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Research Directions in Computer Game AI
Rafael Cabredo

Your speaker… Rafael Cabredo
• Faculty at De La Salle University • Research interests:
– AI in Computer Games – Graphics – Game Development

• Contact info:
– cabredor@dlsu.edu.ph
Emerging Technologies for Philippines 2020 R. Cabredo, DLSU, College of Computer Studies

What will I talk about?

Artificial Intelligence in Computer Games

Emerging Technologies for Philippines 2020

R. Cabredo, DLSU, College of Computer Studies

Key questions
• • • • Why study computer games? Why study AI in games? What kind of research is involved? What has been done in this area?
– Local research – International research

Emerging Technologies for Philippines 2020

R. Cabredo, DLSU, College of Computer Studies

The Computer Game Industry
But first,

How many of you play computer games during your free time?

Emerging Technologies for Philippines 2020

R. Cabredo, DLSU, College of Computer Studies

The Computer Game Industry
1st games (~50 years ago)
Pong from Atari (2 players)

10 years later
Pacman AI for Ghosts

2000
Motion capture High level design 3D animation Large-scale terrain MMOG

Emerging Technologies for Philippines 2020

R. Cabredo, DLSU, College of Computer Studies

Some facts…
• 50% of all Americans age 6 and older play computer and video games • The average age of a game player is 29 years • 92% of all games are purchased by adults • 43% of game players are women • 60% of frequent gamers play with friends
Emerging Technologies for Philippines 2020 R. Cabredo, DLSU, College of Computer Studies

Some facts…
• There will be 131M online gamers worldwide in 2006 (DFC Intelligence Report)

Emerging Technologies for Philippines 2020

R. Cabredo, DLSU, College of Computer Studies

Impact on Economy
• Total Gamers = 430M in 2003 (1/4 are online) • Over US$ 20B compared to US$ 70B in movie industry • EA, 4th largest software company in 2003 • In the Asia

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