Preview

Feminist Whore Purna Game Analysis

Good Essays
Open Document
Open Document
568 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Feminist Whore Purna Game Analysis
Initially, I looked at Dead Island and figured it would be a game only about killing zombies. I did not have an issue with the game, I just wanted to play it in order to see what it was about. I did not see any controversy that it could have caused. I did not see any controversy that it could have causes and I do not see how it would be fair to have an issue within the game. The controversy seemed to stem from the trailer where a female teen was thrown from a window. I believe that it is not fair, if it were a male teen, no one would mind. Most people would probably laugh, for some reason when it comes to girls, people believe we are too emotional, sensitive, and weak. It’s only a cartoon and it is not that serious, now if someone was mutilating her, I could see it as an issue. The criticism is unfair because we have heard of worse. The article states that it was a pre-teen zombie whose parent throw her out of a window. She was a zombie, would it have been better if the parent allowed her to stay? Would it have been …show more content…
I did find out about a misogynic code of a female “Purna” who can cause bonus damage against men. The skill was called “Feminist Whore Purna”. I would agree that the name is a big stretch because why does she have to be called a feminist whore. I get that modern feminists are striving to be better and more superior to men, but why does she have to be a whore? What makes her a whore? Other than that, he game seems okay. There are zombies that they kill, the protagonist has to go and get supplies. The protagonist helps to make contributions to the group, gathers supplies, and saves other members of the group. I do believe that the game is more suitable for a mature audience as they would better handle the game. Some kids have issues with mixing up fantasy and reality, which is why adults should keep them from games like these. On the other hand, the game does seem okay, I enjoyed

You May Also Find These Documents Helpful

  • Good Essays

    Within the parameters of this essay, I will explore the extent of the patriarchal society’s ability to apply hegemony in advertisements, shaping women’s subjectivities in order to reassert male dominance and female subordination. Radical feminist theory defines patriarchy as “a system of structures, institutions and ideology created by men in order to sustain and recreate male power and female subordination, ” located within a system of knowledge and language which constructs both masculinity and femininity in support of the establish power imbalance (Rowland & Klein, 1996, p.15-16). Through the application of the radical feminist theory, I argue that the hyper sexualized, unattainable and sexist beauty standards imposed on women by the patriarchy…

    • 197 Words
    • 1 Page
    Good Essays
  • Better Essays

    Regardless of cultures, era and time, women have always been receiving fewer rights than men do. Despite they have a lot of moral obligations and duties at home, church and in the community, they however had very limited or almost no political and legal rights in the country. Their main role would be for be married for political purpose, productive, social status and reproductive. Most of the time men do not appreciate what women do, they were also seen as a merchandise to enhance their own social status. Their situation has not been improved until the mid 19th century, where a several brave, outspoken women sparked the fight for social reform, justice, prostitution, and slavery. The force of Feminist then rose to fight for the equality for the oppressed.…

    • 1388 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Ken Kesey’s One Flew Over the Cuckoo’s Nest is a Classic American novel that is filled with correlating events that portray women as monsters through misogynistic actions and language. Throughout time, society advocated that man was the dominate role that was in charge in almost every aspect, while women stayed at home and were inferior figures. However, One Flew Over the Cuckoo’s Nest shows how society acts misogynistic, or shows hatred towards women, when there is a reversal of these stereotypical gender roles; women are instantly depicted as monsters and uniformly terrifying. McMurphy’s actions in the ward, Kesey establishing women as over-oppressive, and women being portrayed as terrifying figures all illustrate how society acts…

    • 1616 Words
    • 7 Pages
    Good Essays
  • Better Essays

    Offensive Feminism Summary

    • 1156 Words
    • 5 Pages

    A critical analysis of rape culture in Jill Filipovic’s Offensive Feminism and Jessica Valenti’s Purely Rape article…

