electronic games

Satisfactory Essays
Topics: Chemistry, Oxygen
w

w ap eP

m

e tr .X

w om .c

s er SYLLABUS
Cambridge IGCSE®
Cambridge International Certificate*
Chemistry

0620
For examination in June and November 2014

*This syllabus is accredited for use in England, Wales and Northern Ireland as a Cambridge International
Level 1/Level 2 Certificate.

University of Cambridge International Examinations retains the copyright on all its publications. Registered
Centres are permitted to copy material from this booklet for their own internal use. However, we cannot give permission to Centres to photocopy any material that is acknowledged to a third party even for internal use within a Centre.
© University of Cambridge International Examinations 2011
® IGCSE is the registered trademark of University of Cambridge International Examinations.

Contents
1. Introduction ..................................................................................................................... 2
1.1
1.2
1.3
1.4
1.5
1.6

Why choose Cambridge?
Why choose Cambridge IGCSE?
Why choose Cambridge IGCSE Chemistry?
Cambridge International Certificate of Education (ICE)
Schools in England, Wales and Northern Ireland
How can I find out more?

2. Assessment at a glance .................................................................................................. 5
3. Syllabus aims and objectives .......................................................................................... 7
3.1
3.2
3.3
3.4
3.5

Aims
Assessment objectives
Scheme of assessment
Weightings
Conventions (e.g. signs, symbols, terminology and nomenclature)

4. Curriculum content........................................................................................................ 12
5. Practical assessment ................................................................................................... 25
5.1 Paper 4: Coursework
5.2 Paper 5: Practical Test
5.3 Paper 6: Alternative to Practical

6.

You May Also Find These Documents Helpful

  • Good Essays

    as 2600 BC, games are universal part of human experience and present in all countries as part their cultures. Games are usually for enjoyment, leisure, and sometimes used as educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental and physical stimulation, and often both. Games can take a variety of forms, from competitive sports to board games and video games. One of the famous board game is the Chess which is a mind of game and strategy…

    • 3917 Words
    • 112 Pages
    Good Essays
  • Better Essays

    Electronic games are beneficial to humankind Electronic games (video games), are defined as games played on visually-displayed screens (Helicon, 2016). Nowadays, electronic games are becoming increasingly popular in our daily life. 90 percent of school-aged individuals play video games (Bavelier, 2012). And as a matter of fact, the average age of gamers of PlayStation is 33 (Bavelier, 2012). Since video games are entertaining and addictive, there are a considerable amount of criticism about the…

    • 1223 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    everybody First of all I’d like to thanks you all for coming here today. My name is Yann Dumont and I am from France. I am an exchange student in Inha University and I am majoring in business administration. Today we are going to ask ourselves if electronic games are a legitimate sport. I’d like to ask you to keep any questions you may have for the end of the presentation First of all, what is a sport? Sport: Definition Sport come from the middle aged word desport, which mean distraction, physical…

    • 709 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    In the current scenario analysis, playing electronic virtual games become a popular daily activity in human life. No matter is mobile based or even computer games, each of them having a standard popularity from all range of age group? Surprisingly, even children less than 5 years old able to control and use a smart device like IPad. This may due to the influence of their parents, for example, parents might play the alphabet song using IPad and leave it to the children while they continue with their…

    • 940 Words
    • 4 Pages
    Good Essays
  • Good Essays

    RESEARCH ARTICLE ELECTRONIC GAMES AND THEIR IMPACT ON ACADEMIC ACHIEVEMENT OF SCHOOL GOING CHILDREN Gunjarika Ranka and Madhu Jain University of Rajasthan, Jaipur ABSTRACT The study was carried out to examine the impact of electronic games on personality of male and female school going children. A sample of 300 children (100 non users, 100 low users and 100 heavy users with equal number of boys and girls, 50 in each group ) within the age range of 10-14 years were drawn from reputed…

    • 590 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    electronic

    • 4695 Words
    • 14 Pages

    Electronic Literature Pedagogy: A Questionable Approach by: Chris Mott WHY SHOULD I TEACH ELECTRONIC LITERATURE? The first reason to teach electronic literature is practical: digital media are the most rapidly growing forms of communication, and they will only grow in their influence and pervasiveness. Most of our students are fairly skillful with electronic technology, but as we all know, skill is not literacy. Literacy includes the ability not only to perform in a given medium, but to think…

    • 4695 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Influence and Controversy of Modern Electronic Games How do you think video games positively impact our culture? I think video games have positively impacted our culture because it has opened up and begun to evolve which changed in the way people stereotype gamers. Video games have additionally created technology advancements such as the Internet and other video games. Which games have been the most influential within the last few years? There have been many games over the few years that have…

    • 531 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Electronics

    • 1153 Words
    • 5 Pages

    Electronic Boards plc JOHN INNES and FALCONER MITCHELL, University of Edinburgh Introduction Jack Watson, an electrical engineer, established Electronic Boards plc as a ‘one-man’ company in the early 1970s. From small beginnings, the company earned a reputation for the quality and reliability of its products, and grew rapidly and consistently until, by 2003, it employed over 200 people and had achieved a turnover of £26 million and a profit after tax of £1.9 million. In addition to Jack…

    • 1153 Words
    • 5 Pages
    Powerful Essays
  • Satisfactory Essays

    Electronics

    • 4631 Words
    • 19 Pages

    electronics fundamentals circuits, devices, and applications THOMAS L. FLOYD DAVID M. BUCHLA Lesson 2: Transistors and Applications Electronics Fundamentals 8th edition Floyd/Buchla © 2010 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Lesson 2 Introduction A transistor is a semiconductor device that controls current between two terminals based on the current or voltage at a third terminal. It is used for amplification or switching of electrical signals…

    • 4631 Words
    • 19 Pages
    Satisfactory Essays
  • Good Essays

    Electronics

    • 696 Words
    • 3 Pages

    SYNOPSIS Subject :- ULTRASONIC RADAR Group Members :- INTRODUCTION Radar is a system that uses electromagnetic waves to identify the range, altitude, direction, or speed of both moving and fixed objects such as aircraft, ships, motor vehicles, weather formations and terrain. The term RADAR was coined in 1941 as an acronym for Radio Detection and Ranging. The term has since entered the English language as a standard word, radar, losing the capitalization in the process. Radar was originally…

    • 696 Words
    • 3 Pages
    Good Essays