whose investment and production costs are high. Jerry Mander’s work has highlighted this particular outlook. According to him, the atomised individuals of mass society lose their souls to the phantom delights of the film, the soap opera, and the variety show. They fall into a stupor, or apathetic hypnosis, that Lazarsfeld called the ‘narcotizing dysfunction’ of exposure to mass media. Individuals become ‘irrational victims of false wants’ - the wants which corporations have thrust upon them, and continue to thrust upon them, through both the advertising in the media (with its continual exhortation to consume) and through the individualist consumption culture it promulgates. Thus, according to the Frankfurt School, leisure has been industrialised. The production of culture had become standardised and dominated by the profit motive as in other industries. In a mass society leisure is constantly used to induce the appropriate values and motives in the public. The modern media train the young for consumption. ‘Leisure had ceased to be the opposite of work, and had become a preparation for it.’
 Mass media, mass culture and elite
The relation of the mass media to contemporary popular culture is commonly conceived in terms of dissemination from the elite to the mass. The long-term consequences of this are significant in conjunction with the continuing concentration of ownership and control of the media, leading to accusations of a 'media elite' having a form of 'cultural dictatorship'. Thus the continuing debate about the influence of 'media barons' such as Conrad Black and Rupert Murdoch. For example, the UK Observer (March 1 1998) reported the Murdoch-owned HarperCollins' refusal to publish Chris Patten's East and West, because of the former Hong Kong Governor's description of the Chinese leadership as "faceless Stalinists" possibly being damaging to Murdoch's Chinese broadcasting interests. In this case, the author was able to have the book accepted by another publisher, but this type of censorship may point the way to the future. A related, but more insidious, form is that of self-censorship by members of the media in the interests of the owner, in the interests of their careers.
Media has a great influence on people. Whether some people believe it or not, it encourages, persuades, and influences the viewers to act on such emotions. It also shows graphic violence and sexual references to people that are not suitable. Its not the responsibility of the viewer, its the responsibility of the media. Television should not be showing inappropriate advertisements and showing all these things that kids should not see. Even on regular networks/ channels, they show advertisements of "Cialis" which is a pill for erection. Is this really appropriate? Furthermore, people are showing these advertisements of foods that are not healthy. These marketers are choosing advertisements that appeal to children which leads to obesity. Obesity can lead to many problems in the future causing heart attacks, strokes, and many other diseases. If people really think that media has no influence, i would tell them to reconsider because they obviously did not perform any research. Ask yourselves a question, would you like your children to be introduced to these things on television?
Mass Media Influence
In the last 50 years the media influence has grown exponentially with the advance of technology, first there was the telegraph, then the radio, the newspaper, magazines, television and now the internet.
We live in a society that depends on information and communication to keep moving in the right direction and do our daily activities like work, entertainment, health care, education, personal relationships, traveling and anything else that we have to do.
A common person in the city usually wakes up checks the tv news or newspaper, goes to work, makes a few phone calls, eats with their family when possible and makes his decisions based on the information that he has either from their co workers, news, tv, friends, family, financial reports, etc.
What we need to be aware is that most of our decisions, beliefs and values are based on what we know for a fact, our assumptions and our own experience. In our work we usually know what we have to do based on our experience and studies, however on our daily lives we rely on the media to get the current news and facts about what is important and what we should be aware of.
We have put our trust on the media as an authority to give us news, entertainment and education. However, the influence of mass media on our kids, teenagers and society is so big that we should know how it really works.
How mass Media Influence works
Of all the media distribution channels the most influential has been the television, we are constantly exposed to thousands of images of violence, advertising, sex, celebrities and much more, in fact a its known that a child is exposed to about 40,000 ads a year.
But who owns the media, which are the companies or people that shape our values, beliefs and decisions? The media is basically dominated by five major companies they are:
• Time Warner
• Vivendi Universal
• Walt Disney
• News Corp
Those 5 companies own 95% of all the media that we get every day. They own the major entertainment theme parks, entertainment movie studios, television and radio broadcast networks and programing, video news and sports entertainment.
They also own integrated telecommunications, wireless phones, video games softwares, electronic media, the music industry and more.
Years ago there was more diversity in companies, but they have merged so now they are just a few and they have the power to shape the opinion and beliefs of us and our kids. So its important to be aware of what your kids are exposed to every day and you should also try to look at things from different perspectives and not just from the one the media gives you.
How does mass media influence young people?
The media makes billions of dollars with the advertising they sell and that we are exposed to. We buy what we are told to be good, after seeing thousands of advertisings we make our buying decisions based on what we saw on Tv, newspapers or magazines to be a product we can trust and also based on what everyone else that we know is buying and their decision are also base don the media.
These are the effects of mass media in teenagers, they buy what they see on Tv, what their favorite celebrity advertise and what is acceptable by society based on the fashion that the media has imposed them.
There are some positive and negative influences in young people.
Here is a positive influence example, if there is a sport that is getting a lot of attention by the media and gains popularity among your friends and society, you will more likely want to practice the sport and be cool with all your friends. The result is that you will have fun with your friends and be more healthy because of the exercise your are doing.
However a negative influence in teenagers is the use of cigars by celebrity movie stars, the constant exposure of sex images, the excessive images of violence and exposure to thousands of junk food ads.
Young people are in a stage of life where they want to be accepted by their peers, they want to be loved and be successful. The media creates the ideal image of a beautiful men and women and tells you what are the characteristics of a successful person, you can see it in movies and tv. Its a subliminal way to tell you that if you are not like them you are not cool yet so its time to buy the stuff they buy and look like they look.
Another negative influence in teenagers that has grown over the last years are anorexia and obesity. There are millions of adolescents fighting obesity, but at the same time they are exposed to thousands of advertisements of junk food, while the ideas image of a successful person is told to be thin and wealthy.
Also more women are obsessive with losing weight even when they are not obese, there are many thin women that want to look like the super models and thin celebrities so they engage in eating disorders which leads to severe health issues and even death.
Effects of violence in the Media
When we watch Tv or a movie we usually see many images of violence and people hurting others. The problem with this is that it can become traumatic especially in our children as we see it more and more. Our kids that are starting to grow and are shaping their personality values and beliefs can become aggressive or they can lose a sense of reality and fiction of what they are seeing.
In the past years there have been some cases of kids carrying a gun at school and even hurting others with it. Those kids have been linked to excessive use of violent video games and war images.
Another problem is that real war is used as a form of entertainment by the media, we should make our kids and teen aware that war is not a form of entertainment and that there is no win or lose like in video games, in real war everyone lose.
How media influence public opinion
As i have said above, the media has a huge impact on society and also in public opinion. They can shape the public opinion in different ways depending of what is the objective.
For example, after the attacks of 911 the media gave a huge coverage of the event and exposed Osama guilty for the attack as they were told by the authorities. This shaped the public opinion to support the war on terrorism, the same happened with the war on Iraq. The problem is that if media received un accurate information then the public opinion supported a wrong cause, this is the power of public opinion influence.
Other ways to influence are with polls and trends, especially in political campaigns. The candidates that can pay for more tv and media exposure have more influence on public opinion and thus can receive more votes.