DotA: Their Effects and Brunt to Students
A Case Study Presented to
Mrs. Ma. Lady Sol A. Suazo
A fulfillment of the requirements
In English II
Manlangit, Ma. Theresa Mae
Agudo, Keren Ruth
Falcon, Charlie Wyeth
Sillano, Sarah Mae
The Problem and its Background
DotA is an electronic game that is mostly played. It is a kind of neither a game that excites the students to play because of the new updates that come across that game, DotA can be an online game nor a local game, can be played by group. This is a kind of character game, means that they’re aiming a good character. This is a bloody game on computer. There are many students and even some young professional are addicted to Defense of the Ancients or DotA. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to their parents that they need extra money for their school project but the truth is they are just using the money to rent a computer where they can play DotA with their classmates. Sometimes in order to make the game exciting, they have a deal to pay those who won the game so it becomes already a form of gambling.
When time spent on the computer, playing DotA games or cruising the internet reaches a point that it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, DotA game has replaced friends and family as the source of a person, emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the internet.
When a person spends up to ten hours a day or more rearranging or sending files, playing games, surfing the net, visiting chat rooms, instant messaging, and reading emails. That easily can reach up to seventy to eighty hours a week online with the computer. Major social, school or work disruptions will result.
Description of Researcher’s Role
In this study we had many roles to be tag along and to be acted upon depending on the situation. In our research we, the researchers are the instruments. We interact and collaborate with our respondents and gathers data by ourselves. However, in quantitative research, we are non-existent we use instruments to collect data and do not interact with our respondents. These roles and their accompanying broadly stated problems for deliberation are suitable to the Collaborative Research Model in mind.
We the researcher’s of this case applied these roles:
We conducted interviews on our respondents: DotA players/addicts Researched some information’s in the internet regarding in our case Read books in the library for the formats
Joint our opinions with regards to the topic
We considered our limitations in conducting the interview
After gathering information during our interview and analyzing the information on the case of the effects of DotA, we therefore conclude that this DotA game has a great effect to the person who are playing on it and come to an end of addiction. The player of this game doesn’t matter with their ages and status. From the young’s to adults DotA is the game that is mostly played.
It also leads the players to make risky behavior that tends DotA players forget their obligations and also their personal Hygiene. DotA also complicates relationship on family, friends and special someone.
As a whole DotA can change the lives of the people who used to play this game....
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