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Ender's Game

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Ender's Game
Ender's Game: A Dead Zone “Don't judge a book by its cover!” your mom tells you for the third time this week. It's not your fault that the new kid at school is shy and distant. They're weird , not you--right? Well that’s not always the case, and your misperceptions could cause you to become enemies. The same concept applies in Ender's Game by Orson Scott Card, but the outcome is devastating. Ender Wiggin, a six year old genius, battled everyday with the conflict brought on by his hateful brother, Peter, who did everything in his power to weaken Ender. The tension heightened when Ender remained the only one of three children to be monitored by the government. Because of this monitoring, the government took notice of his analytical mind and intellect. Colonel Graff, a government official, then asked him to join an elite program called Battle School where young boys and girls were trained to fight the Buggers (aliens). Though he was under pressure with memories of his brother's cruelty looming, he still managed to pass his training. Eventually, his success as a Commander unknowingly and sadly resulted in the death of an entire civilization. Orson Scott Card directly illustrates through the casting of “good” and “evil” characters the importance of communication. Ender and Peter, Valentine, and the Buggers are perfect illustrations of how the lack of communication can cause failure among human relationships. One of the key communication failures emphasized in the relationship between Ender and Peter Wiggin was how the lack of communication led to distorted perceptions about one another. The brother's relationship exceeded normal family tension, and one could say their relationship was hostile and even endangering. Peter often bullied Ender while playing a child's game of Buggers and Astronauts even going so far as to threaten his life (Card 11-12). They both see each other as being the problem. Peter may have thought that by controlling Ender he was

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