Influence of Computer Games on Young People Academic Performance

Topics: Video game, Personal computer game, Aggression Pages: 29 (9077 words) Published: July 16, 2010
The effects of computer games on young children – a review of the research

Jessica Harris

“The views expressed in this report are those of the authors, not necessarily those of the Home Office (nor do they reflect Government policy).”

RDS Occasional Paper No 72

The Research, Development and Statistics Directorate
RDS is part of the Home Office. The Home Office's purpose is to build a safe, just and tolerant society in which the rights and responsibilities of individuals, families and communities are properly balanced and the protection and security of the public are maintained. RDS is also a part of the Government Statistical Service (GSS). One of the GSS aims is to inform Parliament and the citizen about the state of the nation and provide a window on the work and performance of government, allowing the impact of government policies and actions to he assessed. Therefore Research Development and Statistics Directorate exists to improve policy making, decision taking and practice in support of the Home Office purpose and aims, to provide the public and Parliament with information necessary for informed debate and to publish information for future use.

Requests for Publications
Copies of our publications and a list of those currently available may be obtained from: Home Office Research, Development and Statistics Directorate Communications Development Unit Room 201, Home Office 50 Queen Anne’s Gate London SW1H 9AT Telephone: Facsimile: E-mail: alternatively why not visit the RDS website at: where many of our publications are available to be read on screen or downloaded for printing. 020 7273 2084 (answerphone outside of office hours) 020 7222 0211

©Crown copyright 2001 Application for reproduction should be made to the Communications and Development Unit, Room 201, Home Office, 50 Queen Anne's Gate, London, SW1H 9AT. ISBN 1 84082 629 0


I would like to express my thanks to Professor Jack Sanger of the Anglia Polytechnic University for his advice and assistance in undertaking this review. I am also very grateful to my work colleague David Brown for his helpful advice and comments on the report. Jessica Harris




Page Summary 1. 2. Introduction Methodology 2.1. 3. Weaknesses of studies v 1 3 4 7 7 10 11 11 12 13 13 17

A review of the research findings 3.1. 3.2 3.3. 3.4. 3.5. Aggression Aggression and self-esteem Addiction Crime Academic achievement


Discussion Figure 4.1: The positive and negative effects of computer games on young children

Appendix A. Table of all studies reviewed: • • • • • Aggression Self-esteem Addiction Crime Academic achievement

17 18 18 18 18 19

Bibliography and references




Little research has been carried out into non-arcade electronic game playing as this was originally perceived as a harmless and enjoyable pastime. However, with the ever-increasing interest and participation of young children in this activity, much concern has been expressed about the effects of these games on children. At the centre of the debate is the question of whether they are detrimental to a young person’s healthy development. There are specific concerns about the implications for aggression, addiction, criminal activity and reduced academic achievement. This review examines the research on the effects of computer games on young children. It covers studies conducted between 1985 and 1994. (Relatively little recent research has been carried out.)

The review
The review uncovered some negative and some positive consequences for young children of playing computer games: • some studies suggest that the playing or observing of violent games does affect young children negatively as they show increased levels of aggressive behaviour – at least in the short term • • • • other studies suggest that computer games have little or no...

