Electronic Games and Entertainment

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Chapter I

INTRODUCTION

Background of Study

As early as 2600 BC, games are universal part of human experience and present in all countries as part their cultures. Games are usually for enjoyment, leisure, and sometimes used as educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental and physical stimulation, and often both. Games can take a variety of forms, from competitive sports to board games and video games. One of the famous board game is the Chess which is a mind of game and strategy. The Royal Game of Ur, Senet, and Mancala are some of the oldest known board games (“Game”, 2011). In the Philippines, Filipinos have many traditional games. Games that commonly play by children usually using native materials or instruments. Among these games are Patintero, Tumbang Preso, Syatong, Sipa, Turumpo, Chinese Garter, Luksong Tinik, Luksong Baka, and Sungka. Most of the games started in rural province at the turn of the 20th century, and brought to the city suburbs role in the early 1950’s. Traditional games had a socializing the Filipino community. According to Armando Malay, one of the first Filipinos to document traditional in the country through his book Games of the Philippines, “Filipinos like to play games, one index to their sociability. Games bring members of the family together after their respective chores have been done in the neighborhood; they strengthen the ties that bind families.” But traditional Filipino games are slowly getting lost. As today’s kids are becoming more and more adept with technology, spending more times with their electronic gadgets and even getting their own accounts in social networking sites, the less they are able to play outdoors. But the popularity of many of the country’s traditional games has been diminishing even decades ago. In her book “A Study of Philippine Games, Mellie Leandicho Lopez has quoted E. Arsenio Manuel as repeatedly lamenting in his

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