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Do video games contribute to teen violence?

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Do video games contribute to teen violence?
Two teens in black leather coats waited with their vehicles near the west entrance of Columbine High School. The teens, Eric Harris and Dylan Klebold , headed toward the school. Armed with four guns, several knives and dozens of home-made explosives, they launched their assault, injuring several students and killing two before entering the building. The school shooting that took place on April 20, 1999, was evidently a very devastating and emotional day, but what many fail to comprehend is what led these two students to such drastic measures. After various studies, and concrete evidence, a rational explanation may be that these two killers were fanatical players of violent video games. Unfortunately, the destructive impact violent media has on today’s youth doesn’t end there. Violent video games have been known to cause aggression in players, increased reports of bullying, violence and ruins the virtuous morals instilled in today’s generation.
Studies support that there is a strong link between violent video games and aggressive conduct. Many children that take part in playing violent games often report feelings of aggression and violence. According to the Michigan Youth Violence Prevention Center, “It is intuitive that young kids who play violent video games, compared to young kids who do not play violent video games, will be more aggressive in certain real-life situations.” In other words, children who play violent video games tend to see the world from a hostile perspective, triggering them to be verbally as well as physically aggressive. This is obvious considering the fact that violent video games portray violent behaviors and suggestive material. Procon states, “A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games”. These four minutes of aggression is enough to compose violent thoughts in children. Exposing our adolescents or even our

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