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Computer Graphics Notes

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Computer Graphics Notes
PRAFUL BAGUL

COMPUTER GRAPHICS
SYLLABUS

CHAPTER 1 INTRODUCTION



What is Graphics

Elements of a Graphics work station.



Video display devices
Random Scan System & Raster Scan System, Input devices
Graphics Software, co-ordinate representation, fundamental problems in Geometry.

CHAPTER 2 ALGORITHMS





Line drawing algorithm, DTA algorithm, Presentian’s

algorithm, frame buffers, Circle & ellipse generating algo, midpoint circle alg., midpoint

ellipse algo, Polynomial & spline curves



inside, outside text, scan, line, file of curved boundary areas, Boundary fill algo, flood fill algo, characters generation attributes of

lines, curves, filling character, etc.

CHAPTER 3 GRAPHICS PRIMITIVES structure, display file algorithms.

The display file interpretes, display file


CHAPTER 4 ATTRIBUTES OF OUTPUT PRIMITIVES



Line attributes colour

attributes, file attributes and character attributes.

CHAPTER 5 GEOMETRIC TRANSFORMATION



Matrices, scaling transformations,

(sine & cos rotation), homogeneous rotation & translation, Rotation about on arbitrary

point, inverse transformation.

CHAPTER 6 2-D VIEWING



Viewing pipeline, viewing co-ordinates reference frame,

window to view part co-ordinate transformation, 2-D viewing function, clipping operations, port clipping, line dipping, Sutherland / Cohens line clipping algo, polygon clipping algo,

Sutherland/Hodgeman polygon clipping algorithm.

CHAPTER 7 3-D CONCEPTS



3-D Display methods, parallel projection, perspective

projection, visible line and surface identification, Bergier Curves & V spline curves.
CHAPTER 8 VISIBILITY Z BUFFER ALGORITHM

CHAPTER 9 Computer Animations, design of animation sequence, Raster animations, morphing motion specification, kinematics & dynamics.

1
* INTRODUCTION TO COMPUTER GRAPHICS *
INTRODUCTION  What is Graphics?
Elements of a Graphics work station.
Video display devices ñ Random Scan System & Raster Scan System, Input devices ñ
Graphics Software,

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