Preview

Electonic Games Essay

Satisfactory Essays
Open Document
Open Document
346 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Electonic Games Essay
CHAPTER I
THE PROBLEM AND ITS BACKGROUND
Introduction:
“Education made us what we are” A famous quotation of a French Philosopher, Claude Adrien Helvétius. Education is such an important thing in our life; it is the key to individual’s perfection. Academic Performance of a Student has great impact on his future. It should be treasured and should be given importance. And it would cause chaos if it will be ignored.
Nowadays, the most popular and favorite pastime of both children and adults were Electronic Games, depending on how we use, it can contribute positive and negative effect in our Education. Categories include strategy games, sports games, adventure and exploration games, card and board games, puzzle games, fast-action arcade games, and flying simulations. Like other things, electronic games have negative effects. Some possible negative effects include less time spent on homework, less interest in reading and earning lower grades in school. All these issues contribute to poor study habits.
Thus, Electronic Games has its positive effects too, a classification of Electronic Games known as Educational Games were made for Learning. It is a Great tool of parents to educate their children in a hassle-free way. Some software programs employ game-play elements to teach reading, writing, problem solving, and other basic skills. In this study, we, the researchers, will enumerate the Effects of Electronic Games on the Academic Performance of First Year VMUF Engineering Students.

Scope and Limitations: This study will be conducted in Virgen Milagrosa University Foundation located at Martin P. Posadas Avenue San Carlos City, Pangasinan. It will be conducted on a span of One(1) semester (First Semester of S.Y. 2013-2014). This research will only deal with the Effects of Electronic Games on the Academic Performance of First Year VMUF Engineering Students. Surveying method will be used in this study. Fifty Percent (50%) each of the total population

You May Also Find These Documents Helpful

  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    Cited: Anand, V. “ A study of time management: the correlation between video game usage and academic performance markers.” Cyberpsychol Behav.10.4 (2007):552-9.…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    “Positive and Negative Effects of Video Games.” Raise Smart Kid. n. page. Web. 30 Oct. 2012…

    • 1549 Words
    • 7 Pages
    Powerful Essays
  • Best Essays

    Messerly, J. (2004). How computer games affect CS (and other) students ' school performance. Communications of the ACM, 47(3), 29-31.…

    • 2197 Words
    • 9 Pages
    Best Essays
  • Better Essays

    Video games are beginning to be recognized for their educational benefits due to new research done on the positive effects of gaming. Learning experiences from games that create motivational cognitive features that help to promote persistence in school as well as creating more cooperative students. This means that students are less likely to give up in the face of a challenge, "Using a…

    • 1857 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    games. First, the evolution of this media in the and methodologies to carry on reliable research on…

    • 5079 Words
    • 21 Pages
    Powerful Essays
  • Good Essays

    In this modern world where technology is very advanced, video games have become one of the most favored means for people who seek fun and entertainment. However, despite of their popularity, many parents are concerned of the harmful effects that it can bring to their children. In most cases, video games cause addiction to children, and this is especially true when parental control is weak. Due to this addiction, many children may have problems with their behavior or physical conditions that include obesity, sleep disturbance, and eating irregularity. Nevertheless, not everything about video games is negative. On the positive side, playing video games can have several benefits such as: stimulating brain development, educating children, and providing a simulator for certain professions.…

    • 700 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video Game Influences

    • 2457 Words
    • 10 Pages

    Cited: Gee, James P. "Good video games and good learning." Phi Kappa Phi Forum 85.2 (2005). InfoTrac. Chapman University. 10 Nov. 2005.…

    • 2457 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Video Game Education

    • 876 Words
    • 4 Pages

    TWhat if you could learn through experiences in another reality? It is no longer a delusion clouded in science fiction. It is what is taking place currently in today’s generation through the virtual platform of video games. Video games have opened up a whole new venue for knowledge, literacy of problem solving and of course-entertainment. There is still debate on the negative effects concerning video game exposure, but a new light has been shed in the more positive direction within the last couple years.…

