Preview

Estate Board Game

Good Essays
Open Document
Open Document
1202 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Estate Board Game
Question II: x–Opoly, Inc.

X-Opoly, Inc., was founded by two first-year college students to produce a knockoff real estate board game similar to the popular Parker Brothers; game Monopoly®. Initially, the partners started the company just to produce a board game based on popular local landmarks in their small college town, as a way to help pay for their college expenses. However, the game was a big success and because they enjoyed running their own business, they decided to pursue the business full-time after graduation. X-Opoly has grown rapidly over the last couple of years, designing and producing custom real estate trading games for universities, municipalities, chambers of commerce, and lately even some businesses. Orders range from a couple of hundred games to an occasional order for several thousand. This year X-Opoly expects to sell 50,000 units and projects that its sales will grow 25 percent annually for the next five years. X-Opoly’s orders are either for a new game board that has not been produced before, or repeat orders for a game that was previously produced. If the order is for a new game, the client first meets with a graphic designer from X-Opoly’s art department and the actual game board is designed. The design of the board can take anywhere from a few hours to several weeks, depending on how much the client has thought about the game before the meeting. All design work is done on personal computers. After the client approves the design, a copy of the computer file containing the design is transferred electronically to the printing department. Workers in the printing department load the file onto their own personal computers and print out the board design on special decals, 19.25 inches by 19.25 inches, using high-quality color inkjet printers. The side of the decal that is printed on is usually light gray, and the other side contains an adhesive that is covered by a removable backing. The printing department is

You May Also Find These Documents Helpful

  • Good Essays

    With that being said we may have to find new suppliers or research other avenues to get the gaming system made, and have to make a well informed and financially sound choice as to the direction we will go with manufacturing the system.…

    • 2407 Words
    • 10 Pages
    Good Essays
  • Powerful Essays

    ECW Case Study Essay

    • 1323 Words
    • 6 Pages

    Hines recognized that using a digital decal computer system to print the decals on CPs would be a nice attempt. The usage of the system will replace Hines by an unskilled worker who would be trained only several times. This will not only reduce Hines working time and increase the production capacity also control the whole production and design processes completely. If so, Hines can concentrate on working on butter chum lamps which will generate $210.00 profit ($350*0.6) for each week two to three additional units. However, the fixed cost of purchasing decal equipment will be $6600. If ECW wants to fulfill the order of 3000 CPs in coming year, the total variable cost will be $35,070.00. The profit will be $33,330.00 by subtracting $41,670(fixed cost + variable cost) from $75,000.00. But Hines concerned about the negative impacts by using decal computer system because she claimed that her pieces were “hand painted” and…

    • 1323 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Gra 202 Midterm Note

    • 2385 Words
    • 10 Pages

    GRA 202 - LAYOUT & TYPOGRAPHY MIDTERM STUDY NOTES LECTURE 1: THE GRAPHIC DESIGN PROCESS THE DESIGN PROCESS 1. Planning > 2. Design > 3. Development > 4. Feedback * There is no one way* - as such design usually solved a problem (ie. save money, environment, persuade) THE GCM GDP - what do you do when you are working? - what steps do you take? - is there room for improvement? - were you missing steps? OTHER GDP 1. Meet > Research > Conceptualize > Layout & Design > Present & Revise > Finalize 2. Breifing > Design > Artwork > Production 3. Define prob/goal > research > inspiration > sketch > digital implementation > feedback > more digi > colour & typefaces > final rev > delivery DESIGN BREIF Purpose: get everyone on the client side on same page & give the designer a point of reference Contains: corporate profile, backgrpound w/ position situation & communication, the message, target market, objectives, budjet, schedule MIND MAPS Components Include: floating topic, central topic, main topics Subtopics DESIGN AND CROWDSOURCING - the internet is changing the way we participate in design - crowd sourcing is when you ask a question of the crowd - Process: client posts job > designers respond w/ solution > client picks winning design - sometimes refered to as spec work - benefits client bc get to see end result for free > possible steal ideas and not pay designer for work LECTURE 2: ELEMENTS OF GRAPHIC DESIGN - POINT, LINE & PLANE ELEMENTS OF GRAPHIC DESIGN Line, Colour, Texture, Size, Shape, Value Space * Graphic Designers use type to communicate a message or line to create movement, or colour to create mood etc.* THE CHALLENGE - the way we identify & describe elements is varied - there is no one process for graphic design & there is no set of "stuff" or "rules" either - "Stuff = elements of design" & "Rules = principles of design" DEFINITION - Elements of graphic design: the components or content of the design, they can be tangible or work to…

    • 2385 Words
    • 10 Pages
    Powerful Essays
  • Best Essays

    "Print Flyers, Full Color Flyer Printing, Design, Templates, & Brochures." GotPrint. Web. 01 Dec. 2011. .…

