Dimension of Technology Paper

Topics: Video game genres, Video game, Computer Pages: 3 (1061 words) Published: May 29, 2013
Dimension of Technology Paper
Subject: Video Games
May 28, 2013

Nowadays, with the development of technology, more and more video games are invented to fulfill people’s needs of entertainment. People have more choices for fun instead of just sitting in front of the television and watching TV shows. Video games bring joy and pleasure to people. And also, people’s attitude towards video games actually converts a lot. When the first time video games are invented and quickly become popular, there are many criticisms about how playing such video games is harmful to teenagers. However, now, people talks more about the benefits of video games. Also, in fact, more video games are designed to benefit education, to practice personal skills and to make our life happier and easier. For this reason, I’m going to make an introduction about the field of video games. Video games, according to dictionary website, it relates to any interactive game operated by computer circuitry. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. Video game is now regarded as an electronic game that involves interaction with a user interface to generate visual feedback on a video device. And these video devices which are called “platforms” include personal computer, arcade consoles, video consoles connected to home television sets and handheld game machines. Video games have a very long history for over 70 years. In 1947, Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a “cathode ray tube amusement device”. The first video game was known to the public. According to the introduction on Princeton University website, the first commercially viable video game was Computer Space in 1971, which laid the foundation for a new entertainment industry in the late 1970s within the United States,...
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