Preview

Jenkins Narrative Architecture

Powerful Essays
Open Document
Open Document
7424 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Jenkins Narrative Architecture
GAME DESIGN AS NARRATIVE ARCHITECTURE By Henry Jenkins

The relationship between games and story remains a divisive question among game fans, designers, and scholars alike. At a recent academic Games Studies conference, for example, a blood feud threatened to erupt between the self-proclaimed Ludologists, who wanted to see the focus shift onto the mechanics of game play, and the Narratologists, who were interested in studying games alongside other storytelling media.(1) Consider some recent statements made on this issue: "Interactivity is almost the opposite of narrative; narrative flows under the direction of the author, while interactivity depends on the player for motive power" --Ernest Adams (2) "There is a direct, immediate conflict between the demands of a story and the demands of a game. Divergence from a story's path is likely to make for a less satisfying story; restricting a player's freedom of action is likely to make for a less satisfying game." --Greg Costikyan (3) "Computer games are not narratives....Rather the narrative tends to be isolated from or even work against the computer-game-ness of the game." --Jesper Juul (4) "Outside academic theory people are usually excellent at making distinctions between narrative, drama and games. If I throw a ball at you I don't expect you to drop it and wait until it starts telling stories." --Markku Eskelinen (5) I find myself responding to this perspective with mixed feelings. On the one hand, I understand what these writers are arguing against - various attempts to map traditional narrative structures ("hypertext," "Interactive Cinema," "nonlinear narrative") onto games at the expense of an attention to their specificity as an emerging mode of entertainment. You say narrative to the average gamer and what they are apt to imagine is something on the order of a choose-your-own adventure book, a form noted for its lifelessness and mechanical exposition rather than enthralling entertainment, thematic

You May Also Find These Documents Helpful

  • Good Essays

    Global Statements

    • 717 Words
    • 3 Pages

    - “Narratives can allow readers to consider the nature of the world/the way the world works”…

    • 717 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Kurt Squire, a writer for “Game Studios”, in his article “Cultural Framing of Computer/Video Games”(2002) explores the role of video game in society that proposes that video games are the next generation of media with a variety of uses. He focuses on the history of games-media and compares the platform to other media such as film and television, in order to counter arguments critical of games, then he explores the beneficial implementation of games for learning purposes by providing evidence supporting games as learning tools. Squire develops this evidence in order to persuade the audience to favor video and computer games as a “next-generation” social tool. Squire seems to intend his audience to be either business or media leaders by presenting…

    • 172 Words
    • 1 Page
    Good Essays
  • Good Essays

    story consists of all the events and characters—those that are explicitly shown as well as all those others that are implied or must be inferred by the viewer—that belong to the narrative.…

    • 962 Words
    • 3 Pages
    Good Essays
  • Better Essays

    I will discuss characters, events, and theme which I will later use in the application of this method in order to rhetorically critique the artifact. According to Walter Fisher (1987), “Narratives are fundamental to communication and provide structure for human experience and influence people to share common explanations and understandings” (p. 58). Any artifact can be used with this method that has at lest two events and/or as a timeline of events. Sonja Foss (2009) explains the steps as, “Identifying the objective of the narrative; and identifying the features of the narrative to discover how they accomplish the objective…” and says sometimes a third step is necessary; “assessing or evaluating the narrative according to the particular objective”(p. 310). There are many different objectives that frequently illustrate narratives. The goal could be to encourage action, to comfort, to teach, to clarify thinking, etc. (Foss, 2009). The next step involves determining the components of the narrative that develop the objective of the narrative. These descriptions or components that support the narrative are the characters, events, and theme that I will discuss in regards to the artifact. Characters in the narrative are just like the characters in a movie or book. Characters can be human and nonhuman or inanimate phenomena (Foss, 2009). Characters can contrast each other in many ways, such as a protagonist and antagonist. Events can be broken up into major and minor events such as plotlines, happenings, etc. (Foss, 2009). Foss explains (2009) that major events “suggest critical points in the narrative” and “force movement in particular directions”(p. 313). Minor events are used in conjunction with major events to help support them. Foss writes (2009), “Their function is to fill out, elaborate, and complete…”(p. 313). Foss also explains that although helpful, minor events are not essential to the narrative and could…

