Effects of Multimedia to Students

Good Essays
HISTORY:

The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint, video games have the ability to influence their players both on implicit and explicit levels.

The popularity of video and computer games has grown exponentially in recent years, yet empirical research is still relatively limited when compared to the study of other media.[1] In 1982, the U.S. Surgeon General lamented the lack of such evidence (Selnow, 1984). But the progress that has been made has been very beneficial to the field thus far and is only the seed of what has already become one of the most controversial media effects topics to date.

Current research Lee and Peng (2006)[2] state that research on both the psychological and social effects of video games currently focuses on three aspects:

The testing of negative consequences of violent games The utility of educational and training games The general effects of entertainment games

Another study entitled "The Joystick Generation" links the use of video games to the General Affective Aggression Model (GAAM) further explained below.

Koojimans (Rochester Institute of Technology, 2004) looks at video game usage and the development of the children who use them.

A study from Iowa State University titled "The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies" interestingly looks at the effects of prosocial games and their effects on children, rather than more frequently researched antisocial gaming behavioral effects.

Negative effects of video games, Research on aggressive behavior as an effect of playing violent video games began in the 1980s and 1990s and still continue to this day. Although under current debate, some researchers claim that these violent games may cause more intense feelings of aggression than nonviolent games, and may trigger



References: Anderson, C.A., & Dill, K.E. (2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology, 78, 772–790. Chambers, J.H., & Ascione, F.R. (1987). "The effects of prosocial and aggressive video games on children 's donating and helping". Journal of Genetic Psychology, 148, 499–505. Dietz, T.L. (1998). "An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior". Sex Roles, 38(5–6), 425–443. Funk, J.B., Buchman, D.D., & Germann, J. (2000). "Preference for violent electronic games, self-concept, and gender differences in young children". American Journal of Orhopsychiatry, 70, 233–241. Jansz, J., & Martis, R. (2003). "The representation of gender and ethnicity in digital interactive games". In M. Copier & J. Raessens (Eds.), Level up: Digital games research conference (pp. 260–269). Utrecht: Utrecht University. Rask, A. (2007). "Video game vixens: Shaping men 's perceptions of beauty?" Paper presented at the International Communication Association Annual Conference, San Francisco. Schie, E.G. v., & Wiegman, O. (1997). "Children and videogames: Leisure activities, aggression, social integration, and school performance". Journal of Applied Social Psychology, 27, 1175–1194. Selnow, G.W. (1984). "Playing videogames: The electronic friend". Journal of Communication, 34, 148–156. Walter R. Boot, Arthur F. Kramer, Daniel J. Simons, Monica Fabiani, Gabriele Gratton – Acta Psychologica, 2008, Beckman Institute, Department of Psychology, University of Illinois, Urbana-Champaign, Urbana, IL 61801, USA Wiegman, O., & Schie, E.G.M ^ "Forget Teens: Gamers Are 35, Overweight – And Sad, CDC says". Wired News. 2009-08-24. http://www.wired.com/epicenter/2009/08/gamers-are-sad. ^ Chambers & Ascione, 1987; Wiegman & Schie, 1998 ^ Anderson & Dill, 2000 ^ Funk, Buchman, & Germann, 2000 ^ Dietz, 1998 ^ Jansz & Martis, 2003 ^ Rask, 2007 ^ "South Korean dies after games session". BBC News. 2005-08-10. http://news.bbc.co.uk/1/hi/technology/4137782.stm. ^ Wartella, Ellen, Oliveraz, Andrana and Jemings, "Children and Television Violence in the United States" in McQuail 's Reader in Mass Communication Theory, ed. Denis MMcQuail (London: Sage, (2002) [1998]). p. 398–405 ^ Barker,M ^ a b Flew, Terry and Humphreys, Sal. "Games: Technology, Industry, Culture" in New Media: an introduction (second edition), ed. Terry Flew (South Melbourne: Oxford University Press, 2005). pp. 101–114 ^ Barker2001. ^ Freedman, Jonathan. "No Real Evidence for TV Violence Causing Real Violence" First Amendment Centre. 2007, online Available: http://www.firstamendmentcenter.org/commentary.aspx?id=18490 [2007, October 17.]. ^ Quirk, Jennifer. "Culture, the Negative Effects of Video Games". Neovox: the Int4ernationalcollege Student Magazine", 2007, online, Available: http:// http://neovox.cortland.edu/archives/2007/06/the_negative_ef.html [2007,September 7.]. ^ Sheff, David. Video Games: A Guide for Savvy Parents. Random House, New York, 1994, p. 33. updated: May 6, 2010 computer image by martini from Fotolia.com