    • 3788 Words
    • 16 Pages
    Best Essays
  • Good Essays

    401 Games is a Toronto-based retailer of board games, card games, and collectibles which also provides on-site gaming space. A recognized early mover in the board game revolution, owner John Park was among the first to tap into the collectible gaming card segment, starting with Magic: The Gathering (MTG) in 1993, which he introduced in response to customer interest. He later moved into hosting tournaments in the store and offering other card and board games.…

    • 3686 Words
    • 14 Pages
    Good Essays
  • Powerful Essays

    Terry Bros Harvard Case

    • 2702 Words
    • 11 Pages

    Terry Brothers Terry Brothers manufactured and sold a broad line of toys and games including highly popular board games under such trademarks as "Monopoly," "Clue," and "Risk," children's games such as "Peter Rabbit," and "Winnie the Pooh," and card games such as "Rook." In addition, Terry Brothers produced action games, "Nerf" toys and balls, electronic toys and strategy games for older children and adults. In 1978 Terry Brothers produced over 75 toy and game items and reached sales of just over $82 million. The company was the seventh-largest game and toy company in the United States following Mattel, Fisher-Price, Milton-Bradley, Kenner, Hasbro, and Ideal. The company was generally regarded as an industry leader with respect to product quality, product innovation, and financial performance. It took Terry Brothers 95 years to reach its leadership position in the industry. The company was founded in 1883 by George Augustus Terry (then a high school boy) who invented, developed, and sold a board game called "Banking." The game was a success and before he graduated from high school George Terry brought out an additional successful board game called "Famous Men." As an adult, Mr. Terry continued to develop new games, and keyed each new addition to his product line to topical subjects of the day. The Spanish-American War period, for example, spurred the development of "Military Game," "War in Cuba," "The Siege of Havana," and "Hold the Fort." The excitement of the Yukon gold rush led to the introduction of "Klondike." Between 1900 and the Great Depression of the 1930s, Mr. Terry introduced puzzles and board games, invented ping-pong and popularized Mah-Jongg. By 1932 Terry Brothers reached $500,000 annually. In 1933 Charles Darrow, an unemployed heating engineer, invented a real estate board game for his own diversion that ultimately had a major impact on Terry Brothers. Terry Brothers purchased the rights to the game in…

    • 2702 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    To present my information I used a glogster. In big blue letters is the name of my agency. The name of the agency is National Recovery Administration. There is a video of Jimmy Durante singing and promoting the NRA in 1933. Businesses that adopted the codes were encouraged to advertise the fact by displaying the NRA blue eagle logo with its motto, “We do our part.” There is a picture of the Blue Eagle on the glogster. This glogster was created in a horizontal landscape to depict an actual poster.…

    • 291 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Estate Booklet

    • 8178 Words
    • 33 Pages

    A summary of the qualifications of our team of experts who are ready to help you.…

    • 8178 Words
    • 33 Pages
    Powerful Essays
  • Powerful Essays

    Over the years, the company has launched a lot of games that quickly reached the top leading position in the social gaming industry.…

    • 4523 Words
    • 130 Pages
    Powerful Essays
  • Good Essays

    The board should either be drawn directly on or mounted to a piece of cardboard.…

    • 1001 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    We also have to look at the cost of the design, if we can design it our self or if we get…

    • 1280 Words
    • 6 Pages
    Satisfactory Essays
  • Good Essays

    The Fifth Estate

    • 618 Words
    • 3 Pages

    The film The Fifth Estate is a prime example of how communication technologies can impact individuals, groups and institutions. The film focuses on the Wikileaks saga that occurred between 2008 and 2011. To assess how communication technologies can impact individuals, groups and institutions the following will be discussed: What the Wikileaks site is about, How the wiki leaks issue impacted individuals and institutions, How technology advances have impacted the way we communicate and how the Wikileaks issue is an example of 'the problem that can arise.'…

    • 618 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Donner Company Case

    • 1308 Words
    • 6 Pages

    The three stages of the manufacturing process are preparation, image transfer and fabrication. In the preparation stage, a 12” by 18” standard panel has holes punched in it. Then, in the image transfer stage, the holes are drilled and then processed through a copper immersion bath, washed and dried and exposed to UV light. In the fabrication panel, each board is reduced to its desired size and shape.…

    • 1308 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    The Xavier Company, a merchandising firm, has planned the following sales for the next four months:…

    • 1029 Words
    • 5 Pages
    Satisfactory Essays
  • Powerful Essays

    Estate Planning

    • 5064 Words
    • 21 Pages

    ▪ Witnesses must be disinterested parties. The beneficiaries named in the Will and their spouses cannot be witnesses to the Will.…

    • 5064 Words
    • 21 Pages
    Powerful Essays

Related Topics