Impact of Piracy and Relative Legislation on Pc Games Industry of Bangladesh

Topics: Video game, Copyright infringement, Personal computer game Pages: 41 (9663 words) Published: June 17, 2013
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Impact of piracy and relative legislation on PC games industry in Bangladesh

AMERICAN INTERNATIONAL UNIVERSITY BANGLADESH

Declaration and Statement of Authorship:
1. I/we hold a copy of this assignment, which can be produced if the original is lost/ damaged. 2. This assignment is my/our original work and no part of it has been copied from any other student’s work or from any other source except where due acknowledgement is made. 3. No part of this assignment has been written for me/us by any other person except where such collaboration has been authorized by the lecturer/teacher concerned and is clearly acknowledged in the assignment. 4. I/we have not previously submitted or currently submitting this work for any other course/unit. 5. This work may be reproduced, communicated, compared and archived for the purpose of detecting plagiarism. 6. I/we give permission for a copy of my/our marked work to be retained by the School for review and comparison, including review by external examiners.

I/We understand that
7. Plagiarism is the presentation of the work, idea or creation of another person as though it is your own. It is a form of cheating and is a very serious academic offence that may lead to expulsion from the University. Plagiarized material can be drawn from, and presented in, written, graphic and visual form, including electronic data, and oral presentations. Plagiarism occurs when the origin of the material used is not appropriately cited. 8. Enabling plagiarism is the act of assisting or allowing another person to plagiarize or to copy your work.

August 16, 2007

Ehsan Uddin Ahmed

Entertainment Marketing

BBA Department

American International University-Bangladesh (AIUB).

Subject: Submission of Report on Piracy & relative Legislation on PC Games industry in Bangladesh.

Dear Sir,

We are pleased to submit the report on the “Piracy & relative Legislation on PC Games industry Bangladesh”, which you have assigned as one of the requirement of our Entertainment Marketing Course.

We are very much grateful to you for giving us the opportunity to find out and gain knowledge on this matter. We sincerely hope the report will be a useful to you and we will be most obliged to answer any queries regarding the report.

Sincerely yours,

Rafique Yeamin

Mohammed. Toufique

Mahmud Md. Hasib Al

Ahsan Habib

Acknowledgement

Piracy & relative Legislation on PC Games industry in Bangladesh is the assigned topic for the Entertainment Marketing course. It was an excellent experience working on this report for the entire group member of “Group 1”, because PC Games is an interesting topic. We would like to thank Mr. Khalid Afsar Chowdhury, Rafique Ibne Helal and Sonju from New P&P Ltd. & IT NEXT for providing information about the Gaming industry in Bangladesh & relevant piracy. We would also like to thank all those Organization & affiliated people, who helped us, providing information through interview, which helped us lot, for preparing the report.

Special Thanks to our Course Instructor for helping us to choose the topic and providing guidelines for preparing the report.

Finally, we are grateful to Almighty for the successful completion of the tasks and responsibilities of the term paper as per the instructions of our course Instructor.

Rafique Yeamin

Mohammed. Toufique

Mahmud Md. Hasib Al

Ahsan Habib

[Group: 1]

Executive Summary

Piracy in software industry is not a new issue. The illegal copying and redistributing of professional software was practiced globally for a long time. The new addition to this piracy cycle is illegal copying and selling of PC games for profit. USA the biggest computer game producing country is not even out of piracy business. Asian countries...
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