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Living in a Virtual World

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Living in a Virtual World
Brittany Berryhill
MIS 3003
Professor Platner
Spring 2013
Virtual Reality: Truth or Myth? In a world where technology seems to be over taking outdoor adventures, arts and crafts and many other childhood activities, to what extent does virtual reality imitate life? Movies such as Gamer with lead actor Gerad Bulter give the ideal display of how virtual reality is seemingly over taking the lives of many who prefer to “live” in their virtual world instead of the real world itself. The film displays actor Gerad Butler as a real human, but is being controlled by another person, which to him is a virtual reality. Management information systems is the founding base on which virtual reality is created and also plays a crucial role to the evolving business world. Virtual reality has its’ faults and benefits for management and information systems, the social life of upcoming generations and business affairs. What is virtual reality when broken down in MIS? How does it work? Many engineers who create VR refer to it as a virtual environment that is developed through the use of computer systems to make a three-dimensional world that allows the user to feel as though they are actually in reality. This is called immersion and when joined with interactivity is known as telepresence. When the VR is working to its’ full potential “experience causes you to become unaware of your real surroundings and focus on your existence inside the virtual environment”, states computer scientist Jonathan Steuer. In a proposal made by Steuer there are two parts to immersion in which he explains as depth of information and breath of information. These two components each have different meanings. Depth in virtual reality information indicates the quality of the data signals and breadth refers to ‘the number of sensory dimensions simultaneously presented” (Steuer, www.howstuffworks.com). A key important factor in VR is the ability for it to allow the end user to change perspectives with



Cited: Kathryn M. Mcpherson, et al. "Virtual Reality Games For Rehabilitation Of People With Stroke: Perspectives From The Users." Disability And Rehabilitation: Assistive Technology 6.5 (2011): 453-463. PsycINFO. Web. 26 Apr. 2013 "VIRTUAL REALITY SYSTEMS: Components of Virtual Reality Systems." VIRTUAL REALITY SYSTEMS: Components of Virtual Reality Systems. N.p., n.d. Web. 26 Apr. 2013. <http://wwwvirtualrealitysystems-anusha.blogspot.com/p/components-of-virtual-reality-systems.html>. Strickland, Jonathan.  "How Virtual Reality Works"  29 June 2007.  HowStuffWorks.com. <http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality.htm>  26 April 2013. "The Pros and Cons of Virtual Reality." The Pros and Cons of Virtual Reality. N.p., n.d. Web. 26 Apr. 2013. <http://www.bilawchuk.com/mark/prosandcons.html> "Virtual Reality Will Impact Many Fields." USA Today Magazine 125.2619 (1996): 13. Academic Search Complete. Web. 26 Apr. 2013. "What Is Virtual Reality Training?" Virtual Reality. N.p., n.d. Web. 26 Apr. 2013. <http://www.vrs.org.uk/virtual-reality-education/what-is-virtual-reality-training.html>.

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