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Disk Operating System and Game Development

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Disk Operating System and Game Development
Jeremy Johnson
11/3/12
GSP 215

Week 1 assignment

While searching operating systems for game consoles found information on Nintendo’s next gen console and what Iwata plans for the OP as well. The next piece of info comes from Softpedia.
According to Nintendo's Iwata
Interviews posted on the company's official website, the new games console, Wii, will have an updatable operating system. He states that Wii is the first system from Nintendo that will evolve in a continuous manner. Even after customers buy the console, they will be able to expand and diversify their gaming experience through operating system updates.
Information released until now revealed that Wii operates on a proprietary form of Linux Kernel and that Nintendo developers are currently working to develop a GNU/Linux operating system for the console.
From the sounds of this the very architecture can be upgraded to accommodate future games and updates just as the Nintendo 3DS has as well. Nintendo is definitely trying improve their systems and seems it may come to fruition.
DOS
DOS (Disk Operating System) gained a reputation by supporting operating systems developed by IBM and Windows. DOS was prominent in the industry up until support was terminated for Windows ME. Though it's not as sophisticated as modern systems, DOS offers many advantages to the user. This system is very stable and rarely endures crashes. It can display content on an arcade monitor without the aid of special hardware and the use of batch files offer a high degree of customization. While the system is still used, DOS has become more difficult to manage as support is limited.
The arcade machines seemed to run off DOS which is interesting because of the little knowledge I had be for diving into to this.

I have found concurrency to be useful for doing multiple things out once. This can be useful to cut how much of something such as memory you need to run a

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