You May Also Find These Documents Helpful

  • Good Essays

    Multimedia

    • 2431 Words
    • 10 Pages

    MULTIMEDIA Multimedia is media and content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, or interactivity content forms. Multimedia is usually recorded and played, displayed, or accessed by information content processing devices, such as computerized and electronic…

    • 2431 Words
    • 10 Pages
    Good Essays
  • Good Essays

    fighting for their own cause. Whether the cause involves religion, segregation or anything else, people will in some instances fight to the death to make sure that their cause reigns supreme over others. In today’s generation, music, social media and multimedia rule in a world that evolves around it. It can corrupt someone’s mind and make them think about what is right and what is wrong, which may conflict with what is actually right and form opinions toward something else that may not be true. It acts…

    • 1000 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Multimedia

    • 1715 Words
    • 7 Pages

    Multimedia refers to the capacity of computers to provide a representation of all media and sensory modes of instruction, media such as graphics, texts, and animation. It is the creation, storage, and experience through the use of digital technology. Multimedia is found in many different industries such as education, entertainment, business, and research. It is information that can and should be utilized as both visually and auditory. Visual and auditory forms of information can be provided by…

    • 1715 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Multimedia

    • 1216 Words
    • 5 Pages

    Introduction to Multimedia Contents 1.0 Aims and Objectives 1.1 Introduction 1.2 Elements of Multimedia System 1.3 Categories of Multimedia. 1.4 Features of Multimedia 1.5 Applications of Multimedia System. 1.6 Convergence of Multimedia System. 1.7 Stages of Multimedia Application Development 1.8 Let us sum up. 1.9 Lesson-end activities 1.10 Model answers to “Check your progress” 1.11 References 1.0 Aims and Objectives In this lesson we will learn the preliminary concepts of Multimedia. We will…

    • 1216 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Multimedia

    • 2198 Words
    • 9 Pages

    Multimedia is media and content and content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, or interactivity content forms. Multimedia is usually recorded and played, displayed, or accessed by information content processing devices, such as computerized and electronic…

    • 2198 Words
    • 9 Pages
    Powerful Essays
  • Satisfactory Essays

    Multimedia

    • 301 Words
    • 2 Pages

    Multimedia Multimedia is a media that uses multiple forms of information’s content and information processing (Example: text, audio, graphics animation and video) to inform or to entertain the user. Elements of Multimedia. Major elements of multimedia include text, audio, graphics, animation and video. Text Out of all the elements text has the most impact on the quality of multimedia interaction. Generally text provides important information. Text act as a key stone tying all of the other media…

    • 301 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Multimedia

    • 611 Words
    • 3 Pages

    Multimedia platforms I have chosen to write my thesis on this subject because I consider the online space as being the most comprehensive space for journalism to take place. Online journalism is the last type of media emerged and includes all media, from print media to radio, TV and brings up a new for of interactivity with the public, which until now was not possible. The viewers have the possibility to comment on every item, they can categorize the article through notes and they also can chose…

    • 611 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Multimedia

    • 1338 Words
    • 6 Pages

    Multimedia We have worked on the project “Multimedia” in Agastya International Foundation. The report, findings and suggestions were presented to Mr. Subramanya Shastry, Ms. Richa Sharma and Ms. Janani Subramanian on 22-Feb-2013. The objective of this project was to figure out ways by which Agastya can be effectively promoted, to make the Agastya website organized and user friendly, to figure out the areas of improvement in the training camp at Kuppam and to create templates and manuals which…

    • 1338 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Immersive of Multimedia.

    • 696 Words
    • 3 Pages

    IMMERSIVE OF MULTIMEDIA. Definition: These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual…

    • 696 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Multimedia in Education

    • 1256 Words
    • 6 Pages

    growth in use of multimedia within the education sector has accelerated in recent years, and looks set for continued expansion in the future. Teachers primarily require access to learning resources, which can support concept development by learners in a variety of ways to meet individual learning needs. The development of multimedia technologies for learning offers new ways in which learning can take place in schools and the home. Enabling teachers to have access to multimedia learning resources…

    • 1256 Words
    • 6 Pages
    Powerful Essays