    • 1156 Words
    • 5 Pages
    Better Essays
  • Better Essays

    The troubles faced by black women had largely been ignored by groups and organizations they supported. Often was the case that black women’s place in organizations such as the Black Panther Party (BPP) was strictly seen as servile where “black women could change themselves to better aid the struggle” But black women played critical roles in the BPP regardless of the masculinist rhetoric that embodied much of the organization. Gender roles would be judged within the BPP as the ideologies of its members clashed. Furthermore, black women were not only misplaced within black organizations. Their interests were neglected amongst feminist organizations mostly led by middleclass white women. These neglected interests were not small by any means where…

    • 989 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Critique Paper

    • 997 Words
    • 4 Pages

    In the essay, “Do Video Games Kill?” Karen Sternheimer takes on the topic of media’s influence on teen and adolescent violence in America. She focuses primarily on video games, particularly the recently popular “first-person shooter” games (p. 204). With the debate still raging on, there is a history that reflects the same problematic issues that we face today. Sternheimer follows this debate through many topics, but the encompassing theme is that there are many underlying issues that are not being addressed due to the acute focus on a media outlet such as video games.…

    • 997 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Children grow up playing many different board games for the excitement of competition. Some of these games include Monopoly, Candy Land, and Life. The obvious messages of “success” and “achievement” are portrayed through these board games. Gender and race are two ideas that are subliminally hidden inside of the games. These games are directed towards children; however, they hide secret messages of gender, sexuality, and race that go unnoticed by society.…

    • 797 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Video games can vary in type and objective, from first-person shooters, to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However, one thing that isn't a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn't really appeal to the video game market, which was mostly male dominated at the time. However, sexuality was introduced to appeal to the male dominated market in story games, not in a sensitive manner but sexuality was present in combat games, such…

    • 355 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Two possible theories explaining child maltreatment are the feminist theory and the choice theory of crime. First, a brief review provides each theory an avenue to explaining how it relates to the crime. Next, a discussion of both theories includes forming potential criminal justice responses. Finally, actual criminal justice system responses are examined providing insight into how the implantations relate to the theories given.…

    • 510 Words
    • 3 Pages
    Good Essays
  • Good Essays

    This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad, but far too common representation of women within video game culture. As discussed in class, women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations of women in the video game industry and it is necessary for steps to be taken in order to improve the quantity and quality of women represented in the games.…

    • 726 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Civil rights and legal mobilization movements all start from a root. The root being a grievance in which a person’s fundamental rights are being compromised whether it be a right that is explicitly written in the constitution or an enumerated right. The Fundamental rights are rights that are recognized by the Supreme Court as being fair and legal. The fundamental rights are illustrated in the first amendment. As it reads “Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances”.…

    • 1975 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Video gaming is the largest entertainment industry, with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing, games are still predominately made by and for men. As a result, misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained, reinforced and normalised through the context, stereotypical character representations, online bullying and harassment. This culture of sexism is, however being challenged by gamers and game developers in a way that is liberating and empowering to women in the gaming sphere.…

    • 689 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games have been rising in popularity and today has become a very profitable industry, beginning with the 1980s, from arcade classics like Asteroids, pinball, and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers, who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and it is…

    • 1292 Words
    • 6 Pages
    Good Essays
  • Good Essays

    The dominant feminist description for men’s violence towards women is that it is “essential to a system of gender subordination” (MacKinnon, 1989). Feminists argue that sexual violence is a man’s way of preserving male dominance and female subordination, which are fundamental to the patriarchal social order (Stanko 1985). It is argued that a range of sexual violence outlines the everyday lives of women (Kelly, 1988), and similarly Stanko (1985) establishes that the appreciation of physical and sexual security by women is so firmly merged with their concern for sexual integrity as to “render the concept of safety problematic for women” (Stanko, 1985). It is argued that the safety which women do actually have is not used to their advantage and…

    • 236 Words
    • 1 Page
    Good Essays
  • Good Essays

    Feminism In The Crucible

    • 577 Words
    • 3 Pages

    Feminism criticism is how women are portrayed through literature. When viewed in The Crucible several women played out a major role on whether they are a good or bad role model. Through the lens of feminism Abigail Williams is seen as a negative female character, Elizabeth Proctor portrayed a positive female character, and Mary Warren actions demonstrate she is not good or bad but a neutral character.…

    • 577 Words
    • 3 Pages
    Good Essays