    • 876 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Since the early 70’s video games have been given a bad name. Parents’ states that video games spoil the minds of children and are influencing them to be violent. These assumptions are far from the truth. I found that there are many positive effects of video gaming. Some of these effects are in the area of creating positive interactive learning for many children and even adults. Video games can increase skills, creativity, general knowledge, and help with ones memory. (For example, in the area of creating skills and general knowledge, there’s part of the game that puts new information to use increasing contextual and cognition skills. And with memorization the person or persons playing the game is required to memorize the fundamentals of the game in order to advance, giving them the edge over their opponents.) (“Video Games” Smith, pp408) Also, the player expands his or her ability to react fast, with little time. With practice, the player became quicker and more accurate with the movements.…

    • 863 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In the 21 century, video games not only available for boys, it is also already become part of the girl’s life style. Although most of the teenagers like to play video games, but playing video games is actually wasting our time. Commonly, video game is story style and continuously. So, we will need a lot of time to finish one chapter or complete a task. Regarding to that, our time to doing our homework or revision becomes less. Students may be scolded by teacher or being demerit for not completing their homework. Finally, the result of the students may be affected.…

    • 468 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Math Observation Essay

    • 398 Words
    • 2 Pages

    Today’s computer and video games are causing just about everyone a great deal of frustration and concern. Parents worry about the large amount of time their kids spend playing these games. . . . Teachers worry about the increasing competition of exciting games and other media for their students’ attention, and about students’ declining interest in schoolwork. And the kids themselves, of course, are frustrated by the wide gap between their exhilarating experiences playing games and their slow-paced lessons in school.…

    • 398 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    [15] Goldstein, J. & Raessens, J. (2004, in press). Handbook of computer game studies. Cambridge, MA: MIT Press. [16] Hartung, P. J. (2002). Development through work and play. Journal of Vocational Behavior, Vol. 61, pp. 424-438. [17] Johnson, D. W., Maruyama, G., Johnson, R.T., Nelson, D., & Skon, L. (1981). Effects of co-operative, competitive and individualistic goal structures on achievement: A metaanalysis. Psychological Bulletin, Vol. 89, pp. 47-62. [18] Kerlin, B A. (1992). Cognitive engagement style – self regulated learning and cooperative learning. Retrieved April 27, 2004 from http://kerlins.net/bobbi/research/myresearch/srl/ [19] Klein, J., Moon, Y. & Picard, R. (2002). This computer responds to frustration: theory, design, results and implications. Interacting with Computers, Vol. 14, pp. 119-140. [20] Mares, M.-L. (1996). Positive effects of television on social behavior: a meta analysis. Report Series No. 3, The Annenberg Public Policy Center, Pennsylvania, USA. [21] Nakatsu, R. & Hoshino, J. (2003; eds.). Entertainment computing-technologies and applications. Kluwer Academic Press. [22] National Science Foundation (2001). The application and implications of information technologies in the home: where are the data and what do they say? Report No. NSF 01313, Division of Science Resources Studies, USA. [23] No author (2003). Therapeutic robot. AIST Today International Edition, No. 9, pp. 2-3. [24] Pek, Z. (2003). What is entertainment technology? A short overview. Online document retrieved May 7, 2004 from www.nb2bc.co.uk/pdfs/entertaintech.pdf [25] Priest, J., Coe, R., Evershead, B. & Bush, N. (2004). An exploration of the use of ICT at the millennium primary school, Greenwich. Report available at www.becta.org.uk [26] Rauterberg, M. (2003).…

    • 3107 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…

    • 302 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Education gaming provides a competitive environment in which learners follownprescribed rules as they strive to attain a challenging goal.Involving from one to several learners, games are highly motivating, especially for tedious and repetitive content.Games often require learners to use problem-solving skill in figuring out solutions or to demonstrate mastery of specific conten demanding a high degree of accurery and efficienly.…

    • 537 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been quite successful in attracting these young customers. From a technical perspective are, starting and playing electronic games has become easier in the past two decades. Most pupils, therefore, have learned about computers before a teacher or other educators begin their instruction. Computer games may possibly become a part of the school curriculum. However, there are a number of issues; which need to be addressed before using computer games in the classroom.…

    • 2246 Words
    • 9 Pages
    Powerful Essays