Preview

History of Pc Games

Powerful Essays
Open Document
Open Document
1915 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
History of Pc Games
History of Computer Games
John E. Laird EECS Department Updated 9/7/05
Derived from The Ultimate Game Developer’s Sourcebook The First Quarter: A 25 year history of video games, S.Kent and sources on the WWW

First “games”
• 1952
– TicTacToe: – A.S.Douglas on a EDSAC vacuum-tube computer
[OXO] T56K [M3] PFGKIFAFRDLFUFOFE@A6FG@E8FEZPF @ !8!7!!!!!!!*NOUGHTS!AND!CROSSES @!5!4!!!!!!!*!!!!!!!!BY @!2!1!!!!!!!*A!S!DOUGLAS#N!*C#M1952 @&@&*LOADING!PLEASE!WAIT#MMM ..PK T45KP192F [H-parm] T50KP512F [X-parm] T46KP352F [N-parm] T64K GKT48KP@TZ [&-sequence] P4FPFP1FP2FP3FP4FP8FP10FP12FP16F P300FP32FAHOFU1FU2FK4098FM1FA2DPF

• 1958
– Tennis for Two:
• Willy Higginbotham on an oscilloscope connected to analog Donner computer

1960’s and Early 1970’s
• 1961-1962 SpaceWar! developed at MIT using vector graphics on PDP-1 • Sega releases Periscope:
– electronic shooting game - first arcade game

1971-1974 Birth of Commercial Games
• 1971:
– Nolan Bushnell [Nutting] develops Computer Space
• • • • First commercial arcade game Based on SpaceWar Vector graphics, but really cool real-time space game Too sophisticated for market. Fails



1972:
– Bushnell starts Atari
• Named after a move in GO

– Odyssey by Magnavox – “Hockey”
• First home TV game – analog not digital • 100,000 sold - $100/console –



1973:
– Pong in Arcades by Atari
• Sued by Magnavox • A huge hit in bars, pinball arcades, …



1974:
– Kee releases Tank
• Fake spinoff from Atari • First game to use ROM

– Atari:
• First racing game (Trak 10) & maze chase game (Gotcha).

1972-1976
• Adventure: The Colossal Cave
– William Crowther and Don Woods – First text-based adventure game – Ran on DEC mainframes (PDP-10)

Late-70’s: Atari Expands
• • 1976: Bushnell sells Atari to Warner for $26 Million
– Warner markets Pong to home as a single game – Breakout designed by Steve Jobs and Steve Wozniak

1977: Atari introduces the 2600 VCS
– First home game console

You May Also Find These Documents Helpful

  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    IAT210W05

    • 688 Words
    • 10 Pages

    Developed Chainmail ruleset and launched Gen Con  Also invented Dungeons & Dragons Dungeons & Dragons Dungeons & Dragons  Tabletop roleplaying game  Players assume the roles and attributes of fantasy characters …

    • 688 Words
    • 10 Pages
    Satisfactory Essays
  • Better Essays

    Pac Man Research Paper

    • 1800 Words
    • 8 Pages

    Computer Space, Nutting Associates 1971: this was the first ever commercial arcade video game which was released by the Nutting Associates in 1971. This game comprised of a simple design which had a 13" GE television built inside a fibre glass cabinet.…

    • 1800 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Space Jam

    • 483 Words
    • 2 Pages

    Space Jam was also converted in a pinball and a video game by Acclaim Entertainment for PC-DOS, Sega Saturn and PlayStation.…

    • 483 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Stanley Kubrick’s 2001: A Space Odyssey is one of the most significant films in the science-fiction film community. Made in 1968, the film revolves around the ideas of the evolution of humans, the advancement of technology, space travel, and extraterrestrial lifeforms. Stanley Kubrick presents the film in a completely groundbreaking and futuristic light with innovative special effects, multi-perspective symbolism, and impressive progression of time. 2001: A Space Odyssey showcases the symbiotic relationship between art and science through Kubrick’s artistic film style and represents the aesthetics of the future of space technology…

    • 1988 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    Hanafuda (President) was the name of the very first 52 deck set of playing cards sold by Fusajiro Yamauchi and his Nintendo Koppai. Fusajiro had a bigger plan and dream. This lead to the first Beam Gun made by Nintendo in 1969 (See PIC.1) A new employee to the company by the name of Gunpei was told that he should “Do something new” for Nintendo as the Christmas season was swiftly approaching. Within a few short days, Gunpei introduced the Ultra Hand which was an arm toy. This sold a whopping 1.2 million copies. (Unknown Author, 2011) The Beam Gun was an Opto-Electronics and was the first of its kind. This was the beginning of Video Game Consoles.(Moby Games, 1999-2012) Even though the Beam Gun was a major success, the official “Video Game Craze” would not kick off until 1975, when Nintendo signed a contract to work alongside Mitsubishi and produce the first known Cabinet Micro-Computers also known as Arcade Systems. (Moby Games, 1999-2012) Around this same time two friend’s names Nolan Bushnell and Ted Dabney would also create their own version of a coin-operated arcade cabinet with a space like theme and called it Computer Space. Both Bushnell and Dabney would become Co-Founders of the Atari Company, Nintendo’s first biggest competition.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Minecraft