Bibliography: and references
Anderson, C.A. and Ford, C.M. (1986) ‘Affect of the game player: Short term effects of highly and mildly aggressive video games’, Personality and Social Psychology Bulletin, 12, pp. 390–402 Bandura, A., Ross D. and Ross, S.A. (1963) ‘Imitation of film-mediated aggressive models’ Journal of Abnormal and Social Psychology, 66, pp. 3–11 Bowman, R.P. and Rotter, J.C. (1983) ‘Computer games: Friend or foe?’, Elementary School Guidance and Counselling, 18, pp. 25–34 Cooper, J. and Mackie, D. (1986) ‘Video games and aggression in children’, Journal of Applied Social Psychology, 16, 8, pp. 726–44 Creasey, G.L. and Myers, B.J. (1986) ‘Video games and children: Effects in leisure activities, schoolwork and peer involvement’, Merril-Palmer Quarterly, 32, pp. 251–262 Dominick, J.R. (1984) ‘Video games, television violence and aggression in teenagers’, Journal of Communications, 34, pp. 134–47 Economist Intelligence Unit (1991) Press release Favaro, P.J. (1982) ‘Games for co-operation and growth – an alternative for designers’, Softside, 6, pp. 18–21 Feshbach, S. and Feshbach, N. (1973) ‘The young aggressors’, Psychology Today, 6, 11, pp. 90–95 Fling, S., Smith, L., Rodriguez, T., Thornton, D., Atkins, E. and Nixon, K. (1992) ‘Video games, aggression and self-esteem: A survey’, Social Behaviour and Personality, 20, 1, pp. 39–46 Funk, J.B.(1993) ‘Re-evaluating the impact of video games’, Clinical Paediatrics, February 1993, pp. 86–90 Graybill, D., Strawniak, M., Hunter, T. and O’leary, M. (1987) ‘Effects of playing versus observing violent versus non-violent video games on children’s aggression’, Psychology: A Quarterly Journal of Human Behaviour, 24, 3, pp. 1–7 Griffiths, M.D. (1991a) ‘The observational analysis of adolescent gambling in UK amusement arcades’, Journal of community and Applied Social Psychology, 1, pp. 309–320 Griffiths, M.D. (1991b) ‘Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines’, Journal of Adolescence, 14, pp. 53–73 Griffiths, M.D. (1993) ‘Are computer games bad for children?’ The Psychologist: Bulletin of the British Psychological Society, 6, pp. 401–7
Griffiths, M.D. and Dancaster, I. (1995) ‘The effect of type A personality on physiological arousal while playing computer games’, Addictive Behaviours, 20, 4, pp. 543–8 Huff, G. and Collinson, F. (1987) ‘Young offenders, gambling and video game playing’, British Journal of Criminology, 27, 4, Autumn 1987, pp. 401–410 Irwin, A.R. and Gross, A.M. (1995) ‘Cognitive tempo, violent video games and aggressive behaviour in young boys’, Journal of Family Violence, 10, 3, pp. 337–350 Kaplan, S.J. (1983) ‘The image of amusement arcades and differences in male and female video game playing’, Journal of Popular Culture, 16, pp. 93–98 Kestenbaum, G.I. and Weinstein, L. (1985) ‘Personality, psychopathology and developmental issues in male adolescent video game use’, Journal of the American Academy of Child Psychiatry, 24, pp. 208–212 Keisler, S., Sproull, L. and Eccles, J.S. (1983) ‘Second class citizens’, Psychology Today, 17(3), pp. 41–48 Koop, E. (1982) ‘Surgeon general sees danger in video games’, New York Times, 10 November, p. A–16 Lin, S. and Lepper, M.R. ((1987) ‘Correlates of children’s usage of video games and computers’, Journal of Applied Social Psychology, 17, 1, pp. 72–93 Lynch, W.J. (1981, August) ‘TV games as therapeutic interventions’, Paper presented at the American Psychological Association, Los Angeles Lynch, W.J. (1983, February) ‘Cognitive retraining using microcomputer games and commercially available software’, Paper presented at the Meeting of the International Neuropsychological Society, Mexico City Morlock, H., Yando, T. and Nigolean, K. (1985) ‘Motivation of video game players’, Psychological Reports, 57, pp. 247–250 Phillips, C.A., Rolls, S., Rouse, A. and Griffiths, M.D. (1995) ‘Home video game playing in school children: a study of incidence and patterns of play’, Journal of Adolescence, 18, pp. 687–691 Provenzo, E.F. (1991) ‘Video Kids: Making sense of Nintendo’, Cambridge, MA: Harvard University Press Sanger, J. (1996) Young Children, Videos and Computer Games, The Falmer Press Schutte, N.S., Malouff, J.M., Post-gorden, J.C. and Rodasta, A.L. (1988) ‘Effects of playing video games on children’s aggressive and other behaviours’, Journal of Applied Social Psychology, 18, 5, pp. 454–460 Schwartz, S. (1988) ‘A comparison of componential and traditional approaches to training reading skills’, Applied Cognitive Psychology, 2, pp. 189–201 Shotton, M. (1989) ‘Computer Addiction? A study of computer dependency’, London: Taylor and Francis Silnow, G.W. (1984) ‘Playing video games: The electronic friend’, Journal of Communication, 34, pp. 148–56 Silverne, S.B., Williamson, P.A. and Countermine, T.A. (1983a) ‘Aggression in young children and video game play’ Paper presented at the Biennial meeting of the Society for Research in Child Development, Detroit, April, 1983
Silverne, S.B. and Williamson, P.A. (1987) ‘The effects of video game play on young children’s aggression, fantasy and prosocial behaviour’, Journal of Applied Developmental Psychology, 8, pp. 453–462 Soper, W.B. and Miller, M.J. (1983) ‘Junk time junkies: An emerging addiction among students’, School Counsellor, 31, pp. 40–43 Surrey, D. (1982) ‘It’s like good training for life’, Natural History, 91, pp. 71–83 Winkel, M., Novak, D.M. and Hopson, H. (1987) ‘Personality factors, subject gender and the effects of aggressive video games on aggression in adolescents’, Journal of Research in Personality, 21, pp. 211–23 Zimbardo, P. (1982) ‘Understanding psychological man: a state of the science report’, Psychology Today, 16, 15.
Continue Reading

Please join StudyMode to read the full document

You May Also Find These Documents Helpful

  • Negative Influence of Computer Games on Young People Essay
  • (the influence of the internet on young people and teenagers Essay
  • Computer Games, Influence Essay
  • Influence of Computer Games to the Academic Performance of Students Essay
  • Essay on Computer Games and Academic Achievement of the Students
  • The Effects of Computer Games to the Academic Performance of the Students Essay
  • Effects of Computer Games to the Academic Performance of the Students Essay
  • The Effects of Computer Games to Academic Performance of Students Essay

Become a StudyMode Member

Sign Up - It's Free