EFFECTS OF THE USE GADGETS IN THE ACADEMIC PERFORMANCE OF THE ELEMENTARY PUPILS
Definition of Terms
Addicted. In this study, it means to devote or surrender to something habitually or obsessively, addicted with gadgets. Attribute. This refers to an object closely associated with or belonging to a specific person, thing. Engage. This was used in this study to attract and hold by influence or power. Extreme. In this study, it was shown the use of gadget that is going to a great or exaggerated lengths. Fundamental. It serves as a basis supporting existence or determining essential structure or function. Gadget. An often small mechanical or electronic device with a practical use but often thought of as a novelty. Grasp. This refers to the lesson that need to be understand or something that is complicated or difficult. Grinder. In this study, it refers to a machine or device for grinding. Hi-tech. It pertains in relating to or using new electronic devices and technology. Independent. It is being free of the students from the necessity of working. Industrial. In this study, it means having a developed industry or having factories that actively make a products. Innovation. The act or process of introducing new ideas, devices or methods. Isolate. To put or keep something in a place or situation that is separate from others. Media. This means as the medium of cultivation, conveyance, or expression. Modern. It relates to the present time or the recent past that is happening, existing or developing at a time near the present time. Obsessive. This pertains to the thinking about something too much in a way that is not normal as having an obsession. Proponent. Person who argues for or supports something, who believes that gadget affects the performance of the students. Retention. It is the act of preservation of the after effects of experience and learning that makes recall or recognition possible that was taught to the students. Routine. A series of things such as...
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