    • 2423 Words
    • 10 Pages

    Arts of Expression: Computer Games with Julie Johannes Authored by Pete Biancaniello November 10th 2011…

    • 2423 Words
    • 10 Pages
    Good Essays
  • Good Essays

    6. Olsen, Jennifer. "Video Game Design." Animation Arena. 31 Aug. 2001. 17 Jan. 2006 .…

    • 658 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Video games are a relatively new form of entertainment; the first video game is considered to be Tennis for Two (1958), around fifty years ago, while film has been around for over one-hundred years, the printing press for over five-hundred, and storytelling for thousands of years before that. Because of its newness, video games are a developing medium, their conventions and potential have not been explored as fully in comparison with film and literature. Computers as a technology allow us to overcome more complex tasks and obtain and utilize information more quickly than previous technologies. Often there can be the tendency to describe the new medium as radically different from the old, solely based on its technology. However, it is not necessarily the case. Video games do have new capabilities that separate them from previous storytelling media and it is these new characteristics of video games that separate them from film and literature, creating an environment of storytelling where the traditional narrative structure does not directly apply.…

    • 3592 Words
    • 15 Pages
    Best Essays
  • Powerful Essays

    Modren Gaming - Half-Life

    • 2660 Words
    • 11 Pages

    Gaming has changed a lot in the past few years, from whole games being developed by a three to five man teams usually consisting of a programmer, designer and an artist to near a dozen programmers and close to a hundred artists. When did we make this huge leap? Gamers often agree that this development happen somewhere around 1995 to 97, just as 3d games where surfacing and becoming playable. 3d games have excited since the late 80s, when referring to 3d games I’m referring to polygon based games because there had been games much earlier that gave the player a 3d prospective however it wasn’t actual 3d just made to look like it. Games like this are Rad Racer and 3D Battles of World Running who both came out around 1987. Since the 1990 popularity of 2d games has declined dramatically mostly because developer wanted to push the boundaries and so moved to develop 3d games where the possibilities are endless and graphic could be made realistic like an augmented reality.…

    • 2660 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    WebTel, one of the internet services providers in U.S., is looking for an opportunity to increase revenues coming from the gaming user segment. This segment is the main customer of the WebTel’s broadband internet services and spent $7 billion each year to the gaming industry that grows at an annual rate of 16 percent. WebTel aims to engage with this segment deeply by truly understanding their interests and priorities and get a share of the cake.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Computer games in general have come a long way since I was a child, but they have always incorporated interactive multimedia. From the beginning, computer games major design paradigm has always been on graphics, sound and interactivity. Let’s take the example of Atari’s early “Pong” game, which I can vaguely remember playing with my cousin in the 1980’s. The game allowed players to control a graphical ping-pong paddle with the use of controls shaped like dials. The installation was easy, and the interface was clear and sharp without complicated menus or features. Since then, several technical innovations have changed the face of multimedia, and the following sections will highlight those changes in more detail.he subject of this report is to analyse the impact of multimedia on the computer games industry, the primary focus will be based on how multimedia was used during the early days of the computer games market, and it’s constant evolution to the games we see today.…

    • 2657 Words
    • 7 Pages
    Satisfactory Essays
  • Powerful Essays

    Video Game Genres

    • 2988 Words
    • 12 Pages

    The initial games shaped had little diversion value. In 1970 commercial design and advance of games began. A very large amount of games could be produced by single persons, as games were easy to make because graphical and memory limitation did not allow for much content.…

    • 2988 Words
    • 12 Pages
    Powerful Essays
  • Satisfactory Essays

    Copy Paste

    • 1902 Words
    • 8 Pages

    • • • • Why study computer games? Why study AI in games? What kind of research is involved? What has been done in this area?…

    • 1902 Words
    • 8 Pages
    Satisfactory Essays
  • Good Essays

    Operational Research.Doc

    • 11918 Words
    • 48 Pages

    Advances in technology in the 1980’s made the computer more affordable and more capable than they were in previous decades [18] which facilitated the rise of computer gaming…

    • 11918 Words
    • 48 Pages
    Good Essays