Heliodisplay Technology

Topics: Computer graphics, Input device, Display technology Pages: 31 (6367 words) Published: January 13, 2013

Even though modern technology has invested millions, even billions, into projection screen technology, high definition projectors, and even projectors for our cell phones, we have forgotten that we will always need something to project on. Unfortunately, with the tragic proliferation of advertising these days, we are probably looking at a future world where all the space on the buildings is taken for billboards and other various projected ads. The only place that would not be taken is the spaces that people walk through.

However, that is an option that we can use, with the Heliodisplay or Fogscreen projector.

Figure.1.1 Heliodisplay.

Current technologies attempt to create the visual perception of a free-floating image through the manipulation of depth cues generated from two-dimensional data employing



well-established techniques. A few examples of these include stereoscopic imaging via shutter or polarized glasses, as well as auto-stereoscopic technologies composed of lenticular screens directing light from a conventional display, or real-imaging devices utilizing concave mirror arrangements. All of these technologies suffer convergence and accommodation limitations. In order to resolve this visual limitation, the image and its perceived location must coincide spatially. A well-established method solving this constraint is by projection onto an invisible surface that inherently possesses a true spatially perceived image location; yet prior art method s rendered poor image fidelity. In late 2003, a small company from the San Francisco Bay Area demonstrated a unique revolutionary display technology. The (then) prototype device projected an image in thin air just above it, creating an illusion of a floating hologram. The development of this distinctive technology, dubbed Heliodisplay by its developer Chad Dyner, began early this decade after Dyner decided to trade a promising career as an architect to become an inventor. Dyner bought an ordinary digital projector, took it apart, and spent entire days trying to figure out a way to stop in midair the light coming from the projector without engaging a traditional screen.

The Heliodisplay or Fog Screen






computer-based images onto thin







generated by the device — the
black box with the large slot
pictured in the foreground —





projector to allow the images to



take shape. Shown here, the laptop in the background is

Figure 1.2 Floating display using


running a video of a woman on a Cell phone, while the Heliodisplay simultaneously turns it into an image that appears to be floating in thin air. Displaying an image using conventional projectors requires a non-transparent medium, typically screens, walls, or even water, but air, which is transparent, cannot be used. A more recent development is the FogScreen, which creates an image in midair by employing a large, non-turbulent airflow to protect the dry fog generated within from turbulence. The result is a thin, stable sheet of fog, sandwiched between two layers of air, on which an image can be projected and even walked through. The Heliodisplay creates a similar effect, but, instead of fog, it uses a cloud of microscopic particles whose specific nature is one of the secrets Dyner keeps close to the vest. In 2005, the U.S. Patent Office granted Dyner a patent for a "method and system for free-space imaging display and interface". Apparently, the Heliodisplay creates a particle cloud by passing the surrounding air through a heat pump, which in turn cools the air to a level below its dew point, where it condensates, and is then collected to create an artificial cloud. The particle cloud is composed of a vast number of individual micro...

References: 2006 (IEEE Virtual Reality Conference 2006), Alexandria, VA, Mar 25-29, 2006, pp.
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