Preview

Final Reflection Papaer

Powerful Essays
Open Document
Open Document
2659 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Final Reflection Papaer
INFO 608
Final Reflection Paper
Ben Meltzer
June 5, 2007

Class Experience

One of the major ways that the class provided a valuable learning experience in interaction design is that we, as students, actually went through many of the steps of the interaction design process. Some of these steps included prototyping, heuristic evaluation, and brainstorming about potential real-life sources for evaluation (in our individual midterm design project). The potential to actually experience first hand many of the things we were reading about in the text and in the separate articles that were assigned was very beneficial, both for aiding in remembering what we were learning, and so that we could see the way in which these theories had been applied in a real-world scenario. Many of the concerns which were discussed in the text involving designing for collaborative functions were also explored as well, although in this case we were the users of the design result (although we did have a chance to reflect on and gain an understanding of why many of the features were present). Many of the class members lived in distant areas from each other, and yet through the whiteboard, chat, and email functions we were able to communicate. This was particularly valuable, because long-distance collaboration is something which will become more prominent as time continues, and the chance to explore the psychological and technical aspects of the field created a strong awareness of the issues involved. Another positive benefit of the class was that we were exposed to many of the theoretical underpinnings of interaction design, especially interaction design as applied to collaborative knowledge building technologies, particularly in the assigned weekly articles. I had never been exposed to work involving collaborative knowledge building and the tools which support it; gaining such an understanding helped me to see that the tools present in VMT were not

You May Also Find These Documents Helpful

  • Better Essays

    The Fundamental of Fred

    • 1368 Words
    • 6 Pages

    In modern society, computer technology is widely used by universities on the earth. With it will come many new programs and courses that student can choose, which includes the digital design. Digital design is a sunrise special field in 21st century. It is a first task that how to rightly directs students to understand and learn this special field (Keane. 2012). Based on these two backgrounds, FRED, a new educational and interactive evolution, is born. What is FRED-Item? This question may become the most asked question for everyone who was the first time to meet FRED-Items. To be specified, FRED means “Freely Relational Educational Design”(Keane, 2013, p.1). It designed and developed within Griffith University’s master degree of digital design teaching area (Keane, 2012). Or to be more precise, FRED is made up with four parts: Part1 contains title, FRED-Ref, keywords and abstract the basic information. Part 2 is about content. Part 3 includes references, appendix, and future investigations. And Part 4 shows audiences investigation via Q&A and/or critical analysis. Superficially, FRED-Items looks like a kind of assignment. However, the information that FRED can be provided is more…

    • 1368 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    Unit 411 Ctlls

    • 1518 Words
    • 7 Pages

    The Office of Instructional Development (UCLA) claims a key to successful use of technology is identifying course learning objectives and seeking technologies that can help support those objectives. By focusing on the content instead of the technology, instructors can find success with a minimal investment in utilizing common technologies. Although it might not be used in the class but teachers have to up to date their knowledge regularly and become aware of different resources and learning material to keep their professional accurate and precise.…

    • 1518 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    E-collaboration encompasses technology that has been built on the infrastructure provided by the internet, which has undoubtedly revolutionized the business world (DeRosa, 2011; Riemer, Steinfield, & Vogel, 2009)…

    • 5957 Words
    • 24 Pages
    Powerful Essays
  • Better Essays

    When working on a team, the importance of collaborating with one another is high. The lack of collaboration can affect a team and it is dynamic in a negative way. Many steps and techniques can aid collaboration. Technology and computer-meditated collaboration are some of the most commonly used; however, technology can, at times, be more of a challenge than an aid. Exploring all forms of collaboration is a good idea. Collaboration will increase team success and help the experience maintain positive.…

    • 1596 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    The value of a model depends on the view taken, but none is best for all purposes. (L4)…

    • 341 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Th BIrd

    • 2199 Words
    • 8 Pages

    *Collaborative discussion includes one-on-one partnerships with students and/or adults, small groups, and the whole class.…

    • 2199 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Final Reflection

    • 397 Words
    • 1 Page

    The primary goal of your last assignment is to reflect on what you have learned about yourself as a learner as a result of this class and how you will use this knowledge to succeed in future courses. Reflecting on your thoughts, actions, and feelings and making appropriate connections will help you plan for your future success.…

    • 397 Words
    • 1 Page
    Satisfactory Essays
  • Best Essays

    Kearsley, G. & Shneiderman, B. (1999). Engagement theory: A framework for technology-based teaching and learning. [http://home.sprynet.com/~gkearsley/engage.htm]…

    • 3723 Words
    • 15 Pages
    Best Essays
  • Powerful Essays

    Dede, C., & Kremer, A. (1999). Increasing students’ participation via multiple interactive media. Inventio, 1(1). Retrieved from http://doit.gmu.edu/archives/feb98/dede_1.htm…

    • 12295 Words
    • 50 Pages
    Powerful Essays
  • Good Essays

    Final Reflection

    • 328 Words
    • 2 Pages

    · “Attendance” = Attendance you have earned so far during the trimester (Start w/ 50 points, subtract 5 for each absence and 2 for each tardy)…

    • 328 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Differentiated Instruction

    • 1673 Words
    • 7 Pages

    McTighe, J., & Wiggins, G. (2004). Understanding by design: Professional development workbook. Alexandria, VA: ASCD.…

    • 1673 Words
    • 7 Pages
    Good Essays
  • Powerful Essays

    Collaborative Practice

    • 1136 Words
    • 5 Pages

    Collaboration is multidimensional. It can occur in both face-to-face encounters and electronically via fast paced interactions such as voice mail and email. In whatever place or form, collaboration involves an exchange of views and ideas that considers the perspectives of all the collaborators, whether or not agreement is reached in the interaction (Coeling & Cukr, 1997). It is necessary to define what is not implied by the term ‘collaboration '. It does not imply supervision nor is it simply a one-way or two-way information exchange. Effective professional collaborative relationships require mutual respect (Kramer & Schmalenberg, 2003). Collaboration may seem idealistic and perhaps even…

    • 1136 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Interaction design in Human Computer Interaction means to produce a product that can support human being in their everyday tasks and daily life. Human being can be classified into many categories and this paper currently specific only for a Senior Citizen or in another word is Elderly. The elderly represent a people who can benefit a technology from a health application or even playing games online through mobile phone or desktop. But from the technology these days we can see that most of the applications or even the hardware are most towards young generations which shows that the attention towards the elderly has not been considered at all. In this paper the authors were focusing on how the elderly consume their mobile phone games. This is due to most of the elderly use at least one mobile phone each and will only use it for call and message purposes. By conducting a study on this matter at least the industry knows how to make their product more interactive towards their potential customer including the elderly.…

    • 2282 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    system

    • 2365 Words
    • 23 Pages

    In this Lecture you will Learn: What we mean by the presentation layer How prototyping can be applied to user interface design How to add boundary classes to the class model How to model boundary classes in sequence diagrams How design patterns can be applied to the user interface How to model control using statecharts Designing Boundary Classes Chapter 17 M8748 © Peter Lo 2007 1 Architecture of the Presentation Layer…

    • 2365 Words
    • 23 Pages
    Good Essays
  • Powerful Essays

    Brandon, D. P., & Hollingshead, A. B. (1999). Collaborative learning and computer-supported groups. Communication Education, 48(2), pp109-126.…

    • 1782 Words
    • 8 Pages
    Powerful Essays

Related Topics