    • 5010 Words
    • 21 Pages
    Better Essays
  • Satisfactory Essays

    Narrative: The way in which the sequence of events in a narrative or dramatic work is ordered; they can be chronological or non-chronological.…

    • 282 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    | The storytelling process described in this quote neatly explains a major view of storytelling throughout the novel. Storytelling is not dependent on factuality or strict correctness; it is directly dependent on what the storyteller wishes to convey. A storyteller has a choice to relate their story in any way they wish in order to express themselves.…

    • 445 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    The Arrival By Shaun Tan

    • 418 Words
    • 2 Pages

    "Stories can be presented in the form of words, but they can also be presented in the form of pictures.... Whatever stories are made of, words aren't fundamental to it. Something else is. And what I think is fundamental to the narrative process is events -- stories…

    • 418 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    On 10/15/17, approximately at 4:28am, I, Officer Rivera Ayala, responded to 613 Albers Lane in reference to a domestic trouble. Upon arrival, I met with the complainant identified as Virginia D. Matos (DOB 11/03/1982). Virginia stated that when she arrived home, her boyfriend identified as Enrique Cruz Ponce (DOB 07/20/1983) approached her and started arguing with Virginia. Virginia told Enrique that she was going to leave the house because she was tired of Enrique cheating on her. Enrique said that he was going to kill himself and placed a pocket knife around his neck. Virginia stated that she told Enrique to leave and Enrique pulled Virginia by the hair, threw her on the floor, spit in her face and somehow as she was trying to get away, Virginia was cut. Virginia stated that after this, Enrique left the house and she called the Police for help.…

    • 405 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Metal Gear Solid

    • 3068 Words
    • 13 Pages

    Today, people view video games as childish nonsense, wasted technology that does nothing but hurt the minds of our children. But in the 1980s, one man thought to change that simple idea, showing that video games can be used as messengers for a larger purpose. In the Metal Gear Solid series, Hideo Kojima criticizes social, political, and cultural issues through video games by introducing today’s generation to fears of nuclear fallout and technological anxiety, the government control of information and data during the Information Age, and through the theory of intertwined fictional and actual history called Hyperreality.…

    • 3068 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Reader Positioning

    • 1378 Words
    • 6 Pages

    Narratives encourage us to feel a particular way about the events and people in them. They often encourage us to align ourselves with one character in a narrative and not with others.…

    • 1378 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Videogame Censorship

    • 3194 Words
    • 13 Pages

    Jenkins, Henry. "Reality Bytes: Eight Myths About Video Games Debunked ." PBS 06 January 2008 <http://www.pbs.org/kcts/videogamerevolution/impact/myths.html>.…

    • 3194 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    A narrative is a sequence of events linked together and is often described as a story. The word “narrative” is often preferred over the term “story” because “story” often implies a fictional retelling, or one not based in reality. According to Fee & Stuart (pg 90) “Narratives are stories-purposeful stories retelling the historical events of the past that are intended to give meaning and direction for a given people in the present.”…

    • 389 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Narrative Writing

    • 718 Words
    • 3 Pages

    A narrative is a moving picture. Like description, narratives need to have a rich texture of details so that the reader is seeing, hearing, smelling, and touching. The reader should experience the story, not simply hear it.…

    • 718 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Stories have been around for thousands upon thousands of years. From the cavemen telling their hunting stories, to the epics of Achilles and Beowulf, stories have played an important role in all of our lives for as long as we can remember. But what makes stories so important? Is it because of the entertainment and thrill? Or, are stories just a big waste of our time? Salman Rushdie author of Haroun and the Sea of Stories believes that stories are important in everyone's lives. Stories are everything to Haroun and and his father Rashid in the novel. “What’s the use of stories that aren’t even true?” (22). Stories are important because they can provide hope, bring families and communities together through entertainment and enjoyment, and can spark curiosity and wonder in anyone and everyone.…

    • 853 Words
    • 4 Pages
    Good Essays